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tanny

Major
Dec 9, 2016
578
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Science is useful in lots of builds, and you can add more tech, unfortunately, there aren’t lots of builds and the science lab doesn’t actually specialize.
I’d like to make an idea.

Physics is focused on space exploration (so, observatory, science ships on new anomalies and events)
Society is focused on biology and such, so, breeding space faunas, and so on.
Engineering is focused on investing a lot in research (maybe with engineering lab that costs alloy but produces ABSURD amount of engineering research.

There will be suggestions to these three affinities.
 
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tanny

Major
Dec 9, 2016
578
188
There will be many more spaceborne aliens and terrain suggestions here, so get ready for it.
 

tanny

Major
Dec 9, 2016
578
188
First spaceborne alien rework: Tiyanaki.
With tiyanaki breeding tech, you can build breeding districts on Habitats on gas giants. You need food and energy. It provides exotic gases and society research, and strengthens the tiyanaki faction. The faction would be capable of performing diplomacy. If the relationship is strong enough, they will come to your defense on systems that they happen to be on.

Stay tuned for there will be corals, space dophins, and
 

ZeeHero

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how about in addition to general science labs you can research the ability to build specialized ones, which give around the total science of a normal lab but all to one discipline.
 

mammonmachine

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Another approach would be to have specialist Institutes for Society, Physics or Engineering, which can be built in place of the standard Research Institute. What would be interesting if this was done in a way to make it stack with other bonuses (e.g. so you build an Engineering Institute on planets with engineering research bonuses). Perhaps the standard Research Institute just gives a % bonus like present, but specialist Institutes boost the productivity of researchers in the relevant field.
 

tanny

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Dec 9, 2016
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how about in addition to general science labs you can research the ability to build specialized ones, which give around the total science of a normal lab but all to one discipline.
It was this way back when Stellaris was a tile-based system before this feature got removed. That being said, I often go for a more interesting option. Just buffing defense platform is not enough for defense. I decided we should let players ally with spaceborne aliens to help defend their colonies.
 

3ishop

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Not really something I'd want. Means if you get researchers with a specialization they will be wasted on such a world. Currently find the existing system works fine but also can avoid issues of even more tech maxing.

Space fauna isn't really relevent to this discussion so probably best to leave that in other threads.
 

XCodes

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The way this is in the game right now is the natural scientist traits. I could also see a policy option that lets you shift research focus similar to civilian/militarized economies that is unlocked by a tradition or something. Being able to stack everything into one field would be too strong, though.
 
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