Specialized industry is not possible with an educated workforce

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Cropper

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I really want to have a diverse city, with offices, farms, oil, timber etc. Unfortunately, in my most recent game, I made the apparently huge mistake of being a good mayor and actually plopped down schools (just elementary and high schools mind you, no universities).

Basically the game penalized me for doing this by completely destroying my thriving farming industry over the course of about a year. Over that time, as my Cims became eduacted, my fields and fields of beautiful farms dried up and disappeared, as apparently all my newly high school educated young adults didnt want to work on the farms anymore. They never went back, even after they completed school, and I can no longer get anyone to work the farms again.

I don't get it and its very frustrating. Why is there an assumption made in this game that high school educated (or any level of educated kids for that matter) would refuse to work on farms, in industry etc? The implication is that all farmers and industrial workers are dumb and uneducated, which is ridiculous. If there is demand in my city for good, local farm fresh food, then there should be people willing to farm to make it because they can earn a decent living that way. Supply and Demand.

I want a way to make sure I can have all different types of industry, not just rows and rows of awful office buildings and commercial. Is there no solution for this other than keeping all my Cims dumb forever?

<Frustrated>
 

unmerged(184583)

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Not just farms, all industry. I have a city with 35,000 popluation, ZERO industry. Not because I don't want to, because apparently I am also too good of a mayor. I actually did place a university and after doing so, my city can no longer support industry at all. Even small density commercial buildings are struggling because the lack of uneducated workers. Its an office pool paradise.
 

Cymsdale

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People will fill in uneducated jobs even if they have a higher education. The issue is they are going to fill the higher jobs first. You're not having an issue with people being overeducated, it's simply an issue of too many jobs available in general.

Also keep in mind that people in schools are not working while they are getting educated, so the school system is going to temporarily pull workers out of the job providing buildings. Over time you'll see general enrollment go down and employment go up.

Simple temporary solutions are:

- Build more residential.
- De-zone some offices and commercial (removing commercial can solve a lot of traffic issues too).
 

EvilTom

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Although there does seem to be an issue it can be worked around or countered but it's not logical or intuitive and you will probably not like it.

Essentially you need to not use large amounts of Offices. Highly educated people will work in less educated jobs, but as soon as a highly educated job comes up they will take it.

Not an idea solution and appears to be a by product of the "everyone can be educated" system which has gained support in CO over a 'wealth' based system.
 

NosajDraw

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You need more people, I have a highly educated city of nearly 450,000 people, people take the retail and industrial jobs when they have no alternative, zone more residences, and keep doing that until the jobs are filled.
 

Deville

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People will fill in uneducated jobs even if they have a higher education. The issue is they are going to fill the higher jobs first. You're not having an issue with people being overeducated, it's simply an issue of too many jobs available in general.
^this.
It's not actually that hard to notice if you pay some attention to your game. There is nothing broken about this aspect. Higher educated jobs pay more, so people rather work on those than in some forestry.
 

Cropper

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Will Cims travel to schools, or do they only go to schools if they are in the school's "boundaries"?

So for example if I build a single area of residential and dont cover it with schools, will those particular CIM's be uneducated (and thus work in my fields or industry) or will they just travel to other schools on the map to make themselves educated anyway?
 

Letar

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Hmm... it would be nice if there was some kind of distribution of all education levels regardless of what is offered by the city. Not everyone goes (should go) to university although there is one (even with free "capacity").
 

unmerged(184583)

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Will Cims travel to schools, or do they only go to schools if they are in the school's "boundaries"?

So for example if I build a single area of residential and dont cover it with schools, will those particular CIM's be uneducated (and thus work in my fields or industry) or will they just travel to other schools on the map to make themselves educated anyway?

some, but not all will travel.
 

tk-093

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Will Cims travel to schools, or do they only go to schools if they are in the school's "boundaries"?

So for example if I build a single area of residential and dont cover it with schools, will those particular CIM's be uneducated (and thus work in my fields or industry) or will they just travel to other schools on the map to make themselves educated anyway?

If a school has an opening they will travel as far as it takes. Schools currently have no boundaries other then the happiness radius. (I think!)
 

EvilTom

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Something I have noticed is that the unemployment stats will never show 0%. It always shows at least 3% (in my experience) even when I have 1000 open vacancies. Anyone else seen the same. I'd say it's probably more desirable to have some unemployment in a city/country so you don't get wage inflation. Well desirable from the perspective of the economy, capitalism and wage payers.
 

JerkyJerry

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I really want to have a diverse city, with offices, farms, oil, timber etc.

Yeah we all do. :cool:
However oil & ore will cause your diverse city will stop being diverse in about 12 - 15 minutes. The ground runs dry that quickly. :blush:
Until there is a patch or mod don't even bother with these two.
I don't use farms as the buildings just look terrible and nothing like a farm. IMHO they just threw this together to meet the release date.
 
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unmerged(184583)

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Yeah we all do. :cool:
However oil & ore will cause your diverse city will stop being diverse in about 12 - 15 minutes. The ground runs dry that quickly. :blush:
Until there is a patch or mod don't even bother with these two.
I don't use farms as the buildings just look terrible and nothing like a farm. IMHO they just threw this together to meet the release date.

agreed, but at least it is there. There is already mods that make resources infinite and another that adds ploppable fields, though at first look the model and texture was kinda meh... I'm sure new stuff will keep coming out, and CO will make their own improvements, probably dlc's as well.
 

AmpsterMan

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If you have a elementary and high schools, they will be attended by everyone because children and terms have nothing else do. If you have a university, a certain percentage of young adults will attend but not all. General industry has three levels;buy the third level they pretty much just employ high school people. Specialized industry employs uneducated people and educated people go specialized industry off there are no other jobs available. People claim this is unrealistic. I can tell you, there are plenty of communities in the US mid west region that can tell you this is not unrealistic at all. In fact, over educated workers working in farms is unrealistic. IRL they would most likely emigrate.

A solution that i would deem necessary is However thus: have specialized industry have multiple levels too (with reduced employment the higher the level) with the higher levels employing high school students.
 

TimFisher

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The only way to get uneducated workers is to build lots of new houses that bring in new, uneducated adults.

Optionally, just make sure your education system stays in the red all the time, insuring that some children don't get educated.