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Leadfingers

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I always put my training levels at "Specialist", since that directly affects combat.

But these days, I'm wondering if it might be better to go with less. I mean.. if you could shave 30% off the build time of a Carrier... that's almost 8 months, eh?


What do you guys do? Is there any way to change the training of an individual unit?
 

cl1xor

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I'm not quite sure if specialist training applies for Navy/Air units.

As for land units, once you get your practicals up, building them doesnt take that long in the first place.
 

Maestor

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There is a bit of a trick here that makes it interesting to change laws depending on what you're building. This is because when you reinforce reserve units built on minimal training your units will receive part of the experience they would get if they were built under the law you have at the moment of reinforcing. If I recall correctly your reserve units built with 0 experience will have 16% experience when fully reinforced, and you'll have saved lots of IC. This does not work for ships and planes because they cannot be built as reserve units. The most cost-efficient strategy would thus be to first build planes and ships on max experience, then switch to minimal training and build all your land units as reserve units and switching back to specialist training when you are mobilizing. Of course this is a trick used in multiplayer sometimes, and against the AI it doesn't really matter because it is not necessary to go to these extremes.
 

feye1

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There is a bit of a trick here that makes it interesting to change laws depending on what you're building. This is because when you reinforce reserve units built on minimal training your units will receive part of the experience they would get if they were built under the law you have at the moment of reinforcing. If I recall correctly your reserve units built with 0 experience will have 16% experience when fully reinforced, and you'll have saved lots of IC. This does not work for ships and planes because they cannot be built as reserve units. The most cost-efficient strategy would thus be to first build planes and ships on max experience, then switch to minimal training and build all your land units as reserve units and switching back to specialist training when you are mobilizing. Of course this is a trick used in multiplayer sometimes, and against the AI it doesn't really matter because it is not necessary to go to these extremes.

One that is very very gamey and should be banned in every campaign.

By the way, building carriers on anything else then minimal training is a waste. They don't fight, the CAGs do. I prefer minimal training all the way. For example: 50 tanks with less experience win from 35 with more in this game. Or 6 BB win from 4 BB. More is just better in most cases. Only if you are at war and start to run low on manpower I'd suggest you use specialist training, because you never should build till 0 manpower when at war.
 

themousemaster

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One that is very very gamey and should be banned in every campaign.

By the way, building carriers on anything else then minimal training is a waste. They don't fight, the CAGs do. I prefer minimal training all the way. For example: 50 tanks with less experience win from 35 with more in this game. Or 6 BB win from 4 BB. More is just better in most cases. Only if you are at war and start to run low on manpower I'd suggest you use specialist training, because you never should build till 0 manpower when at war.

Ground unit I almost always build minimal; they will get their EXP easy enough (most countries have a "warm up" war they can use to grind it out anyway ;p)

Naval I always build minimal, because their build times are quite nuts. I'd rather have an Iowa class now, then a well-trained one this time next year; the big ships tend to live their first few encounters anyway, and If I want to power-boost their EXP, I can make it the Flagship for 6 months ;p.

Aircraft I will occasionally build with Experience because the first fight they end up in is going to last 4 hours, and has a very high likelihood of them getting shot to pieces and out of commission for a month; if they are only going to see 1 short combat, I want them to be as good at it as possible. Only after a war starts though; the first few I need the practical from, so they get "rushed", and build up their EXP with ground-attack missions early on in out of the way places.
 

Sejong

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I'm not quite sure if specialist training applies for Navy/Air units.

It definitely does. Makes BBs really painfully slow to build.
 

ntz

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From my POV is this decision completely up to your style, strategy and roleplay feelings .. difference between basic training ans specialist training is relatively huge, but just applying always specialist training seems for me rather like gaming the system ..

For example I'm playing now a 1936 scenario as a UK and I have still advanced training even at the March 38 ... I think that use of this should not be determined by applying some generic rules (at least I don't do it like that) .. I always do some kind of roleplaying so I'm really fine even with implementing a semi-dumb strategies (like keeping advanced training even when specialist.t is available)

regards
 

21oliver

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I think most of us roleplay a bit one way or another, but the majority of the data is not historical or factually based, it is simply a game where everything was designed to be "playable". So who is to really say what is what and how accurate it all is? I wouldnt worry about training levels advanced/specialist for example, either or is fine with me, now if im playing say Nationalist China and get Specialist early on, its safe to say ive dipped into the ahistorical route.
 

themousemaster

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I think most of us roleplay a bit one way or another, but the majority of the data is not historical or factually based, it is simply a game where everything was designed to be "playable". So who is to really say what is what and how accurate it all is? I wouldnt worry about training levels advanced/specialist for example, either or is fine with me, now if im playing say Nationalist China and get Specialist early on, its safe to say ive dipped into the ahistorical route.

And/or you just want the challenge of beating Japan with only your starting army ;p
 

21oliver

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Does it only matter what level your training is at the time the item enters the queue? or does it get adjusted? If i put 4 carriers in on minimal then want to add armor divisions say on specialized, will it effect the carriers already in the queue? I never noticed was just wondering.
 

BarrosRodrigues

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Being at minimal training while at war (severely) diminishes the combat efficiency of all brigades/planes/ships which leads to higher losses in MP/IC (...) so I don´t think keeping minimal training after the war has started is worth it (unless ofc one has "unlimited" MP and supply throughput) but that’s me.
 
Last edited:

Opanashc

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Replacements hold the level of training currently active. Thus, if you build at Volunteer Army and Minimal Training, then switch to Specialist Training and mobilize, your brigades will have 18.75% experience.