Hello all,
I've come to the conclusion during the game's life cycle specialists are very important. So why would we want to lose any at all during any point in the game. With the new outpost mechanic using the aforementioned specialists we all look at it and go wait I've got to use up a specialist? Thats not a very efficient idea. I personally have never needed an outpost. I've used them a few times but never are they needed per say. Survivor outpost is in my opinion has no place I'm either producing too many children or sending people away from my gate due to I've got enough colonists as it is. Science outpost now this one is special. Yes I see it as possibly the most needed outpost though to actually get them up and going is a very slow endeavor. Specialist spawn rate are a just a wee too slow to actually take advantage of this feature early or mid game. Now end game is where I'll have at least three of them going but I'm on day 110 and still only have 5 specialists yes three went into outposts but still 110 days and only 8 specialist total. Seems the outpost idea might be better placed in the exploration tech tree towards the end cause I wouldn't find myself needing it early or mid game.
How about you guys any thoughts?
I've come to the conclusion during the game's life cycle specialists are very important. So why would we want to lose any at all during any point in the game. With the new outpost mechanic using the aforementioned specialists we all look at it and go wait I've got to use up a specialist? Thats not a very efficient idea. I personally have never needed an outpost. I've used them a few times but never are they needed per say. Survivor outpost is in my opinion has no place I'm either producing too many children or sending people away from my gate due to I've got enough colonists as it is. Science outpost now this one is special. Yes I see it as possibly the most needed outpost though to actually get them up and going is a very slow endeavor. Specialist spawn rate are a just a wee too slow to actually take advantage of this feature early or mid game. Now end game is where I'll have at least three of them going but I'm on day 110 and still only have 5 specialists yes three went into outposts but still 110 days and only 8 specialist total. Seems the outpost idea might be better placed in the exploration tech tree towards the end cause I wouldn't find myself needing it early or mid game.
How about you guys any thoughts?