Something that always seemed weird to me about the job system is that soldiers and clerks are workers. And sure, shopkeepers, transportation people, infantry etc can be workers, but what about lawyers, financiers, property owners, politicians, mid-level bueracrats, IT people, therapists, teachers, medical people, architects and military officers? While the Ruling class Administrator seems to represent both high-level government workers and the general social elite, what about more mid-level people?
People always talk about how the future of the economy in post-industrial societies is uniquely service based, or knowledge based, on tertiary and quatenary sectors of the economy, yet even in utopia-esque stellaris civs, vast amounts of my population are dedicated to raw resources and production not really comparable to advanced nations today.
My proposal would be to have every city district and every commercial zone produce one "Professional" job, which act as a more advanced clerk, producing extra amenities and trade value. In addition, as long as there is at least one fortress on a planet, a job called "officer" is added, which produce tons of defensive armies, unity and some lowered crime.
Of course, the number of normal clerks produced by city districts and commercial zones would be rebalanced, but it would at least help with roleplaying certain societies.
People always talk about how the future of the economy in post-industrial societies is uniquely service based, or knowledge based, on tertiary and quatenary sectors of the economy, yet even in utopia-esque stellaris civs, vast amounts of my population are dedicated to raw resources and production not really comparable to advanced nations today.
My proposal would be to have every city district and every commercial zone produce one "Professional" job, which act as a more advanced clerk, producing extra amenities and trade value. In addition, as long as there is at least one fortress on a planet, a job called "officer" is added, which produce tons of defensive armies, unity and some lowered crime.
Of course, the number of normal clerks produced by city districts and commercial zones would be rebalanced, but it would at least help with roleplaying certain societies.