There's an extremely interesting modding addition to the latest beta patch update (which should go live this week):
That means you can create all sorts of "special troops" now through custom retinues. Some examples:
- a Crannogmen retinue (mix of evasive light infantry / archers with bonus offense) available only if you either are the crannogman-culture Lord of the Neck, or if you are his liege and he has a good opinion of you
- Sworn Swords, somewhat stronger than heavy cavalry, but require a minimum prestige score to be recruited
- Mountain Clans retinue only available to high-intrigue dwarves - ok, just kidding
- Unsullied (heavy infantry with absurd defence and morale) retinues only available to buy if slavery is legal in Astapor as well as in your capital
- The Fiery Hand could be a retinue reserved to the High Priest of Rh'llor (you could make a case for a holy order, but their duties are more like those of a retinue)
Here's the first one as an example:
- Retinues are now scripted with a 'potential' trigger rather than simple culture and culture_group fields
That means you can create all sorts of "special troops" now through custom retinues. Some examples:
- a Crannogmen retinue (mix of evasive light infantry / archers with bonus offense) available only if you either are the crannogman-culture Lord of the Neck, or if you are his liege and he has a good opinion of you
- Sworn Swords, somewhat stronger than heavy cavalry, but require a minimum prestige score to be recruited
- Mountain Clans retinue only available to high-intrigue dwarves - ok, just kidding
- Unsullied (heavy infantry with absurd defence and morale) retinues only available to buy if slavery is legal in Astapor as well as in your capital
- The Fiery Hand could be a retinue reserved to the High Priest of Rh'llor (you could make a case for a holy order, but their duties are more like those of a retinue)
Here's the first one as an example:
Code:
# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Horse Archers
RETTYPE_CRANNOGMEN =
{
first_type = 0
first_amount = 200
second_type = 5
second_amount = 200
potential = {
d_theneck = {
holder_scope = {
culture = crannogman
OR = {
character = ROOT
AND = {
any_liege = { character = ROOT }
opinion = { who = ROOT value = 30 }
}
}
}
}
}
modifier = {
light_infantry_offensive = 0.2
light_infantry_defensive = 0.4
archers_offensive = 0.6
}
}