Special Operations and Commando Raids

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TartanClad

Second Lieutenant
85 Badges
May 25, 2012
105
162
  • Europa Universalis IV: Mare Nostrum
  • Heir to the Throne
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Charlemagne
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Stellaris Sign-up
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
Hello chaps.

I wanted to start this thread to discuss and understand how commando raids and other special operations will be depicted in HoI4. I did search the forums for a similar thread but failed to find one. As most of us know, there were many occasions during the war when small, well-trained and elite groups of infantry were used to cause tremendous damage to strategic targets during the war, though often at great cost to the unit itself.

Examples of these raids which are relevant to this thread include:
The efforts of the LRDG/SAS, Compangie Auto-Avio Sahariane, the SOA or the Chindits.
Operation Source
Operation Musketoon
and my favourite; Operation Chariot

All these efforts resulted in an effect that could justifiably be interpreted in the game; the neutralisation of a vital dock, significant damage to airfields and aircraft, delaying repairs to a major battleship, destruction of power plants, an increase in desert or jungle attrition, etcetera. Naturally, these operations would be a large investment of time, training and preparation, with great risk, but I feel that they deserve their place in the game. Players can decide for themselves if these investments are worth the risk. Such efforts could probably be countered by MP divisions or counter-intelligence research. This is especially true of a game which may lead to ahistorical scenarios. Imagine German commandos launching raids on British docks and airfields in preparation for Operation Sealion.

I basically want to ask the developers; will there be a function where small units (which cannot be accurately represented by ‘divisions’) can be used to cause damage to strategic targets and specific units by carrying out raid operations? If not, will it be a possible addition in a future DLC? For those players among you, do leave your opinions and suggestions. Any feedback is useful and also helps to keep the thread alive. If the developers reply that there is no planned feature to reflect this, I might update the thread with some suggestions as to how this could be achieved.
 
  • 11
  • 4
  • 1
Reactions:

shri

Colonel
37 Badges
Jun 9, 2013
1.123
937
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
I think HOI3 had an intelligence button, where you send agents and if they are over a critical number (20> maybe) you can launch operations, depending on enemy counter-intelligence there is a chance of success or failure. It affected efficiency of IC, Docks, Airfields, Infra etc in a given region or 2-3 regions at most.
That seems a good mechanic to replicate in HOI4, no need of a special division.
 
  • 3
Reactions:

Rudolf Hessbart

Second Lieutenant
5 Badges
Mar 3, 2015
153
114
  • Darkest Hour
  • For The Glory
  • Victoria: Revolutions
  • Victoria 2
  • Hearts of Iron IV Sign-up
I think this will only be done by events, but I don't think that the paradox team will implent such events.
 
  • 5
  • 1
Reactions:

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.588
14.373
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I'd love this. Would be interesting to have commandos try to reduce the strength of shore defenses before an amphibious invasion, for example, like they did before D-Day. Let commando operations be a dynamic background thing, as in, you can select a province or whatever and choose from a variety of missions, and then after some planning/preparation time your commandos will be able to attempt to carry them out. Then you fire them and they will either succeed or fail, or perhaps be a partial success.

Naturally commando raids would require you to expend resources/research time in some way. It shouldn't be something you can just do, free of charge.

I like the idea of forming a commando unit the same way you form divisions, too, but I wouldn't want it to be an on-map unit you moved around like the other divisions. Perhaps it could work more like the people in CK2 that you send on missions to provinces -- when you have a commando unit, you can try to deploy it to a certain region, and it'd have a certain risk of being compromised.
 
  • 3
  • 3
Reactions:

Klausewitz

Field Marshal
107 Badges
Jul 16, 2009
6.136
1.441
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: El Dorado
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Season pass
  • Europa Universalis IV
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Victoria 2
I think that in the grand picture of things commando raids were neglible.
 
  • 8
  • 3
Reactions:

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
I think it would be interesting if you could create a commando battalion and attach it to a division. The commandos would draw a daily number of supplies resources and accumulate "subterfuge" points. Once certain point and resource requirements are met the commandos can launch a raid on a province within their range, in cases of coastal raids they would need to be stationed in a port with landing crafts.
 
  • 1
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
I think that in the grand picture of things commando raids were neglible.

Italian special ops knocked out (temporarily, but for months) a couple of battleships in Alexandria harbour - that's comfortably noteworthy on the HoI scale. I think some kind of mechanic where you invest resources into a special ops group (or multiple), and can then plan operations, like the Keeper of Safes suggests, to do things like help with amphibious invasions (special ops were actually pretty handy on D-Day, clearing underwater obstacles and the like), raid ports (the Dieppe raid could then be in the game as a commando mission, say) or damaging infrastructure or ports. There wouldn't be a lot of them, but it could add some noteworthy 'story' moments to the game, and be little things that help tip the balance.
 
  • 7
  • 3
Reactions:

FOARP

Field Marshal
49 Badges
Sep 10, 2008
6.137
4.022
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Hello chaps.

I wanted to start this thread to discuss and understand how commando raids and other special operations will be depicted in HoI4. I did search the forums for a similar thread but failed to find one. As most of us know, there were many occasions during the war when small, well-trained and elite groups of infantry were used to cause tremendous damage to strategic targets during the war, though often at great cost to the unit itself.

Examples of these raids which are relevant to this thread include:
The efforts of the LRDG/SAS, Compangie Auto-Avio Sahariane, the SOA or the Chindits.
Operation Source
Operation Musketoon
and my favourite; Operation Chariot

All these efforts resulted in an effect that could justifiably be interpreted in the game; the neutralisation of a vital dock, significant damage to airfields and aircraft, delaying repairs to a major battleship, destruction of power plants, an increase in desert or jungle attrition, etcetera. Naturally, these operations would be a large investment of time, training and preparation, with great risk, but I feel that they deserve their place in the game. Players can decide for themselves if these investments are worth the risk. Such efforts could probably be countered by MP divisions or counter-intelligence research. This is especially true of a game which may lead to ahistorical scenarios. Imagine German commandos launching raids on British docks and airfields in preparation for Operation Sealion.

I basically want to ask the developers; will there be a function where small units (which cannot be accurately represented by ‘divisions’) can be used to cause damage to strategic targets and specific units by carrying out raid operations? If not, will it be a possible addition in a future DLC? For those players among you, do leave your opinions and suggestions. Any feedback is useful and also helps to keep the thread alive. If the developers reply that there is no planned feature to reflect this, I might update the thread with some suggestions as to how this could be achieved.

We haven't really heard much except that you can support foreign revolutionaries. However, if they do implement this kind of system, I really hope it works differently to the HOI3 and HOI2 systems, which really were just a case of launching dozens of missions until one was successful.
 

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.588
14.373
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Italian special ops knocked out (temporarily, but for months) a couple of battleships in Alexandria harbour - that's comfortably noteworthy on the HoI scale. I think some kind of mechanic where you invest resources into a special ops group (or multiple), and can then plan operations, like the Keeper of Safes suggests, to do things like help with amphibious invasions (special ops were actually pretty handy on D-Day, clearing underwater obstacles and the like), raid ports (the Dieppe raid could then be in the game as a commando mission, say) or damaging infrastructure or ports. There wouldn't be a lot of them, but it could add some noteworthy 'story' moments to the game, and be little things that help tip the balance.
Exactly. It wouldn't be something you did all the time, but a special weapon to be used on rare occassions.

It'd also be cool to be able to give weapons and whatnot to resistance groups, which would then eventually stage uprisings, or at least do some background "work" like increasing enemy attrition and whatnot.
 
  • 2
  • 1
Reactions:

GeneralPetrov

Colonel
88 Badges
Aug 15, 2014
1.134
4.370
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Surviving Mars
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Victoria 3 Sign Up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Industries
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Stellaris: Apocalypse
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Cities: Skylines - Green Cities
  • Magicka
  • Stellaris: Distant Stars
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
Also on the topic of special operations, I think it would be cool if you could give your enemy fake intelligence, especially now that battle plans are a thing. For example, see Operation Mincemeat (https://en.m.wikipedia.org/wiki/Operation_Mincemeat) where British intelligence services planted a dead body with a brief case full of fake battle plans off the coast of Spain and effectively tricked the German High Command into thinking the Allies would invade Greece, not Sicily, causing substantial redirection of German forces to Greece.

And of course, recovering actual real battle plans should be an option too.
 
  • 2
Reactions:

FOARP

Field Marshal
49 Badges
Sep 10, 2008
6.137
4.022
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Exactly. It wouldn't be something you did all the time, but a special weapon to be used on rare occassions.

Ideally it's not something that:

1) Requires decision-spamming: In HOI2/3 the chance of success was so small that you had to attempt an operation dozens of times before you might have success. It simply wasn't worth the effort.

2) Requires a large trade-off with other forms of warfare/diplomacy: if people have to spend significant points/resouces to carry out a special operation, they'll just prefer to pump that into their war machine. Ideally the only real trade-off is research, with everything else (except arms-shipments to insurgents) covered by leadership points (or whatever).

Ideally you just have one or two "plots" that you're working on at any one time and they're "fire and forget" - you decide to initiate the operation and then just build up progress until its complete.

It'd also be cool to be able to give weapons and whatnot to resistance groups, which would then eventually stage uprisings, or at least do some background "work" like increasing enemy attrition and whatnot.

Yeah, this is where the arms system can really shine: air-dropping equipment to partisans and then watching them stage a massive uprising ala the 1944 Warsaw Uprising.
 
  • 2
Reactions:

Klausewitz

Field Marshal
107 Badges
Jul 16, 2009
6.136
1.441
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: El Dorado
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH: Season pass
  • Europa Universalis IV
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Victoria 2
Sure, the Brits had to do without a BB for a couple of month, the Germans lost a drydock.
The Brandenburder were important for the success of the Afrika Korps and so on and so forth...
But compared to things like supply problems, incompetence, doctrinal failures, etc. commando raids are neglible.
 
  • 3
  • 2
  • 1
Reactions:

Zaku

Panzer General
94 Badges
Aug 7, 2005
3.333
8.855
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • Battle for Bosporus
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis: Rome Collectors Edition
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Sword of the Stars
  • Europa Universalis III Complete
  • Sengoku
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Victoria 2
  • BATTLETECH
Sure, the Brits had to do without a BB for a couple of month, the Germans lost a drydock.
The Brandenburder were important for the success of the Afrika Korps and so on and so forth...
But compared to things like supply problems, incompetence, doctrinal failures, etc. commando raids are neglible.

I tend to agree with you.
The game is a grand strategy game, the scope is simply to big for things like that. I wouldn't mind some abstract way to include it in the game, but I don't want to really deal in detail with things like this.
 
Last edited:
  • 3
  • 2
Reactions:

TartanClad

Second Lieutenant
85 Badges
May 25, 2012
105
162
  • Europa Universalis IV: Mare Nostrum
  • Heir to the Throne
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Charlemagne
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Stellaris Sign-up
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
Well my thoughts were perhaps something along the lines of an automated function similar to the 'patrol' or 'crush rebellions' tab in Europa Universalis. The formation of a spirited 'special forces' unit that the player recruits and trains for (like any normal division), but then selects a 'raid' function, the province where it happens, and what their target is.

For example; There is a group of 500 trained commandos. The player clicks on 'raid' and then clicks on Danzig. There is a selection of actions they can use, such as 'scuttle vessel', 'sabotage docks', 'destroy factory', etc along with the success chance of those actions. The player chooses to scuttle the dock. The unit then leaves the player's control and automatically goes on the raid. A couple of weeks later, the mission is finished, successfully rendering the dock unusable for a couple of months but at a loss of 200 commandos.(or fails, at a loss of 400 commandos), etc.

Another example; A commando unit could perhaps be assigned to increase desert attrition in a province by passively attacking ground supply convoys. The extent of the attrition depends on the units training, modifiers (from officers, tech, equipment, etc) and enemy intelligence. Every so often, there is a chance that members of the unit will be killed, and the unit may not replenish until their mission is toggled off.

Alternatively, the unit could just be merged with a normal division to add a little extra fighting power against conventional troops.

These are just ideas I'm throwing around. However, what this thread is really for is to get some possible developer input on the subject and possibly some insight into their own plans (if any) for these sorts of units.
 
  • 3
Reactions:

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.588
14.373
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Sure, the Brits had to do without a BB for a couple of month, the Germans lost a drydock.
The Brandenburder were important for the success of the Afrika Korps and so on and so forth...
But compared to things like supply problems, incompetence, doctrinal failures, etc. commando raids are neglible.
The impact of single tanks, or aces, were neglible, too, yet the game simulates individual tanks and fighter aces nonetheless. Sure it'll be a minor thing, but working in synergy with your other operations, it might just be the thing that tips the scales in your favour, so to speak.

It's like how you can park a cruiser off a coast and give your troops fighting on land a small shore bombardment bonus. It might be small, but it might still decide the whole battle.
 
  • 4
Reactions:

greifer_77

Corporal
66 Badges
Sep 8, 2009
32
29
  • Rome: Vae Victis
  • Tyranny: Gold Edition
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis: Rome
  • For the Motherland
  • Commander: Conquest of the Americas
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Shadowrun Returns
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines Industries
  • 500k Club
  • BATTLETECH: Flashpoint
  • Victoria 2
  • Stellaris: Megacorp
Id love to see this as event options, though it will be to modders I believe.

If the player would be given the option and the ability to use resources to commit to it, then it would be attempted. Cant have reward without some risk.
 

Alpha2518

Lt. General
105 Badges
Sep 12, 2009
1.383
921
  • Hearts of Iron IV: Expansion Pass
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Divine Wind
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Rights of Man
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis III Complete
I tend to agree with you.
The game is a grand strategy game, the scope is simply to big for things like that. I wouldn't mind some abstract way to include it in the game, but I don't want to really deal in detail with things like this.

The commando raids in Norway convinced Hitler that Norway might be invaded. He kept 250,000 troops there that could've been sent to other fronts. Seems quite appropriate to me if these raids can be used to prep places for invasion or convince your enemy you will invade somewhere as a feint.
 
  • 2
  • 1
Reactions: