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Jul 7, 2001
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I hope this isnt covered somewhere else already, but i am so eager to see this implemented in EU2 that i post it.

Is the technologic disandvantage of the EU2 'natives' somehow counter-balanced by terrain/morale/movement bonuses or any other features (like cavalery bonus/price for plains Indians)? Are there any 'special' features planned for them or any differences in other gameplay aspects (e.g.:i just thought about a bonus on furs as a resource for the NAindians (hunters) or Gold for SAmericans (they knew more mines then the conquistadores).

This would reflect the guerrilla tactics employed as well as the sneaky and often extremly fast maneuvers of the NAIndians or the fierce warrior spirit of the Yoruba (for ex.) and would of course ensure a more challenging opponent for the European Nations i think.
 

Derek Pullem

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I'm still waiting for someone from Paradox to say why nationalism is confined to Europe? Surely a variable (high) revolt rate for post colonial provinces in certain areas would suffice.
 

Agelastus

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Define post-colonial, as it is unlikely to be sensible applying it to any Colonial city (look at some of the recent arguments over the viability of New Spain as a revolter for some reasons why not) and why should it be high? It is fairly easy to postulate a world where the American Revolution didn't begin in 1776, or even occur at all. Just having the French retaining Quebec etc, during the Seven Years War could easily result in this change in the "real world".
 

unmerged(739)

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I can think of a few...

I can think of a few instances where Europeans got a real spanking from natives (some are outside of EU2 time span) Algeria-French wars the British in South Africa and the Russians in the Caucasus.

So yes Natives should get some bonuses to reflect this like a "surprise attack bonus"(decreased morale on invaders side) or a "fantacism bonus"(morale boost)
 

Agelastus

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Giving the Araucanian territories some sort of bonus in particular might help with the ahistorical ease the game nations have with colonising the regions provinces-which never were colonised in the game's time period.