So this idea is pretty simple, create a new perk for each personality trait. These perks require their respective trait to unlock, but can be unlocked without completing other perks in the tree. The perks should be themed as either overcoming a personality flaw or enhancing an already existing "good" trait.
A couple examples:
A couple examples:
- For Shy in Family focus: "Expanding horizons" - Reduced stress from social interactions
- For Sadistic in Intrigue: "Natural Sociopath" - Reduced opinion loss
- For Craven in Chivalry: "Lead from the Rear" - Reduce Martial malus, decrease likelihood of being captured in battle
Diplomacy | Martial | Stewardship | Intrigue | Learning |
Stubborn | Fickle | Ambitious | Sadistic | Content |
Family | Authority | Domain | Intimidation | Medicine |
Shy | Compassionate | Diligent | Forgiving | Temperate |
Gregarious | Callous | Lazy | Vengeful | Gluttonous |
Foreign Affairs | Chivalry | Duty | Skulduggery | Scholarship |
Trusting | Brave | Just | Honest | Patient |
Paranoid | Craven | Arbitrary | Deceitful | Impatient |
Majesty | Strategy | Wealth | Temptation | Theology |
Humble | Wrathful | Generous | Chaste | Zealous |
Arrogant | Calm | Greedy | Lustful | Cynical |
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