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ac566

First Lieutenant
71 Badges
Nov 24, 2013
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So this idea is pretty simple, create a new perk for each personality trait. These perks require their respective trait to unlock, but can be unlocked without completing other perks in the tree. The perks should be themed as either overcoming a personality flaw or enhancing an already existing "good" trait.

A couple examples:
  • For Shy in Family focus: "Expanding horizons" - Reduced stress from social interactions
  • For Sadistic in Intrigue: "Natural Sociopath" - Reduced opinion loss
  • For Craven in Chivalry: "Lead from the Rear" - Reduce Martial malus, decrease likelihood of being captured in battle
Here's a rough layout of where I think the perks should be placed within their respective lifestyles

Diplomacy
Martial
Stewardship
Intrigue
Learning
Stubborn​
Fickle​
Ambitious​
Sadistic​
Content​
Family
Authority
Domain
Intimidation
Medicine
Shy​
Compassionate​
Diligent​
Forgiving​
Temperate​
Gregarious​
Callous​
Lazy​
Vengeful​
Gluttonous​
Foreign Affairs
Chivalry
Duty
Skulduggery
Scholarship
Trusting​
Brave​
Just​
Honest​
Patient​
Paranoid​
Craven​
Arbitrary​
Deceitful​
Impatient​
Majesty
Strategy
Wealth
Temptation
Theology
Humble​
Wrathful​
Generous​
Chaste​
Zealous​
Arrogant​
Calm​
Greedy​
Lustful​
Cynical​
 
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