Awesomeness! Looks like great changes as well.
Still, since we're at an early stage, I'm hoping for:
1. Regional policy-making. I'd like the possibility to set state-specific budgets, enacting state-specific decisions and so on, in order to give more tools and more immersion in the POP management part of the game.
2. More fleshed out trade, with more than one big huge WM, embargoes and so on, in order to make the trade part something the player can take active part in, and to make the strength of your economy more important than just reaching the point where you have all the money you'll ever need and then just wanting to increase score.
3. That really should be an entire point. Industrial strength now is important only in terms of score. In V1, economy had a lot more of strategic importance since you needed goods for a bunch of stuff like promotions and building units, I'm not feeling this in V2 (though I know it's there under the hood). On the contrary, people are complaining about the existance of shortages on the WM.
4. Minor changes: ability to remove from sphere, scaled infamy depening on state size/richness/culture, accepted cultures counting towards NF (worthless to form Scandinavia now, for instance, since all your POPs are accepted and thus never assimilate, so you're stuck with one measly NF even though you have several million scandinavian POPs).