What I would really like to see is multiple RGO's per province, so that provinces aren't stuck producing only one type of good.
What I would really like to see is multiple RGO's per province, so that provinces aren't stuck producing only one type of good.
I think having exactly two RGOs per province would be good. It would allow for the raw materials market to be much more flexible and responsive to the needs of the world economy. If there are two RGOs in a province and one is more profitable to work in, the workers would gradually drift from the less to the more profitable one. Currently, they'd actually have to migrate to another province to achieve the same effect.
This is actually a pretty neat idea!![]()
V2 specific changes and new features aside it would be nice if the HoI3-FTM Middle-Mouse-Button scrolls the map and the "select multiple units from a selection by holding shift" features would make it in the V2 extension.
I've gone back to playing V2 from FTM and sometimes really miss them.
I agree with it, but I think 3 would be better. 1 mining RGO and 2 agrarian. That would permit the flexibility and also a better control of what the country wants to produce. For example if you have a province producing cattle, grain and iron and you have a strong need for iron (even with a good market for grain), you could use NF to turn farmers into labourers. I think that would work well and better balance world economy.
That actually sounds perfect.I think having exactly two RGOs per province would be good. It would allow for the raw materials market to be much more flexible and responsive to the needs of the world economy. If there are two RGOs in a province and one is more profitable to work in, the workers would gradually drift from the less to the more profitable one. Currently, they'd actually have to migrate to another province to achieve the same effect.
That actually sounds perfect.
Since in a lot of situations people wouldn't be willing to move to get a job, but they would be happy to change between cutting down trees or mining.
Wouldn't that equal a lot more calculations wich would equal even more late game lag?