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Kallocain

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Ok, I have a bomb to drop, are you ready?
.
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Really ready?
Here goes. The first expansion for VII is brewing in the Paradox office.
Ok, maybe you are not completely shocked. :)

The aim is to improve upon mainly the political and economical aspects of the game, with focus on the American Civil War era.

I'll list a few of the features here:
  • New starting point in 1861, allowing players to experience the US Civil War from the start.
  • Manufacture reasons to go to war with other countries, all in the name of the great game of power.
  • Civilize your country with various new reform paths to ultimately become equal to the western nations.
  • Invest in building infrastructure and factories in other countries to strengthen their ties to you.
  • Deeper political system with new national focus options and new types of reforms.
  • A new system of popular movements that can be appeased or suppressed, but if ignored, will become the revolutionaries of tomorrow.
  • Improved interface, with more information easily available and improving gameplay.

Let the praise/critique begin!
 
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Darkrenown

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wow. I really thought they would leave starting date as it is or at least push it to 1820 or something when EUIII ends but they just cut the most interesting years and start with 1861.
No, you'll still be able to start in 1836 if you want. The 1861 start in in addition to, not instead of.
 
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Darkrenown

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Will this also take about a year to balance? This all sounds fun, but you're adding more complex to a game that's taken dedicated modders to make playable...

Less trolling, please. I'm sure mods make things more balanced or more interesting for you, but the game is quite playable without them.
 

Darkrenown

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Not certain what that means, but I hope that it makes costly Great Wars with a lot of fights more likely.

A way to generate CBs.

I also hope really much that you completely revamp the rebels.txt.

That's what the "popular movements" reffers to. Rebel movements will be more focused on specific reforms, so you should be able to choose to give them what they want to make them go away, or ignore them until they rise up then shoot them. It should get rid of the situations where rebel movements form but you can't grant any reforms to calm them down.
 

Darkrenown

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Now, sure. But do you not remember 1.00, with the millions of anarcholiberals who overthrew the US? The uber-Britain which turned India into a dark satanic mill? The never-forming Italy, Germany, etc?

Sure, but that wasn't what you said: You said it required modders to fix the issue as if we didn't bother. Even then you are streaching "unplayable" a fair bit, I think.
 

Darkrenown

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There's no plan for regional markets as far as I know.
 

Darkrenown

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hmm that's disappointing. What about your own market if you're in a SOI of someone? Will it still force you to sell to the sphere leader?

There will be some economic changes. Can't talk about it yet though.
 

Kallocain

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questions, questions, questions...
1- will opposing rebels fight each other if they have enough organization and numbers?
2- any improvement to colonisation model?
3- multicore support in mind? what is the goal of performance improvement?
4- mind to reduce the huge money supply that makes money not an issue?
5- will internal migration be reduced?
6- ability to form more solid alliances will be implemented?
that's all for now :D

We can't answer that many questions yet, as the design is not set, besides the points from the OP. Answers will come though, don't worry!
 

Kallocain

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I don't care for any other of the features, I just want to know if the AI is improved, IE adding wargoals that make no sense, declaring wars for no reason (Spanish Hedjaz anyone), sending 500K men against 100K in a mountain region meaning certain doom and if not any of that, at least AI modding capabilities so we can implent it. If there's none of that, then yeah, Paradox can take it's expansion elsewhere

And let me guess, I bet the expansion has half of the bugs fixed in it, so yet again we have to pay to have a broken game fixed like every single other time. Why should I praise Paradox when they don't praise their fanbase?

I do hear this quite often, that we should patch instead of releasing expansions. I'd just like to point out that a company can not exist without income, and the reason for the expansions we usually release, is that we love the games as well. We want to improve them and make them as good as they can be, but we could not do this years after a game is released if that meant no income. The game has been patched up to be playable as well as enjoyable for most, and that is when we start making expansions. Also expansions are usually packed with features, but of course we are going to fix known bugs in them too. Anything else would be quite strange.

That being said, I do appreciate that you have solid examples of what it is you don't like. That makes it so much easier to look into the issues that other posts I've seen that just states "the AI is stupid" with no explanation.
 

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