Spearhead battleplan is just frustrating sometimes.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Shifted

Sergeant
57 Badges
Jun 14, 2016
52
24
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
In general, I've found using battleplans is incredibly tedious since you have to constantly babysit them. Here's a clear example of what should be a very simple pair of spearheads going wrong. The idea was to use two one-tile spearheads to encircle with tank divisions.

Example 1.PNG


It's just a single tile spearhead, so you'd think it should be easy for the battleplan AI to figure out what to do, right? Just attack with everything on that one tile at once, that's it. The topmost spearhead should be attacking from two provinces to increase the width. But what happens when I click go? This happens:

Example 2.PNG


One of the tanks on the upper spearhead decides to attack a completely unrelated tile up north, instead of supporting the other tanks and increasing the width on the combat I wanted. It's because of things like these that I've given up completely on using battleplans for tanks, no matter how elaborate, multi-staged plans I make, something stupid always ends up happening. Am I doing something wrong here?
 
  • 6Like
  • 2
Reactions:

sekelsenmat

Colonel
22 Badges
Aug 10, 2009
889
937
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
Yes, I also have noted the problem. Please report in the bug section. IMHO it is clearly a bug, and with the screenshot above the report is trivial to do.

This bug makes the Battleplan "play" button useless. I prefer to eat the increased decay rate then to have my units attack the wrong tile.

It also makes the GBP doctrine even worse.
 
  • 2
  • 1
Reactions:

Meglok

Grognard
32 Badges
Feb 29, 2012
7.462
3.771
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Battle for Bosporus
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
In general, I've found using battleplans is incredibly tedious since you have to constantly babysit them. Here's a clear example of what should be a very simple pair of spearheads going wrong. The idea was to use two one-tile spearheads to encircle with tank divisions.

View attachment 592760

It's just a single tile spearhead, so you'd think it should be easy for the battleplan AI to figure out what to do, right? Just attack with everything on that one tile at once, that's it. The topmost spearhead should be attacking from two provinces to increase the width. But what happens when I click go? This happens:

View attachment 592763

One of the tanks on the upper spearhead decides to attack a completely unrelated tile up north, instead of supporting the other tanks and increasing the width on the combat I wanted. It's because of things like these that I've given up completely on using battleplans for tanks, no matter how elaborate, multi-staged plans I make, something stupid always ends up happening. Am I doing something wrong here?

No, you don't appear to be doing anything wrong. The issue is in the coding for fronts. It used to be a lot worse, but it still has major problems with front spreading and/or shrinking and the issue with spearhead you are seeing. PDS made a tacit recognition front management was still not working properly by reducing the manual penalty to planning decay. For now, if you are using fronts expect to watch them like a hawk.
 
  • 2Like
Reactions:

Simon_9732495

Lt. General
25 Badges
Feb 28, 2020
1.612
4.188
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Cities: Skylines
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Prison Architect
  • Stellaris
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
Maybe one thing to make it a bit better:
When you hover with the mouse over the spearhead, it shows you the tiles your units will try to take.
If that's not the tiles you want you can pull the spearhead order a bit left/right by clicking "ALT" for edit mode and then dragging with left mouse button. Espacially try dragging the starting point.
 

Talamare

?
65 Badges
Jan 25, 2014
576
1.090
  • Rome Gold
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Teleglitch: Die More Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Rome: Vae Victis
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis III Complete
  • The Kings Crusade
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
Alright boys, It's a simple plan. We are going to walk directly forward 1 step.

Got it boss, 1 step left!

no, directly forward.

Oooh, Now I see, move 1 step riigg

NO! FORWARD! WALK DIRECTLY FORWARD!

Got it! Using Trains to redeploy to the other side of the battlefield!

WTF! WHY IS YOUR BATTLELINE ACROSS THEIR ENTIRE FRONT! I HAD IT SET TO A SINGLE TERRITORY~!

*shrugs* Dave conquered something, I figured I'd help him
 
  • 6Haha
  • 5Like
Reactions: