Currently in the game you will always encounter all types of the Spaceborne aliens early and while like the addition, i feel like that are too common and that the rewards for killing and research them isn't good enough.
I suggest that making Spaceborne aliens rarer so that you don't always them all within close proximity of your home system.
Example: In one game you might only encounter Ancient mining drones and Tiyanki in the within close proximity of your home system and later (in the mid game) you'll find the rest.
This would generate a a lot less spam of events early game and make the game more re-playable and interesting as your "opponents" will more unique. Not to mention making scanning debris better by finding more things to research and making the mid game better.
I also have som suggestions to make them more worthwhile
not sure what to make of void clouds or amoebae as of yet
P.S Sorry about grammar and spelling, english is not my native language
I suggest that making Spaceborne aliens rarer so that you don't always them all within close proximity of your home system.
Example: In one game you might only encounter Ancient mining drones and Tiyanki in the within close proximity of your home system and later (in the mid game) you'll find the rest.
This would generate a a lot less spam of events early game and make the game more re-playable and interesting as your "opponents" will more unique. Not to mention making scanning debris better by finding more things to research and making the mid game better.
Tiyanki: should be the most common, somewhat rarer but the jump around less systems because that's annoying. Perhaps making them afraid of mining stations could be a good system
Space amoebae: Live in amoebae systems which are like a small "sectors" of maybe 3-5 systems with lots of amoebae inside. These systems are very rare and not likely to be close to starting systems for AI or players.
Ancient mining drones: Top 5% mining systems should have drones and a lot of them per system
Crystalline entities: a lot rarer (pulsars only)
Void cloud: rarer (black holes only)
Space amoebae: Live in amoebae systems which are like a small "sectors" of maybe 3-5 systems with lots of amoebae inside. These systems are very rare and not likely to be close to starting systems for AI or players.
Ancient mining drones: Top 5% mining systems should have drones and a lot of them per system
Crystalline entities: a lot rarer (pulsars only)
Void cloud: rarer (black holes only)
I also have som suggestions to make them more worthwhile
Event:
Pacifist / Xenophile: can research as an event after encountering them. This require them to have a science ship be near a Tiyanki. Giving them the ability to to research their special tech without killing: 30% progress to (remadeEnergy Siphon
Research:
1. (remade)Energy Siphon: +1 energy per spacestaion that already harvests energy: For all ethos
2. Weaponized Energy Siphon drains shield from enemy ship by x/sec.
Requires: Energy Siphon and only (Fanatic)Militarist
3. Space farm? eat nom nom, not sure how this would work (Fanatic) Collectivist?
Pacifist / Xenophile: can research as an event after encountering them. This require them to have a science ship be near a Tiyanki. Giving them the ability to to research their special tech without killing: 30% progress to (remadeEnergy Siphon
Research:
1. (remade)Energy Siphon: +1 energy per spacestaion that already harvests energy: For all ethos
2. Weaponized Energy Siphon drains shield from enemy ship by x/sec.
Requires: Energy Siphon and only (Fanatic)Militarist
3. Space farm? eat nom nom, not sure how this would work (Fanatic) Collectivist?
Event:
Pacifist / Xenophile / materialist: can research as an event after encountering them. Making them passive and
scannable while there is a science ships in the system
Others: (remade) list of mineral-rich planetoids(Whole galaxy) top 5% in other words all with drones inside
Research:
1.(Fanatic) materialist: Reprogram ownership: Allows a Science ship to instantly reprogram all drones in a system to be friendly and provide 1-2 minerals per station without any energy cost, if inside your territory
2. (Fanatic)Xenophobe: Reprogram for aggression: Allows a Science ship to instantly reprogram all drones to attack ones other empires and other spaceborne aliens even outside their home system, randomly and anonymously.
3(Fanatic)Militarist: Lasers Optimizations:All laser Weapons do +50% Armor penetration instead of +33% Armor penetration
4. Droning Optimizations: +10% Minerals: for all, except(Fanatic): Militarist,Xenophobe,materialist
5. (old) noncomposite Materials: For all ethos
6. (old) Fusion Power: For all ethos
Pacifist / Xenophile / materialist: can research as an event after encountering them. Making them passive and
scannable while there is a science ships in the system
Others: (remade) list of mineral-rich planetoids(Whole galaxy) top 5% in other words all with drones inside
Research:
1.(Fanatic) materialist: Reprogram ownership: Allows a Science ship to instantly reprogram all drones in a system to be friendly and provide 1-2 minerals per station without any energy cost, if inside your territory
2. (Fanatic)Xenophobe: Reprogram for aggression: Allows a Science ship to instantly reprogram all drones to attack ones other empires and other spaceborne aliens even outside their home system, randomly and anonymously.
3(Fanatic)Militarist: Lasers Optimizations:All laser Weapons do +50% Armor penetration instead of +33% Armor penetration
4. Droning Optimizations: +10% Minerals: for all, except(Fanatic): Militarist,Xenophobe,materialist
5. (old) noncomposite Materials: For all ethos
6. (old) Fusion Power: For all ethos
NEW Strategic resource: Living crystal
Event pick one:
(old)Prismatic Lenses, all ethos
Crystal Bounty: can get living crystal form scanning debris, higher tier gives higher chance, unlocks tech 1-5 below, all ethos
Research:
1.(Fanatic)Xenophile/ materialist:: Living jewelry: +10 happiness for 10 pop for pop with Xenophile / materialist only for each living crystal
2.(Fanatic)Militarist,Xenophobe: Crystal shard head applier: space station module: Adds 10% shield damage to missiles and Kinetic Weapons
3.(Fanatic)Collectivist: Powder of youth: Makes 4 leaders live 50 % longer per unit of living crystal, borrows per duration
4.(Fanatic)Spiritualist: Divine powder, converts non spiritualist to spiritualist,converts one pop per year and per living crystal, borrows living crystal for the duration.
5. (Fanatic) Individualist/PacifistCrystal drilling tools: 50% faster blocker removal(borrows one per removal)
6.(old)Crystal Plating, for all ethos
7.(old) Shard Thrower for all ethos
8. (old) Regenerative hull Tissue, for all ethos
Event pick one:
(old)Prismatic Lenses, all ethos
Crystal Bounty: can get living crystal form scanning debris, higher tier gives higher chance, unlocks tech 1-5 below, all ethos
Research:
1.(Fanatic)Xenophile/ materialist:: Living jewelry: +10 happiness for 10 pop for pop with Xenophile / materialist only for each living crystal
2.(Fanatic)Militarist,Xenophobe: Crystal shard head applier: space station module: Adds 10% shield damage to missiles and Kinetic Weapons
3.(Fanatic)Collectivist: Powder of youth: Makes 4 leaders live 50 % longer per unit of living crystal, borrows per duration
4.(Fanatic)Spiritualist: Divine powder, converts non spiritualist to spiritualist,converts one pop per year and per living crystal, borrows living crystal for the duration.
5. (Fanatic) Individualist/PacifistCrystal drilling tools: 50% faster blocker removal(borrows one per removal)
6.(old)Crystal Plating, for all ethos
7.(old) Shard Thrower for all ethos
8. (old) Regenerative hull Tissue, for all ethos
not sure what to make of void clouds or amoebae as of yet
P.S Sorry about grammar and spelling, english is not my native language
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