It's well established that Doomstacks are an issue, and I do believe that we should be able to use more fleets as a single fleet doesn't feel right.
I feel that the core issues regarding Doomstacks is the effective power projection of a fleet, the intensity micro of commanding several fleets and the issue where it's often the case that the first inital battle is the deciding battle for a war.
I believe that the effective power projection can be reduced via two changes.
-Reducing the ability of planets to hold up a fleet while breaking down defenses
-Reducing Military FTL speeds by such a degree that a single stack usually isn't enough to defend an empire.
There are a few consequences, good and bad that arise from these changes:
-The amount of micro is reduced per fleet, thus allowing more fleets to be controlled reasonably by the player
-The lack of mobility for scouting that could be fixed via a dedicated scouting/interceptor ship section for corvettes that returns the full FTL speed.
For the final issue where it's often the deciding factor for the initial battle:
- Reduce the build cost and the build speed of ships to the point where it's possible to reasonably rebuild the entire fleet within the average war.
While losing ships is a bad thing and it should be, I believe that the speed at which you can replenish fleets is far too punishing for the losing player, they should be able to make a comeback if they can, but not be too excessive.
This change would reduce the deciding factor of the initial battle and thus reduce the intention of targeting the opposing fleet In addition the change ties into the reduction of the defences of planets as increasing both shouldn't skew the effects of losing too many planets too quickly and make the war a rush taking planets.
Lastly I was thinking about three additional, but not required (for the previous parts of the suggestion that is) warscore changes:
-Taken planets generate ticking warscore rather than a flat amount.
-Limiting the ability to take planets to being occupied planets only
-Allowing a condition where if you have 100 warscore in a war, and control 70% of an Empire you can fully annex said empire.
With it being less of a wait to take over a planet, a more strategic method of attacking ie you actually have to commit to an attack and still have the ability to take and hold small amounts of an empire rather than more risky all out attacks in order to overwhelm the opposition.
Therefore you have multiple choices as to your goals as well as methods of winning a war, that should help improve the experience a bit I hope.
Thank you for reading this rather long post.
I feel that the core issues regarding Doomstacks is the effective power projection of a fleet, the intensity micro of commanding several fleets and the issue where it's often the case that the first inital battle is the deciding battle for a war.
I believe that the effective power projection can be reduced via two changes.
-Reducing the ability of planets to hold up a fleet while breaking down defenses
-Reducing Military FTL speeds by such a degree that a single stack usually isn't enough to defend an empire.
There are a few consequences, good and bad that arise from these changes:
-The amount of micro is reduced per fleet, thus allowing more fleets to be controlled reasonably by the player
-The lack of mobility for scouting that could be fixed via a dedicated scouting/interceptor ship section for corvettes that returns the full FTL speed.
For the final issue where it's often the deciding factor for the initial battle:
- Reduce the build cost and the build speed of ships to the point where it's possible to reasonably rebuild the entire fleet within the average war.
While losing ships is a bad thing and it should be, I believe that the speed at which you can replenish fleets is far too punishing for the losing player, they should be able to make a comeback if they can, but not be too excessive.
This change would reduce the deciding factor of the initial battle and thus reduce the intention of targeting the opposing fleet In addition the change ties into the reduction of the defences of planets as increasing both shouldn't skew the effects of losing too many planets too quickly and make the war a rush taking planets.
Lastly I was thinking about three additional, but not required (for the previous parts of the suggestion that is) warscore changes:
-Taken planets generate ticking warscore rather than a flat amount.
-Limiting the ability to take planets to being occupied planets only
-Allowing a condition where if you have 100 warscore in a war, and control 70% of an Empire you can fully annex said empire.
With it being less of a wait to take over a planet, a more strategic method of attacking ie you actually have to commit to an attack and still have the ability to take and hold small amounts of an empire rather than more risky all out attacks in order to overwhelm the opposition.
Therefore you have multiple choices as to your goals as well as methods of winning a war, that should help improve the experience a bit I hope.
Thank you for reading this rather long post.
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