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You're the coder! I don't have any specific technical implementation suggestions, but I'll be happy to help how I can.

I'm not sure how it would work, though, from that code standpoint: wouldn't this give the AI Von Braun, as it would presumably respond to that decision instantly as soon as it popped up?

Yes, but you make conditions that give players or AI a shot. For instance, you could require that certain provinces must be under your control and you must be able to spend a certain ammount of money in order to make contact with Von Braun.
 
Seeing as there are historical space projects of the USSR and Usa, but also the fictional Nazi Germany space program.
Is there a chance of making a British space project?
 
It would also be great to see a japanese space project as well. (And perhaps a some kind of a generic one for all the other nations, so that Poland could finally do into space)
 
Seeing as there are historical space projects of the USSR and Usa, but also the fictional Nazi Germany space program.
Is there a chance of making a British space project?
It would also be great to see a japanese space project as well. (And perhaps a some kind of a generic one for all the other nations, so that Poland could finally do into space)

Every country may participate in the Space Race. There will be generic events for sending up your first satellite, putting a man in orbit, building a space station, etc.

However, the countries that have historically been able to launch satellites into orbit will get more specialized events. These are the Soviet Union (plus Russia and Ukraine),United States, France, Japan, China (both CHI and CHC will get these), United Kingdom, India, Israel, and Iran. Germany will also get specialized events because it is reasonable to assume that they would have gone that route if they had won or avoided the Second World War. [edit- I may limit the special events to Germany and the countries that had this capability prior to the 1980s: USSR, USA, France, Japan, United Kingdom, and China]

Additionally, the AI will only embark upon Space Programs in those specific countries. So, a Human player could send Hungary into outterspace but an AI Hungary will keep out of the race.
 
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Great! I'm looking forward to it.
I hope that some day we will have a multi-layer hoi game so that you could really fight spacebattles, or even colonise the moon and the mars, terraform them, just like in europa universalis.
 
Europa Universalis has moon colonies..?

And @DanielShannon - that sounds fantastic. Don't hesitate to PM me if you need me to look for British information.
 
Great! I'm looking forward to it.
I hope that some day we will have a multi-layer hoi game so that you could really fight spacebattles, or even colonise the moon and the mars, terraform them, just like in europa universalis.
Europa Universalis has moon colonies..?

And @DanielShannon - that sounds fantastic. Don't hesitate to PM me if you need me to look for British information.

He probably just wants to be able to colonize planets in a manner similar to how you can colonize territories in Europa Universalis. Paradox really should make some grand space game one day.

I wish I had a little more to show you guys, since today is the anniversary of yuri's flight. Alas, I didn't get started on this project soon enough.

Here is a pic of the Soviets researching the Manned Spaceflights tech in honor of Yuri.
gagarin.jpg

Because of the popular demand I've decided to work on some space tech teams for a few countries other than USA,SOV, and GER. Some of these have start dates after the game's conlusion but may be "waked" early by decisions.



France
Centre National d'Études Spatiales


Japan
National Space Development Agency


United Kingdom
British Interplanetary Society


British National Space Centre


India
Indian Space Research Organisation


Israel
Israel Space Agency


RUS
Russian Federal Space Agency


Konstantin Tsiolkovsky (will be available for SOV as well)


Ukraine
State Space Agency of Ukraine

Italy
Luigi Broglio

China (Nationalist)
Qian Xuesen (-already exists for communist China, will work for nationalists if communists have been destroyed).

Are there any other must add space teams?

-edit: It looks like its possible to code decisions for countries to develop their own satellites while relying on their allies' launch capabilities. This should allow for a country that stayed out of the direct race to pay its friends to launch research, telecommunications, and weather satellites on their account. :)
 
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Wow, that's a lot of paralel research going on! Love it! :) I think you should add a team for Hungary as well. After all we have our own astronaut Bertalan Farkas (http://en.wikipedia.org/wiki/Bertalan_Farkas), and a number of soviet spacecrafts carried Hungarian-made equipment. (computers, dose meters, etc.)

Hungarian Space Agency
Magyar Űrkutatási Iroda

For more advanced research minors should have the option to set up additional teams by taking away top minds from other areas and putting them together to think about certain things.
 
The Hungarians also had Theodor von Karman, rocket technology expert, died in 1963. Maybe ina democratic Hungary he would have been an active scientist.
I also belive that in a "Hungary can into space" game the Budapest University of Technologyes would have taken a big part of the space race cake (we had many great jewish scientists, who had to run from the nazi regime like John Neumann, Jeno Wigner, Edward Teller, Leo Szilard, Theodor von Karman, etc.)
However, its better to focus on the mayor nations first and then perhaps later, minors like Hungary, Netherlands, Poland, Tannu Tuva could be added.

P.S. the Polish space agency could be called "Poland can into space"
 
For more advanced research minors should have the option to set up additional teams by taking away top minds from other areas and putting them together to think about certain things.
Well, I don’t know if I will go that far. That would require new tech teams and events far in excess of what I’m already committed to do.
Mabye One for a smaller but a nation could be
NVR : De Nederlandse Verniging voor Ruimtevaard
Mabye for Holland?

How about Stichting Ruimteonderzoek Nederland?

The Hungarians also had Theodor von Karman, rocket technology expert, died in 1963. Maybe ina democratic Hungary he would have been an active scientist.
I also belive that in a "Hungary can into space" game the Budapest University of Technologyes would have taken a big part of the space race cake (we had many great jewish scientists, who had to run from the nazi regime like John Neumann, Jeno Wigner, Edward Teller, Leo Szilard, Theodor von Karman, etc.)
However, its better to focus on the mayor nations first and then perhaps later, minors like Hungary, Netherlands, Poland, Tannu Tuva could be added.

P.S. the Polish space agency could be called "Poland can into space"
Poland will get a Poland can into space event for certain. ;)

I’ve decided to add a Space tech team for each country that had a program before 2000. These would be in addition to the tech teams mentioned in previous posts.

Uruguay (1975)
Centro de Investigación y Difusión Aeronáutico-Espacial

Austria (1972)
Agentur für Luft- und Raumfahrt

Azerbaijan (1974)
Azərbaycan Milli Aerokosmik Agentliyinin

Belgium (1964)
Belgian Institute for Space Aeronomy

Brazil (1994)
Agência Espacial Brasileira

Bulgaria (1987)
Space Research institute

Canada (1989)
Canadian Space Agency

Singapore (1995)
Centre for Remote Imaging, Sensing and Processing

Australia (1926)
Commonwealth Scientific and Industrial Research Organisation

Denmark (1968)
Danmarks Rumcenter

BRD (1969)
Deutsches Zentrum für Luft- und Raumfahrt

Hungary (1992)
Magyar Űrkutatási Iroda

Greece (1955)
Institute for Space Applications and Remote Sensing

Nationalist/Republican Spain (1942)
Instituto Nacional de Técnica Aeroespacial

Italy (1988)
Italian Space Agency

Kazakhstan (1991)
Kazakh Space Research Institute

North Korea (1989)
Korean Committee of Space Technology

South Korea (1989)
Korea Aerospace Research Institute

Egypt (1994)
National Authority for Remote Sensing and Space Sciences

Peru (1974)
National Commission for Aerospace Research and Development

Argentina (1961)
Comisión Nacional de Investigaciones Espaciales

Indonesia (1964)
Lembaga Antariksa dan Penerbangan Nasional

Mongolia (1989)
National Remote Sensing Center of Mongolia

Nigeria (1998)
National Space Research and Development Agency

Netherlands (1983)
Stichting Ruimteonderzoek Nederland

Norway (1987)
Norsk Romsenter

Pakistan (1961)
Pakistan Space and Upper Atmosphere Research Commission

Romania (1991)
Agenţia Spaţială Română

Morocco (1989)
Royal Centre for Remote Sensing

Turkey (1991)
Türkiye Bilimsel ve Teknolojik Araştırma Kurumu

Bangladesh (1980)
Space Research and Remote Sensing Organization

Poland (1977)
Centrum Badań Kosmicznych PAN

Saudi Arabia (1977)
Space Research Institute of Saudi Arabia

Sweden (1972)
Rymdstyrelsen

Switzerland (1992)
Swiss Space Office

Decisions could unlock these teams earlier than their start dates.

The full release of the mod will have to be delayed because 1.) I'm going to be adding all of these tech teams and 2.) a medical specialist who I've been seeing for a few years has just passed away... which means I'm going to have to spend some time finding a new doctor. So, instead of a full release next week, I'll have a beta available for those brave few who want to play with whatever is ready come next Friday. :)
 
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This is an amazing idea, really looking forward to playing this mod! I have been hoping for a Paradox game where you can into space for years :)

Just a suggestion; have you considered creating diferent "levels" of investment in the decisions for the space missions (such as the moon landing, etc)? Like the default decisions in DH where you can invest in science or infrastructure and then you can choose between limited investment or significant investment. Here, you could choose to rush your projects to get things done faster and/or cheaper to try to beat your rivals (in exchange for a greater risk of failure) or to spend more money and time to make sure everything goes ok. There could be like three or four options, with increasing cost and time and decreasing risk. And of course, if a mission fails, you'd have to start again from the beginning and maybe get some dissent. This could lead to some hard decisions and would help in making things a little different from "whoever researches it first, wins".

Oh, and I can provide a 1956 savegame from my Japan game which is basically becoming the world from "The Man in the High Castle"; could be useful to test the axis victorious scenario if you don't mind it being for 1.0. Here it is.
 
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This is an amazing idea, really looking forward to playing this mod! I have been hoping for a Paradox game where you can into space for years :)

Just a suggestion; have you considered creating diferent "levels" of investment in the decisions for the space missions (such as the moon landing, etc)? Like the default decisions in DH where you can invest in science or infrastructure and then you can choose between limited investment or significant investment. Here, you could choose to rush your projects to get things done faster and/or cheaper to try to beat your rivals (in exchange for a greater risk of failure) or to spend more money and time to make sure everything goes ok. There could be like three or four options, with increasing cost and time and decreasing risk. And of course, if a mission fails, you'd have to start again from the beginning and maybe get some dissent. This could lead to some hard decisions and would help in making things a little different from "whoever researches it first, wins".

Oh, and I can provide a 1956 savegame from my Japan game which is basically becoming the world from "The Man in the High Castle"; could be useful to test the axis victorious scenario if you don't mind it being for 1.0. Here it is.

That saved game would be most useful.
And I'll look into allowing different levels of investment. That should allow for things like th nedellin disaster.
 
I edited my last post with the save file. There is some kind of bug where you get two ID conflicts when loading the save, but if you just click "Ignore" in both message boxes it should load without any further problems (you might also need to alt-tab in and out of the game if you are playing in full screen for the message boxes to show. Annoying, I know). Also, I had to change the Japanese surrender event or else it would fire constantly starting in '52 or so, I don't know if it will happen in this save but just in case, I commented out the line #1953 (#nuked = -2) in the file \Darkest Hour\Mods\Darkest Hour Full\db\events\japan.txt to stop it from happening. It seems to be another bug, since I hadn't been nuked even once, was well on my way to take over the USA and it still fired; it's as if DH considers the total amount of nukings in the world instead of just the ones you have gotten yourself (no idea if it has been fixed in the beta).

Oh, and here is another save, this is a mid-1957 Spanish Empire reborn, with the rest of Europe belonging to the Soviets who set plenty of puppet countries, just in case it's useful. I have another save in February '51 if you'd rather have an earlier one, but sadly that's the closest I get to '55.
 
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I edited my last post with the save file. There is some kind of bug where you get two ID conflicts when loading the save, but if you just click "Ignore" in both message boxes it should load without any further problems (you might also need to alt-tab in and out of the game if you are playing in full screen for the message boxes to show. Annoying, I know). Also, I had to change the Japanese surrender event or else it would fire constantly starting in '52 or so, I don't know if it will happen in this save but just in case, I commented out the line #1953 (#nuked = -2) in the file \Darkest Hour\Mods\Darkest Hour Full\db\events\japan.txt to stop it from happening. It seems to be another bug, since I hadn't been nuked even once, was well on my way to take over the USA and it still fired; it's as if DH considers the total amount of nukings in the world instead of just the ones you have gotten yourself (no idea if it has been fixed in the beta).

Oh, and here is another save, this is a mid-1957 Spanish Empire reborn, with the rest of Europe belonging to the Soviets who set plenty of puppet countries, just in case it's useful. I have another save in February '51 if you'd rather have an earlier one, but sadly that's the closest I get to '55.

Thank you.

Will Luxembourg get their own space tech team:)?:)
Aswell can you hide first decision before lets say 1945-50? It looks too much futuristic in 1936.

Probably not an entirely space centric team. But maybe Luxinnovation will eventually be added.
The first decision becomes visible once you can research ICBMS. So that will generally be well past 1936.
 
Will Luxembourg get their own space tech team:)?:)
Aswell can you hide first decision before lets say 1945-50? It looks way too futuristic in 1936.

Actually, I'll go ahead and give Luxembourg SES Astra SA as a satellite tech team.
 
I can likely test it with my rather fun 'Britain remained the primary superpower' campaign save. It looks like like we're going to have most bases covered just by all the people interested in the mod!
 
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