• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Goodwood Empire

Corporal
16 Badges
Oct 30, 2020
28
52
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
Have you ever held a choke point against all odds time and time again? Wouldn't it be cool if debris started to gather in a systems where large/multiple conflicts have taken place? You can already find systems with large debris fields. I hope to see something like this added one day. Maybe as they start to accumulate they can add extra mineral/alloy deposits in that system. Just thought this was a cool idea. Thoughts? Or is there a mod already for that?
 
  • 4
  • 1Like
Reactions:

Bezborg

Grumpy Old Man
Nov 12, 2008
2.168
5.112
I would love for the galaxy to change over time, due to our interventions and experiences.


Your post is a good example of how systems can change over time.
Another guy had a suggestion somewhere, saying how some stars could go nova and make hyperlanes disappear, or new hyperlanes appearing due to a supernova calming down (or anything tbh, I can imagine any number of reasons how new hyperlanes could appear, from sensor tech and exploration events)...

All in all I'd very much like a flowing galaxy, not a static one.
 
  • 4Like
Reactions:

OldEnt

Captain
45 Badges
Aug 12, 2019
455
564
  • Magicka
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Third Rome
  • Stellaris: Megacorp
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
Have you ever held a choke point against all odds time and time again? Wouldn't it be cool if debris started to gather in a systems where large/multiple conflicts have taken place? You can already find systems with large debris fields. I hope to see something like this added one day. Maybe as they start to accumulate they can add extra mineral/alloy deposits in that system. Just thought this was a cool idea. Thoughts? Or is there a mod already for that?
 

DukeLeto42

Field Marshal
75 Badges
Mar 24, 2016
4.140
7.050
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Tyranny: Gold Edition
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Tyranny: Archon Edition
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
I really see three ways to represent battle history in a system. They aren't mutually exclusive, but they're the options that come to mind for me:
  1. After multiple major battles in one system in a war or through other criteria, events could fire to mark a system as "historic" to your empire. You could then build a station over this "historic battle site" to generate some unity, representing how commemorating this battle is important to your people. This is probably the most abstracted option, since it only leaves a trace later, but it would help us remember "oh yeah that's where this important engagement occurred."
  2. Basically OP's suggestion, large battles can leave permanent resources to be extracted from the system. It's not bad, but once the deposit gets its station I feel like we'll all forget it ever existed.
  3. This would be a system rework for debris. Rather than have debris be a single project in the situation log that eventually expires, why not make it a distinct deposit, so:
    • A certain fraction of the alloy cost of lost ships would be converted into the local debris field, and additional battles in the system would add to the debris field's size.
    • Either constructors or science ships could be tasked to process it, slowly reducing the field's size until it is gone (there could be some slight decay as well to ensure that minor fields from dead science ships / constructors / that one corvette you lost to an outpost don't clog the galaxy).
    • Constructors would directly turn debris field value into alloys, while science ships would derive engineering research and occasionally generate insights if there is tech you don't have (since you can still learn a lot from the aftermath of battle, even if you have the basic tech).
    • Extremely large debris fields could start having system-wide effects, as the debris slows movement and otherwise interferes with normal activity.
 
  • 1Like
Reactions: