In Quill18's last Stellaris stream (last because he isn't doing anymore) he mentions how poor the combat system is in this game. He begins by saying that the beginning game is awesome and so much fun and then it just boils down to "my stack is bigger than your stack, I win" and you get to land armies on their planets. Rinse and repeat, which is not very engaging gameplay at all.
I'm with him and shelving this title until something is done about the combat system. Stellaris is space-battles game, and not much else, and the space battles part is extremely boring and lacks any creativity whatsoever.
Are there any plans to flesh out the combat system and create a tactical battle where ships can be given specific orders (similar to the Total War series perhaps)?
I'm with him and shelving this title until something is done about the combat system. Stellaris is space-battles game, and not much else, and the space battles part is extremely boring and lacks any creativity whatsoever.
Are there any plans to flesh out the combat system and create a tactical battle where ships can be given specific orders (similar to the Total War series perhaps)?
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