What do you suggest?
To my mind the purpose of a good old brainstorm is to see how long we can nurture a half-baked idea, before we have to consign it to the bio-hazard incinerator with the rest of the back catalogue of misshapen conceptual monstrosities.
Seriously, I don't expect to see many forum ideas turn up as DLC. But I like the intellectual recreation. Not to everyone's taste, I agree, and could easily be seen as going 'off topic' from any initial OP.
Yeah, see I like the idea of a mobile habitat for example. But how would it move exactly? I mean if it moves like a normal fleet's ship then that's kind of hard to code, I mean would it also fight like a normal ship or do you have to bombard it while it moves? Its kind of impossible to make that way work HOWEVER!
I think I found one solution that could work and that's if we go and take a look at jump drives and the old FTL methods.
Lets say we have a normal habitat just like they are right now.
Give that habitat an ability you can theme it around jump drives or around wormholes or even warp, it doesn't matter, the point is instead of moving like ship its completely stationary under normal circumstances except you have one button like on ships with jump drives that when clicked you can select another system (within a certain range) that you can move the habitat to. Once clicked it starts a lets say 3 year sequence in the early game, reducable by technologies to maybe 1 year. Now the following rules have to apply here:
1 - Obviously you cannot teleport to any system that isn't surveyed or has any neutral-hostile critters in (aliens, leviathans, etc...)
2 - The habitat cannot teleport to any location that you do not already have a starbase in (see details below for starbases)
3 - The habitat cannot use the ability if there's an enemy ship bombarding it and the teleportation sequence is immediately cancelled the moment a ship starts bombardment. Should the ship be destroyed or should it move away, the teleportation sequence can be restarted however it starts from the beginning and does not retain any progress previously made.
4 - The habitat has to be captured by armies just like any other habitat.
5 - The habitat cannot be teleported while occupied by someone else, if the war ends and another empire gains control of it it will act like a normal habitat for them unless they have necessary technologies to enable their teleportation ability.
Now the way systems would work is, instead of having to build starbases you have starbase ships aka kind of a carrier-type thing. These can be upgraded, equipped with modules, defense platforms, etc. You can customize them to be trading vessels or anchorages/millitary bases whatever. Now you can only have one of these in a system at any given time, they are also stationary under normal circumstance but can be teleported just like your habitats. Now the following rules would have to apply to this:
1 - A Mobile-Starbase cannot teleport mid-combat and an already started teleportation sequence will be interrupted and will have to be started again from the beginning should any ship decide to attack it.
2 - A Mobile-Starbase will immediately deploy automated workers to build mining and research stations in the system it is located in. If the Starbase initiates teleportation the automated workers and all the mining stations and research stations will go brought back into the starbase and you lose all mining and research income from the given area the moment a jump is initiated.
3 - Constructor ships can only build unupgraded starbases in unclaimed neutral territory, they cannot be built in a territory that already has a starbase in it. While building a starbase no other starbase can teleport to the location unless the building is cancelled.
4 - A Mobile-Starbase will pause the construction of any module, defense platform or ship the moment the teleport is initiated and will resume it the moment it appears in the target system.
5 - Any ships docked at the Starbase will teleport alongside the Starbase if they remain docked throughout the whole process. If the fleet is moved away at any point in the teleportation sequence it will not teleport with the Starbase.
PS - Should you find any possible exploits or problems with these rules please mention them below.