I wonder which soft attack booster is better for a typical panzer division (medium tanks with mots): is it the SPA model of your current tank tech or is it the motorized rocket artillery (MRA)?
A comparison of the 1939 SPA and the base model of MRA:
SPA vs. MRA:
+ SPA can be upgraded to newer models, MRA has just that one base model
+ SPA can be pimped via variants, MRA can't
= Both are of equal width and stats while different pretty much even out
- both start at the same production cost, but SPA's increases with later models and will lose production efficiency with upgrades for a generally lower output
- SPA consumes more resources
- MRA gets free upgrades when you research the rocket arty tree!
- SPA will need lvl. 5 engines though lest it slows down the panzer divisions --> eats up a lot of army exp with each upgraded model!
Bottom line:
I used to go with SPA all the way with Germany, but lately switched completely to MRA.
Even a warmongering nation like Germany doesn't have army exp to waste until 1942-ish. During the time most of the fighting is conducted, you will need the army exp for templates and tank pimps. Since lvl.5 engines on tanks are crucial, you will need another lvl.5 engines on SPA as well. Effectively doubling army exp expenditure throughout the game.
MRA gets huge buffs via the rocket arty tree and those buffs are applied to all existing and future MRA in your army, for free. You can produce one MRA model throughout the entire game, always having max production efficiency.
SPA on the other hand will require you to upgrade the production lines to newer models in order to keep up with the MRA progression, losing you efficiency and again requiring to spend army exp on variants.
For me, MRA is the clear winner. I can imagine that seemingly minor factors like "hardness" might make a world of a difference in multi-player and SPA might end up being vastly superior for whatever reason. I just don't see it though.
So what's your take: SPA or MRA?
A comparison of the 1939 SPA and the base model of MRA:
SPA vs. MRA:
+ SPA can be upgraded to newer models, MRA has just that one base model
+ SPA can be pimped via variants, MRA can't
= Both are of equal width and stats while different pretty much even out
- both start at the same production cost, but SPA's increases with later models and will lose production efficiency with upgrades for a generally lower output
- SPA consumes more resources
- MRA gets free upgrades when you research the rocket arty tree!
- SPA will need lvl. 5 engines though lest it slows down the panzer divisions --> eats up a lot of army exp with each upgraded model!
Bottom line:
I used to go with SPA all the way with Germany, but lately switched completely to MRA.
Even a warmongering nation like Germany doesn't have army exp to waste until 1942-ish. During the time most of the fighting is conducted, you will need the army exp for templates and tank pimps. Since lvl.5 engines on tanks are crucial, you will need another lvl.5 engines on SPA as well. Effectively doubling army exp expenditure throughout the game.
MRA gets huge buffs via the rocket arty tree and those buffs are applied to all existing and future MRA in your army, for free. You can produce one MRA model throughout the entire game, always having max production efficiency.
SPA on the other hand will require you to upgrade the production lines to newer models in order to keep up with the MRA progression, losing you efficiency and again requiring to spend army exp on variants.
For me, MRA is the clear winner. I can imagine that seemingly minor factors like "hardness" might make a world of a difference in multi-player and SPA might end up being vastly superior for whatever reason. I just don't see it though.
So what's your take: SPA or MRA?