• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
I wonder which soft attack booster is better for a typical panzer division (medium tanks with mots): is it the SPA model of your current tank tech or is it the motorized rocket artillery (MRA)?

A comparison of the 1939 SPA and the base model of MRA:

hoi4 motrock.PNG
hoi4 spa.PNG



SPA vs. MRA:
+ SPA can be upgraded to newer models, MRA has just that one base model
+ SPA can be pimped via variants, MRA can't
= Both are of equal width and stats while different pretty much even out
- both start at the same production cost, but SPA's increases with later models and will lose production efficiency with upgrades for a generally lower output
- SPA consumes more resources
- MRA gets free upgrades when you research the rocket arty tree!
- SPA will need lvl. 5 engines though lest it slows down the panzer divisions --> eats up a lot of army exp with each upgraded model!


Bottom line:
I used to go with SPA all the way with Germany, but lately switched completely to MRA.
Even a warmongering nation like Germany doesn't have army exp to waste until 1942-ish. During the time most of the fighting is conducted, you will need the army exp for templates and tank pimps. Since lvl.5 engines on tanks are crucial, you will need another lvl.5 engines on SPA as well. Effectively doubling army exp expenditure throughout the game.
MRA gets huge buffs via the rocket arty tree and those buffs are applied to all existing and future MRA in your army, for free. You can produce one MRA model throughout the entire game, always having max production efficiency.
SPA on the other hand will require you to upgrade the production lines to newer models in order to keep up with the MRA progression, losing you efficiency and again requiring to spend army exp on variants.

For me, MRA is the clear winner. I can imagine that seemingly minor factors like "hardness" might make a world of a difference in multi-player and SPA might end up being vastly superior for whatever reason. I just don't see it though.

So what's your take: SPA or MRA?
 

kauzer

Fearless General
73 Badges
Aug 13, 2009
437
195
  • Cities: Skylines Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall Season pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall Premium edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Victoria 2
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Golden Century
  • 500k Club
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
Rart has more breakthrough, but no armor. SPA has much less breakthrough, but has armor. Choose what do you need more. I prefer to use Rart with tank division and SPA with mot (then mech).
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
- both start at the same production cost, but SPA's increases with later models and will lose production efficiency with upgrades for a generally lower output

Don't you need to take into account the fact that Motorized Rocket Artillery need 20 equipment +15 motorized per battalion, while SPGs need 40 equipment per battalion?

This should be making Rocket artillery cheaper.

The reason I use SPGs is since they add hardness and armor to the divisions while Motorized Rockets make tank divisions too soft, and because they add significantly more Soft attack ( +5 variant and with 1941/43 models ).
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
Rart has more breakthrough, but no armor. SPA has much less breakthrough, but has armor. Choose what do you need more. I prefer to use Rart with tank division and SPA with mot (then mech).

Why do you even use pure mot divisions?
I usually create tank divisions that consist of 4 medium tank brigades, 2 MRA/SPA, 7 mot (width 30).With pimped engines they are of equal speed as pure mot divs and pack way more of a punch.
Since the battle planer a.i. isn't too good with handling different unit types according to their strength (see mountaineers), I don't know how effective pure mot (with MRA) divs are unless you micro everything.
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
Don't you need to take into account the fact that Motorized Rocket Artillery need 20 equipment +15 motorized per battalion, while SPGs need 40 equipment per battalion?

This should be making Rocket artillery cheaper.

The reason I use SPGs is since they add hardness and armor to the divisions while Motorized Rockets make tank divisions too soft, and because they add significantly more Soft attack ( +5 variant and with 1941/43 models ).

I didn't take that into account because I didn't think about that. You're correct of course!

The lack of armour surely is a good point. Not too sure about the soft attack though.
Via doctrines you get +60% soft attack from rocket arty and +15% from the rocketry branch.
In time your MRA goes from 50 to 87.5 soft attack!

Don't forget that your SPA lvl.5 guns will slow down the division and again consume vast amounts of army exp. Don't you agree that in the first years of the war, army exp is still precious? Which would delay your positive effects into the later stages of the war, reducing the overall advantage considerably.
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
The lack of armour surely is a good point. Not too sure about the soft attack though.
Via doctrines you get +60% soft attack from rocket arty and +15% from the rocketry branch.
In time your MRA goes from 50 to 87.5 soft attack!

We should start with removing the 1944-1946 rocketry techs since that is not realistic to have in place, putting MRA at 50, 58 and 80 at 1939, 41 and 43 respectively.

These numbers should be compared with medium SPGs that baseline has 56, 72 and 84 for the same years, BEFORE we add boosts from variants, design companies as well as any doctrine which boosts soft attack of "tank".

That's not counting the 1945 modern SPGs ( since they are not more relevant, but probably of similar impact as the rocketry techs are for MRA ).

It's also not counting the fact that SPGs are much easier to rush for nations like Germany or Soviet with the tank treaty, so we can pretty much rely on having SPGs at least 1-2 years more advanced then our Rocket Artillery tech will be.

Don't forget that your SPA lvl.5 guns will slow down the division and again consume vast amounts of army exp. Don't you agree that in the first years of the war, army exp is still precious? Which would delay your positive effects into the later stages of the war, reducing the overall advantage considerably.

If one of the two relies on "later stages of the war" to be able to work well it's MRA which need 1946!!! rocket techs to reach max soft attack values, and don't become that useful until both the artillery techs are researched in 1942... Not SPGs which you can gain Army XP to variant upgrade easily as soon as your at war ( which usually is well before both 42 and 46 ;) ).
 
Last edited:

kauzer

Fearless General
73 Badges
Aug 13, 2009
437
195
  • Cities: Skylines Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall Season pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall Premium edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Victoria 2
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Golden Century
  • 500k Club
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
Why do you even use pure mot divisions?
I usually create tank divisions that consist of 4 medium tank brigades, 2 MRA/SPA, 7 mot (width 30).With pimped engines they are of equal speed as pure mot divs and pack way more of a punch.
Since the battle planer a.i. isn't too good with handling different unit types according to their strength (see mountaineers), I don't know how effective pure mot (with MRA) divs are unless you micro everything.
I dont use battle planner for offensive. #oldschool
Also as minor you will not have alot of tanks, sometimes mot divisions are good enough.
 

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
I think there is another key difference that is not yet mentioned. The impact will vary depending on nation played, but for most German builds I think this factor favors MRA. The point is not the total amount of resources used but which ones. SPA uses Tungsten which is also in great demand for tanks and artillery. MRA instead uses rubber. Depending on how many refineries built as well as the ratio of aircraft production compared to tank production etc. this should be taken into account.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.645
20.052
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
The reason I use SPGs is since they add hardness and armor to the divisions while Motorized Rockets make tank divisions too soft, and because they add significantly more Soft attack ( +5 variant and with 1941/43 models ).

Damn it, Alex, I was going to say this! ;)

Don't get me wrong, motorized rockets have their place, but if I can afford hard core panzer divisions, I will pay the IC and XP cost for SPART. The armor and hardness are worth it.
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
This is getting interesting.
I'll try to summarize (correct me if I'm wrong):
@Secret Master goes with SPA <==> nation can afford it. Else MRA.
@Alex_brunius goes with SPA, mostly because MRA makes tank divs too soft. Also Germany's blueprints favour SPA rush.
@Dalwin goes with whatever the resources favour. Germany should go MRA because you get rubber via synth plants and already enough tungsten is needed for tanks and arty.

I side with MRA because it's cheap, you save tons of army exp and you can vastly outproduce SPA because MRA never gets upgraded --> full production efficiency --> quantity over quality (especially against the a.i. which mostly produces soft units).
 

elektrizikekswerk

AYBABTU
Moderator
104 Badges
Jun 26, 2015
2.929
4.745
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Shadowrun: Dragonfall
  • Humble Paradox Bundle
  • BATTLETECH
  • Crusader Kings II: Horse Lords
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Shadowrun Returns
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Surviving Mars
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Teleglitch: Die More Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
My rule of thumb for a major:
Tank divisions -> SPA, I have the same reasoning as @Alex_brunius here
Mot divisions -> MRA

If playing a minor I go for the reasoning of @Secret Master
Basically I build MOT divisions first, then start buidling tank divisions if I can afford them. In my last playthrough (Fascist Netherland) I omitted tanks completey until ~1945 and jumped right into building Modern Tank divisons from the scratch.
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
The way I view SPA is as a cheaper less potent alternative. If you want the best tank divisions ( and you already pay a high premium to put lots of tanks in them ), then SPA will be much more attractive to push that edge.

If your going for larger number of more defensive oriented tank divisions instead ( with more Motorized ), or want to field a large mobile force without tanks or with light tanks, then I think that MRA could be a quite competitive cheaper alternative, especially if you don't have the tank treaty research advantages.

MRA also makes more sense for later war entries, so it's best application might actually be Japan, Italy or for a Soviet player going a massed motorization approach. For use mainly in Motorized or Light tank divisions.
 

Taghmon

Second Lieutenant
59 Badges
Aug 3, 2016
148
10
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Commander: Conquest of the Americas
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Way of Life
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Crusader Kings III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III: Collection
  • Hearts of Iron IV: La Resistance
  • Pillars of Eternity
  • Hearts of Iron III Collection
Ahm, how do you actually justify the research cost for MRA?
It costs 150 research-days to get every (medium)SPA you need, but about 1500 research-days to keep up with rockets.
I usually skip rocket art and therefor MRA to keep up with all other research fields.(about 800 days?)
Unless ignoring navy I don't see how to get it, and that's for 5 research-line majors.
 

Duke_Dave

Field Marshal
67 Badges
Dec 13, 2015
2.980
1.876
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
Going from personal experience Rocket-Arty, because you can upgrade them so long, without loosing production efficency. Yes they get destroyed easily, but the casualties they cause is horrible for the enemy. Also you can research them quite early while decent SPA has to researched continously, you have to replace them in your templates if you switch to medium or heavy (or modern and superheavy) you have to replace the models in production, etc.
And they're cheaper. They only viable scenario I can imagine is with a country with low population, a lot of resources and efficent industry. Then you would choose SPA because they suffer less casualties in combat.
 

Duke_Dave

Field Marshal
67 Badges
Dec 13, 2015
2.980
1.876
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
A minor marginally related side note,

I wish SPA , Anti-Tank and Anti-Air tanks had their own models in the tech tree and production screen.

There is a ton of mods for this. Just look them up they're ironman compatible
 

redrum68

First Lieutenant
19 Badges
Feb 20, 2011
264
55
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Heir to the Throne
  • Imperator: Rome
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pride of Nations
  • 500k Club
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
I think there is another key difference that is not yet mentioned. The impact will vary depending on nation played, but for most German builds I think this factor favors MRA. The point is not the total amount of resources used but which ones. SPA uses Tungsten which is also in great demand for tanks and artillery. MRA instead uses rubber. Depending on how many refineries built as well as the ratio of aircraft production compared to tank production etc. this should be taken into account.
This is usually how I think about it. If you have available Tungsten then go for SPA. If you don't then the resource cost of MRA is much cheaper so I'd rather go for them.