Meroe said:
A mi tampoco me deja.
En los foros ingleses especificos solo pueden postear aquellos que tienen el EU3 registrado. Es lo mismo que pasaba con el español. Solo con el NA no llega.
Este es el post en cuestion aunque debeis tener en cuenta que algunos numeros pueden cambiar en los MODs
Attrition
Attrition is an extremely important part of military operations and therefore it is important to understand exactly how it works. An army will suffer attrition at the current rate for a province if they exceed the province’s supply capacity and the following circumstances apply.
1) On the 1st day of every month
2) When they arrive in a province
It is important to appreciate that number (2) event as this can cause very high attrition levels in relatively short times. Further details and exceptions will follow after the main numerical analysis.
Attrition rates are as follows based on province and prevailing weather/climate conditions
Base 5%
mild winter +2%
normal winter +5%
severe winter +10%
tropical +5%
desert summer +5%
desertion event +5% (spies)
Looted +5%
Out of supply +5% (no I don’t know how this happens)
Note that weather changes at exactly the same time as attrition and takes time priority (ie comes first). This means that month end attrition is based on the new weather conditions which may differ from those that you were planning on.
The attrition rate is based on full strength regiments and therefore 5% means –50 men per regiment. If your force is already substantially reduced this makes a big difference to the actual percentage strength loss in a round of attrition.
Support capacity in a province is calculated as follows.
First calculate the province base capacity…
Base capacity = 1
+ base tax rate x 0.2 (note that this is base tax rate excluding all bonuses)
Army camp gives +2 (for everyone in the province)
Then multiply by the stance modifier…
If you are an owner occupier (owner and controller) then x5 (includes colonies)
Allied territory or military access x4
If you are the controller then x3
If stationary (besieging) then x2
Otherwise x1 (includes uncolonised territory)
This is the total shown in the province view but is not the actual capacity used (see below for further modifiers). The displayed value is rounded to the nearest whole number but fractions are retained. This means that a capacity shown as 5 may be anywhere from 4.6 to 5.4 and therefore the province display values should be used with care.
Now adjust for situational modifiers
Mild winter –2
Normal winter –5
Severe winter –10
Tropical –5
Desertion event –5 (spies)
Desert Summer –5
+leader manoeuvre rating
The general rule of thumb is that the capacity is modified by the attrition level above 5% with the only exception being looted provinces and out of supply where capacity is unchanged but attrition level is increased.
The final capacity figure is then compared to the total forces in the province (not just yours) and if you exceed capacity then you will suffer attrition (and the army display will indicate it). Note that capacity is based on 1,000s of men and not numbers of regiments. Fractions are retained and therefore capacities in enemy territory must be watched very carefully. Note that you may be suffering attrition because of the presence of an enemy army whilst they suffer no attrition due to their differing stance. It is also worth checking whether being stationary will eliminate your attrition and delay further movement.
Naval transport has slightly different rules
Capacity is 6,000 men and is only modified by the leader assigned to the land units. If the force being transported exceeds this then they will suffer 5% attrition. I have not checked but I expect the presence of friendly forces in other transports will cause you to exceed capacity. Only month end attrition applies during naval movement but you can suffer attrition when boarding ship as this counts as a “land” move.
If a force is landed in a port then land movement attrition does not apply but if they disembark by movement then this counts as a normal land move.
Attrition and Battles
Battles have a very special effect in that attrition does NOT occur if at the point it should apply the army is engaged in battle. This affects both month end and province arrival attrition. This can be used very effectively to avoid attrition by moving into enemy occupied provinces and/or starting battles at appropriate times. The effect includes being in battle with natives due to either random native combat or player initiated attack natives command.