One issue in my fights either as Russia or Germany is that the war is over by -42, at the latest. This is due to another problem in the game design. Once you break a line there is usually not much to stop a steamroll.
I think weather and running out of supply-range needs to be implemented more strongly. This will among other things force supply-stops better than just org-stops. perhaps the orgloss in low supply areas should be increased? This would also prolong wars over large areas and add a slight defenders advantage. What do you think?
@podcat
Weather has to be implemented properly to simply halt all offensives which will buy many months to the war and will allow for redeployment. The other thing is supply, as it stands right now, any unit, even a tank can just advance hundreds of kilometers in a conga line without breaking down or running out of ammo and oil, which is why breakthroughs are so deadly.
I'm still perfecting the strategy but, rather than putting everything on the frontline I've created a new infantry division template "Trenches" massive amount of infantry with anti-tank, and just have them entrench behind the frontline, and then i set up another line behind that and another after that, while also setting independent strong-points in the marches and rivers, while my main army is at the frontline.
Basically I've made the entire eastern front a huge Kursk with my tanks and main army attacking and counterattacking while my "trenches" prevent breakthroughs or if anything gets through its not catastrophic and can allow me to counter-attack effectively.
The tricky part is to do it right and still supply your main army with enough equipment.