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unmerged(26425)

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In the other HOI2 versions you would be ok as the Soviet union on Very Hard if you just could survive long enough for the Axis to run out of manpower. After that it was the good old steamroller. Not so in DH - the new mobilization rules gives Germany tons of manpower and with 500-700 IC they can easily replace all losses and blitz all the way to Siberia. Sure SU still has more potential manpower but with 200 IC I cannot at the same time reinforce and build enough new units to stand a chance against the German juggernaut: How on earth do you beat Germany on Very Hard in DH? I have done just that in all other incarnations of HOI but in DH I seem unable to.:blush:
 

Pepsi_max

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In the other HOI2 versions you would be ok as the Soviet union on Very Hard if you just could survive long enough for the Axis to run out of manpower. After that it was the good old steamroller. Not so in DH - the new mobilization rules gives Germany tons of manpower and with 500-700 IC they can easily replace all losses and blitz all the way to Siberia. Sure SU still has more potential manpower but with 200 IC I cannot at the same time reinforce and build enough new units to stand a chance against the German juggernaut: How on earth do you beat Germany on Very Hard in DH? I have done just that in all other incarnations of HOI but in DH I seem unable to.:blush:

Welcome to Darkest Hour.
To beat AI, you could encircle them troops, create a bit of tanks (like 12-15 upgraded), so you can break a part of his lines, encircle and then retreat, etc...airforce is very important too. 1% on every provence = huge supply problems.
 

D Inqu

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In the other HOI2 versions you would be ok as the Soviet union on Very Hard if you just could survive long enough for the Axis to run out of manpower. After that it was the good old steamroller. Not so in DH - the new mobilization rules gives Germany tons of manpower and with 500-700 IC they can easily replace all losses and blitz all the way to Siberia. Sure SU still has more potential manpower but with 200 IC I cannot at the same time reinforce and build enough new units to stand a chance against the German juggernaut: How on earth do you beat Germany on Very Hard in DH? I have done just that in all other incarnations of HOI but in DH I seem unable to.:blush:

You are building IC? you should have min 350 base by 1940.
 

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I don't understand the point of this thread - the OP is pointing out that 'Very Hard is Very Hard', is it not supposed to be this way?! :confused:
 

unmerged(297954)

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I don't understand the point of this thread - the OP is pointing out that 'Very Hard is Very Hard', is it not supposed to be this way?! :confused:

I know, right? This would be a horrible game if the hardest difficulty were not challenging. I think any nation other than USA would be very hard on very hard... That being said, my advice for USSR:
1) Build IC, kill dissent in the 1930s
2) Spam infantry/militia in 1940s
3) Only modest upgrading (if any)
4) Annex/Puppet Finland in Winter War
5) When Germany invades do not try to fight them on the border. Retreat and counterattack their weak spots. Dvina-Smolensk-Dnepr should be your primary defensive line.
6) Keep spamming infantry/militia.

Alternatively you can try being non-historical and invade Manchuria when Japan invades China...or do not sign MR pact and invade Germany when they launch Fal Gelb.
 
Last edited:

Eugenioso

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ofc if you claim not to have any IC you should build some right?
 

unmerged(115311)

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4) Annex/Puppet Finland in Winter War
4) Peace Finland in Winter War = -10 dissent = saves you as many IC days as to build some 200 divs of militia.

Build nothing else but militia when on the defensive as the USSR.
 

unmerged(26425)

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4) Peace Finland in Winter War = -10 dissent = saves you as many IC days as to build some 200 divs of militia.

Build nothing else but militia when on the defensive as the USSR.

BUT if I skip the Finnish winter war altogether the Finns won't declare against me 1941, eliminating an entire front and freeing units...But 200 divs of militia sure sounds good....Arty on militia or?
 

unmerged(26425)

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ofc if you claim not to have any IC you should build some right?

Is that feasible on VH? In HOI2 and AoD it was not - diverting IC to IC expansion meant less units 41 when Germany attacks. Due to the negative IC mod on Very Hard pumping out units rather than expanding industry 1936-40 is more cost effective if the goal is to have as big army as possible when germany attacks early 1941. Please correct me if this is not so in DH? Remember units takes way longer to build in DH compared to HOI2/AoD. IC is no good without the units needed to hold territory.
 

unmerged(297954)

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4) Peace Finland in Winter War = -10 dissent = saves you as many IC days as to build some 200 divs of militia.

There is no reason why you should have any dissent at this point in the game... After 4 years go by + MR pact it can easily be at 0. If you carry your starting + purge dissent with you all the way through to 1940 that will cost you many more IC days. As bingo mentioned, eliminating the Finnish front is very, very important.

Is that feasible on VH? In HOI2 and AoD it was not - diverting IC to IC expansion meant less units 41 when Germany attacks. Due to the negative IC mod on Very Hard pumping out units rather than expanding industry 1936-40 is more cost effective if the goal is to have as big army as possible when germany attacks early 1941. Please correct me if this is not so in DH? Remember units takes way longer to build in DH compared to HOI2/AoD. IC is no good without the units needed to hold territory.

You have to at least try. Pumping out militia from the start means that the best case senario is a long, boring superstack war with Germany. And even if you win you have no chance against the USA.
 

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I found that amphibious landings near Berlin with only a few units can draw off dozens of divisions at a time. Your starting fleet, a few Battleship doctrines, plus some transports should be enough to hold off the Kreigsmarine long enough to get the maximium effect.
Plus you can grab Berlin in '41 if Germany you're good. You won't be able to hold it, but it still is cool.
 

unmerged(26425)

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Do you guys abandon the manpower focus and go for the German doctrines for higher org or? I have tried (and failed/given up) three times now as SU on VH. My best shot so far was when I changed land doctrines, did not build IC, researched Inf39 ahead of time and only built inf and art. Lack of IC and mobility killed me in this game though.
 

Pepsi_max

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Do you guys abandon the manpower focus and go for the German doctrines for higher org or? I have tried (and failed/given up) three times now as SU on VH. My best shot so far was when I changed land doctrines, did not build IC, researched Inf39 ahead of time and only built inf and art. Lack of IC and mobility killed me in this game though.

Depriving germany of manpower is the best solution you can find. Build IC far, very far.
Kill finland ASAP, use your cavalry to avoid your troops getting overrun. Build inf WITHOUT art.
 

unmerged(115311)

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BUT if I skip the Finnish winter war altogether the Finns won't declare against me 1941, eliminating an entire front and freeing units...But 200 divs of militia sure sounds good....Arty on militia or?
No, do not skip the Winter War. Because then you will not get -10 dissent, which is worth that 200 militia divs. And why would you build any artillery brigades? Only sense of that is once you go on the offensive and get command limits in your way.

If you skip the Winter War, you will have 200 divs less. You can easily defeat Finland with 20-30 divs in a week, once Barbarossa begins. Or even dow them after the Winter War, but before Barbarossa.


There is no reason why you should have any dissent at this point in the game... After 4 years go by + MR pact it can easily be at 0. If you carry your starting + purge dissent with you all the way through to 1940 that will cost you many more IC days. As bingo mentioned, eliminating the Finnish front is very, very important.
The best strategy is to constantly keep a balance between killing dissent and building IC. During the early parts of the scen 36-38 you have an insignificant amount of base IC, so the effect of dissent is a lot less. Not to mention you will get -5 dissent from Eastern Poland, -10 from Finland, -2 and -2 from 'research investments' as you get money.

The earlier you build your factories, the better they can pay for themselves. Back in Arma-AoD i recall it took a factory 5 years to repay it's IC value (+/- modifiers).

So why should you waste IC your on killing dissent if you get the events that are going to kill it for free? Instead use the IC on building more IC. Is 0 dissent going to give you more effective IC than building more base IC more early? ...no.

With the general strategy above I have been able to get a minimum of 600 IC and 600 divisions by June 22 1941. In Arma, in AoD, even in DH with the extended building times.

If you get 700 IC and 700 divisions by June 22 1941 with your strategy, I'd like to hear the details. Because I used exactly the same method of Finland 1st, dissent 1st a couple of years ago, and it left me to 500 & 500.


As bingo mentioned, eliminating the Finnish front is very, very important.
Finland has a roughly 25 divisions, which doesn't make the Finnish front that very very important considering you have 600 divisions 1941, 800 1942. It might be understandable if you are playing MP and believe that Germany will ship 200 divs to Finland... but even then it is better for them to send their divs to rough terrain which is of minimal IC/MP value. Not to mention if you go with 'bring them socialism', the NAP with Germany will get cancelled, and you might face a Barbarossa in 1940. A Soviet player wants the Barbarossa as late as possible.

Plus you can always Dow Finland after the Winter War before Barbarossa.


You have to at least try. Pumping out militia from the start means that the best case senario is a long, boring superstack war with Germany. And even if you win you have no chance against the USA.
Germany cannot achieve superstacks until 42-43 if you let Barbarossa drag long, or Germany plays his cards well. Militia is more cost effective than the other units, and if you properly use HQ's and Field Marshals to attack with 24 divs per prov, and even have 12 divs reorganising at the same time to attack in waves, you will not face a long stalemate.

As I said before, the primary time to build militia is while you are on the defensive. Once the tide turns you can swift your focus to mechanized forces and aircraft.

Against the Allies you will need a huge number of forces across the world. You cannot achieve 1000 divs by 43 without building militia. Militia is ideal for defending beaches (you will need plenty of men defending the beaches), and advancing in poor terrain/infrastructure because of their extra morale. Your infantry would never advance in Africa with their superior organization to militia anyway.

Again, militia is mainly defensive. However they are just as useful on the offensive as long as the battles are fought within command limits. If you let Germany/Allies to start having 300-400 divs, then militia becomes defensive because of the command limits.
 

unmerged(26425)

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I did it! Finally managed to stop the Huns on Very hard as SU. How? Shifting land doctines to German doctrines, spamming militia, NO IC build! The masses of militia with high org did the trick by wearing down the Germans in terms of manpower and org. And guess what...It is now early 1943 and I have started offensive actions only to run into some kind of bug - I think it is an event bug, the game crashes randomly and constantly when events are to fire :(
 
Last edited:

Mr_B0narpte

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With the general strategy above I have been able to get a minimum of 600 IC and 600 divisions by June 22 1941. In Arma, in AoD, even in DH with the extended building times.
How? What about the 30% dissent you get from the officer purges?
 

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