Soviet Union is seriously OP in 1941

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Akaki

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Is the IC takeover turned on by default? I haven't changed it. Germany have 700 IC when they pick Speer. If they stick with Schacht, it's "only" 500.
 

Rotten Venetic

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No. I forgot that AI Germany usually builds some IC and uses princes of terror for security ministers (Frick, Himmler), so they have about 225 IC in cores in '41, not the usual 200. They get about 225 foreign IC as well through their conquests. With their IC mods, it looks possible to break 500 IC normally even before Speer, at 0 or minor dissent. Of course, this is assuming the Allies are not in fact bombing their IC into rubble. Why are they not doing this?
 

Jedrek

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My experience is that Germany game is a piece of cake, even if compared to vanilla HoI2; nuking events greatly ease things up with Western Allies, while the Soviet Union is the only challenge (not too hard however; captured Baku in XI 1941, caused Bitter Peace in late 1942). I'd rather say AI Germany is insanely overpowered IC-wise; in 1943 I was barely able to outproduce them as the Soviet Union, but only in numbers; while they kept spamming infantry AND mechanized units I was only able to build equal number of infantry. In 1943 I got pushed all the way to Moscow and gave up...
 

Schmitz

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weird. i have a lot more trouble with france than i do with the soviet union. i just make 2 large spearheads and make 2 huge encirclements. they lose 100 - 200 divisions. i win.
 

Akaki

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Yup, ic takeover is off. I got lucky that Ger decided to keep Schacht, and they have "only" 520IC instead of 700. I think that I could pull this off - almost all of my Inf is brigaded with quite advanced Art. and it's a pleasure to watch german divisions run of mp quickly, BUT I now that I won't be the one who gets the reward. Already happened once, when I tried to attack just after Germany conquered France. Ger threw everything at me, and at the same time let one british division to ride all the way from Split to Amsterdam...:wacko:. AI seriously needs to protect it's beaches.
 

Mr_B0narpte

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and at the same time let one british division to ride all the way from Split to Amsterdam...:wacko:. AI seriously needs to protect it's beaches.
One division? Really? From Split in the previous Yugoslavia to Amsterdam? Obviously the German AI does need improving, but the logistical problems to travel such a long distance with such a vast unprotected flank, partisans would have had a field day disrupting that one division's supply line.
 

Rotten Venetic

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Exactly. The only times I had such things happen to my game's German AI was when I played Poland (or Romania saving Poland with cheated military access), and it was because the Germans threw too many units at me because I was holding the line, then the British invaded in the north and the Germans would get slowly ground down in a war on 3 fronts (The French would invariably break the now too-weak Siegfried line). But the Brits didn't come with one division. They came with 20+.

Edit: This one time, I was playing axis Romania, and I rolled the Soviet south, with German help, while they bogged down in Soviet corpses to the north. I released Ukraine and the Caucasus nations as puppets. You want raw materials, Hitler? Talk to me.

Yeah, with Romanians. Which there aren't that many of. SOV is definitely not OP.
 
Last edited:

Palaiologos

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one british division to ride all the way from Split to Amsterdam...:wacko:. AI seriously needs to protect it's beaches.

Thats impossible. I've played the DH campaign about 30-40 times and the allied AI immediately reinforces any balkan bridgehead before breaking out. Always. There was a motorized yank divission that made it to Vienna once, but pretty soon encircled and destroyed.
As for the Soviet union even at the one time they lost to the krauts they had about 18K manpower to the Germans 1500. The Germans were simply faster.

I always play with a minor Axis or Allied nation, so these are my experiences when all the majors are AI controlled.
 

Findex

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If the Soviet union arn't OP then what do I do here?

watg.png
 

clone1337

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The Problem is the modifiers for USSR AI and USSR Human:
When the USSR is Human, they get 30 Dissent after the purge and a GDE of 0.6. When the USSR is AI and Germany Human, USSR gets no Dissent and no GDE nerf at all.
When the USSR is Human the great patriotic War event fires after 15 % of the territory is lost or June 1942. It gives 20 % Wartime IC and a GDE of 0,7. If the AI is Sovjet, the Great patriotic War event fires directly after German DoW and it gives directly the Wartime IC +20 % and does not change the GDE. AI GDE is allways 1,2 and Humand is normally 1,0.
So if you are German, its you GDE 1.0 against Sovjet with GDE of 1,2. If you are Sovjet, your GDE is first 0,6 and after a Year 0,7. But German AI has a GDE of 1,2. Unbeatable for many players.
Secound: The special free IC build of the AI.
How the Hell can the Sovjet AI have in Vladivostok 66 !! Factorys in Year 39 or 40.
Even German AI has at 1.1.1938 a base IC of 200. That would be 50 Factorys. How can the AI build in 2 Years 50 Factorys and produce CG, Supplys and Units?.

So the one are right Saying USSR is op, others are right, Germany is op. I Gave the Sovjet AI the same Mali as a Sovjet Player has ( but GDE of 0,7 and 0,9 after Great p. War event ) and the fight between German AI and Sovjet AI was a good fight, lasting till 1945 ( USA Nuke made Germanys Eastern and Western Front collapsing extreme fast ).
But over all, i dont understand why the AI is buffed in "normal / normal " Games such heavy. I mean, for the D.H. Experts, there is Very Hard / Furious. Average Players should win in normal / normal after some tries at least with German or Russia.
 

Rotten Venetic

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Findex: Maybe that's Pavlov's... division?

Anyway, where do you get those 1.0 and 1.2 gde values? As far as I know, everybody has 0.8 except human SOV post-purge and Ethiopia who have 0.6.
 

Sarmatian

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This is simply not true. Even official Western sources, which probably downplay Russian numbers, state that the Axis (not just German) forces were roughly equal in size with the Russian forces, with the Axis possibly having an advantage by a few hundred thousand men.

Err, no. June 1941 it was roughly 1.4 Axis to 1 Soviet. I emphasize axis, not German. The first time Soviets had the majority was December 1941, around 1.2 to 1. They kept the numerical superiority for the rest of the war, although it was usually between 1.5/2 to 1, until 1944 when most minor Axis nations have been beaten and Wehrmacht took a brutal beating.

So, initially. Axis should have the advantage but much lesser manpower reserve and lesser production capabilities. It's other way around now, with Soviet outnumbering Axis and having a lower IC.
 

Otacon

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I like to play with full ic takeover for more fun with smaller countries. Was not fun while playing the soviets. 1000 effective IC germany with Speer ftl.

Also.. something else. Am I the only one who is a bit confused with the manpower reserves in this game? It seems to me that the AI is cheating hard on that front. My spies for example report me a germany in general mobilization with like 8000 mp at the beginning of the war. then, after some time you look and see "great! just 3000 left! mwhahaha". After a year or so you look again.. 8000! Wtf? It seems like they don't even care a bit about the huge battles going on, where they shred their divisions into pieces just to HOLD THAT WARSAW!!! for 19995 years and not fall back! >:C