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21oliver

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Soviet Union base 400 IC saved game

The link below is to a Soviet saved game (Jul 1 1939) where i have a 400 base IC. Play around with it and have fun newbies!

1) I deleted at games start my Navy & Armored cars.
2) The game followed historically, all events and decisions firing as normal.
3) Im in the red with my resources but they are all well stockpiled and you have plenty of time to get it straight (especially once taking Finland).
4) Ive researched them as a modernizing nation, within a few weeks 1936 CVs will be able to be produced and HARM has been researched. Ive also begun down the rocket & nuke research line.
5) Ive set the game up so that after Finland you will have 100 INF divisions on the Western Front. Youll will need to reinforce it as you will and set up a force in the Far East.

Enjoy Tovarisch! :)

http://www.gamefront.com/files/24488394/Sov_400_rar
 

21oliver

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Soviet IC Building

Through many discussions it seems that most but not all players build IC as the Soviets, and generally (from what i can gather) a base of 200-250 IC is the norm. I mostly tended to push the envelope and go for 300 base IC which i can usually support with little or no trade. In recent games ive been pushing for a 400 base IC, which requires some trade in the early years to stockpile and support. I have found that the additional 100 IC doesnt really inhibit my play style at all. I tend to be patient and dont rush and try and finish the game ASAP. My recent game (below) is as of Jan 1 1942, I was too strong and the Germans didnt launch Barbarossa yet.

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This is especially valuable if your into big builds. For example I built CVx4 (1936) they were 10.83 IC each. The next run of CVx4 was 6.36 IC due to the practicals. You can imagine how that will keep dropping and the ability to produce in large numbers. As of Jan 1 1942 a Arm/Motx2/Spart costs me 14.61 IC.

So if your not in a rush, and you like big builds I suggest you try going for the big 400, or download my file in the other thread as of Jul 1 1939 where the 400 IC is already finished.

Go to War comrade! :)
 
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cl1xor

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Checked it out. nice work.

Only one question though, why did you build all the IC totally in the East? This is exactly the area where you might want to do a tactical retreat. In the process you will lose all that IC this way.
 

21oliver

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When i play the Soviets, IF and i repeat IF i get my builds right, which i didnt in the above game, i simply dont retreat much. And TBH at that high level of IC it doesnt matter. When the above game Total mobilization kicks in your running at nearly 800 IC, you already have most of your units built for the game, does it really matter if for awhile the Japanese run around and you lose 50-75 IC (usually not that much)? In the end i just spread the IC all over, i dont really worry about it because as i just stated it really doesnt impact the game much.

With so much IC you should build Heavy Bomber and beat with russian german tanks armies who dont get any supply

I didnt get my builds right otherwise normally i just push them back continuously, but thats an interesting idea...
 

21oliver

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As one who has tried many different combos repeatedly imo for a "big" build 300 base IC is optimal for the Soviet Union. I feel that the additional 100 IC doesnt have value in comparison to the delayed unit builds, additional tech investment and increase trade requirements. There comes a point where there is almost diminishing returns on everything in the game. How much IC do you need? Units? etc... A 300 base IC allows for big builds and still allows enough time to properly prepare for Barbarossa. It doesnt require much tech investment nor trade. It is very manageable. It has been my standard for awhile before i started flirting with 400 IC. Ill be returning to a 300 IC base.
 

cl1xor

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I figured as much, with that amount of IC you can still build mounain divs and you wouldn't have any problems. Still, personally, i like to roleplay a bit, build industrial centres etc.

About the logistical strike thing, you can also use flying bombs for that as well. I remember one epic SU game where the eastern front was a total stalemate. Both me and GER were out of manpower and i just spammed flying bombs over the front :)
 

zezeb

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I had a friend who only built IC as Germany, ran out of recourses by 1939 when he went to war and lost to Poland. Good times.
 

DrZoidberg

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Well you have to consider the practical knowledge unitproduction gives.
Your research suffers alot if you dont build any units.

It's also gamey to put all units on the german front.
As Germany needs to have a percentage of the Russian troops to launch Barbarossa at all.
Germany can theoretically launch Barbarossa as early as autumn 1940 if they manage to conquer all the countries that it needs to conquer.

If you put all your troops on AI control Im sure you are lost if you build 400 IC.
 
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Oof

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I haven’t done too much IC whoring, but if you do, the main thing is to keep building a bit of everything to keep and get your practical’s up. I.e. the USSR, one INF div or Bgd, one AT and one ART and one INT and maybe an ARM bgd. Variations are possible of course (i.e. one AT after one ART is finished). Yes it does cost a bit of IC, but once your IC is finished you at least have the practical knowledge to do some proper building instead of getting major penalties for lack of practical knowledge.

Another reason to do build at least some units is that it also gets your theoretical knowledge up and has an influence on research speed.
 

Smileyou

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I try to do the "impossible" with the USSR, that is, pre-empt the japs, then fight UK,France,Poland who declare war on me(cuz i attacked japz),build Carriers and Light cruisers while researching EVERYTHING(armor,
infantry, air force, land-doctrines,air-doctrines(emphasis on naval and air-intercept plus some CAS-as it gives benefits to CAG as well), ..its really hard to do all this as you can imagine but i like a challenge..

so far its 1939, october, i decimated the jap navy with my old 1918 or even before 1918 BBs(three of them) and 1 CA old cruiser plus 6 LC ..managed to put some never versions of LCs(1934,36')..

I kept my SAG near the Tsushima strait where my Korean based Aviation could protect it from enemy Air..and also use CAS to hit enemy shipping..

still,most jap ships sunk were from my ships not planes.. my 3 old BBs have send to the bottom of the sea about 20 jap ships.. nothing more exhilirating than seeing an old pre-1918 even LC putting down a jap BB)



But now i have defeated poland and being worried as my front with germany is awfully close)lol.. and my army is kind split in half(half in asia, half in europe).. jap has no resources(obviously manchuria was a huge boon for jap industry so alone they are reduced to none-player)..but UK is sending them IC through Lend-Lease..those phuckers)) and jap being in Axis makes it weird as UK being the allies is sending IC to an axis member while germany took over czechoslovakia, expanded in austria))lol.. what happens if germany goes west first..and attacks france..will UK still be sending IC to jap? i just regret not being able to invest some
research into better subs and sub-doctrines to get my naval leaders traits and skills up as i reduce what little resources jap have even more..

p.s.:it was so funny looking jap invasion force on okinawa without taking the PORT)) i just waited and held for 2 months (so jap forces would starve and de-org) and destroyed them afterwards with minimal losses..also used TAC like crazy to destroy their supplies and accelerate this starvation..

oh,and i'm building STR aviation also.. by 1941 i'll have 4 STR bombers and my NAV will have 3 CVs.. (1 from 1918 tech, and 2 others from 1938).. depending on situation i might build a new batch once i research
1940 tech in may,1940..so in 1942 i could have 4 CVs 40's tech, and 2 CVs 38',1-18'tech..
 

21oliver

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I never worry much about practicals as the Soviets for a variety of reasons. First is no matter how much you IC whore if you play historically (doesnt apply if you dont) you have more then enough time to get yourself straightened out as the Winter War isnt until Nov 30, 1939 and you dont have to worry about Germany until 41sh. Secondly i once my IC is done i build large quantities of units and am able to reduce the practicals rather quickly.

I play the Soviets a variety of ways myself, passive, aggressive, historical etc...
 

Smileyou

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put spies to increase jap threat, declare war on jap in 1937 august or something, get my great generals to level 7-8 by end of war with jap, and from the start of game i influence a bit japan so it doesn't come
to much near axis camp,then stop influencing them and when i DoW japz they still end up joining axis but axis do not protect them as they weren't in the camp before i attacked lol..

anyway, this means you get WAR modifier laws right away in 1937 already..means you are becoming much stronger from very early time, problem is i think germany and others are raising my threat level
so its easy to other countries to lower neutrality on my account, i got dow'ed by uk,france,and even poland later on(1938)..

my built is (i scrap the 2 ships and sub from the start), and build 4 transport ships instead to be ready for summer 1937 jap war), put as much of IC to reinforcement and upgrade to be ready for jap war,
put +max IC builds in Sevastopol, Vladivostok, Irkutsk, Dnepropetrovsk-for the fun sake no other reason)..

research is top priority on CVs and LCs and Navy for CVs doctrines..plus Nav Air, CAS,INT.. Industry also takes priority (esp. IC techs) Infantry tech i tend not to rush to 1938, am happy with 36's for a while..
Soon as war starts i switch to Heavy Industry making my consumption slider go to zero, my production IC becomes more efficient so its sweet deal all around..

Only problem is the whole world kinda looks at me like i'm hitler now..with Nat.China on my border, UK right across afghanistan and iran nearing axis everything looks hostile to me now as i play USSR..
still, hope i'll intimidate my AI opponents with my victories.. i noticed UK sending subs near Korea to mess up my supply convoys from Pusan-Korea to Japan.. i put my old trusted 3 BBs plus escort, sank 3 UK subs and they just quit..didn't bother sending more..lol.. already have a CV in 1939, september(crappy one from 1918 but still its sinking jap ships everywhere i send her).. building 4 STR bombers +4 not parallel build but normal one, 1 after another, the whole build will take 2 years i think('41 march aprox.)..

Also developing nuke tech, radar tech, decryption tech.. basically trying to do it all..its harder like this but i like the challenge.. time is coming to attack finland, or estonia, or turkey..just afraid this might lower GER neutrality or entice them to attack me(which i would not like at the moment if i can help it for at least another 6 months)..



overall, i'm happy with my strategy, as my generals are super awesome, Zhukov is level 8, Konev almost level 8(level 7 with 84% exp.), Vassiliev level 7, etc.. about 6 generals level 7, 2 level 8..
Built 16 INT(included the one from the start) built was 2 in parallel plus continued runs as necessary, 8 FIGHTERS, 8 TAC, 8 CAS, 4 CAG, ..this are mostly serial runs, not parallel as i can't afford them..but it works out nice anyway..

My IC as of now (sept. 1939) stands at 299 IC effective..base don't remember would have to look.. resources no problem, had enormous supply issues in Korea for some stupid reason, after i took Poland and
puppeted 1 province of poland i left for comintern poland my supply issues miraculously dissipated .. wth..))


with CV tech 1940 coming in february 1940, i am going to put a build series parallel of 4 CVs.. so 4*6-7IC=30-40IC for about 2 yrs is okei i guess.. means i'll have 4+3(previous CV i built already) =7 CVs.. enough
for a full CTF task force of 6 CVs with 1 in reserve to rotate the most phuked up CV in the CTF..
 

KyrionMyrthar

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You get to the point where you have enough units, and with the low practicals (if you built any IC) start building some minimal infra to help supply.

This. What I've done in my current game is set INFRA to build to level 10 in the areas north of Korea, in a double line up to that city where your border curves west around Manchuria. Things get fun up there, as I put in level 3 forts (decided to build to ten just because), too, and some air bases. Level 10 radar in Vladivostok means no Japanese surprises.

I had so much IC that it was ridiculous. My construction practical is hovering around 25, my artillery building practical was around 20 after all infantry divisions gained one, too. I can spam out an infantry division (3xINF,1xART) in 73 days now... The USA operates the same way, but even moreso...
 

KyrionMyrthar

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I never worry much about practicals as the Soviets for a variety of reasons. First is no matter how much you IC whore if you play historically (doesnt apply if you dont) you have more then enough time to get yourself straightened out as the Winter War isnt until Nov 30, 1939 and you dont have to worry about Germany until 41sh. Secondly i once my IC is done i build large quantities of units and am able to reduce the practicals rather quickly.

I play the Soviets a variety of ways myself, passive, aggressive, historical etc...

The Soviets are like the USA - cooking practicals isn't that necessary. One run of even just a few of anything knocks off huge amounts of time, and you make it up on further runs. It's all about picking the time you want to go to war. Everything else falls into place.