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21oliver

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Turning the Soviet Union into a monster

Ive often heard that phrase and discussions of the five year plan. Im on a bender lately playing the SU and am interested in what you guys do to make the Soviets a monster so to speak....

:)
 

TheBromgrev

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Primarily spam IC for the first 3 years. Build a few other units to keep practicals up, but skip out on upgrades and supplies to allow for more IC to be built. By the time 1939 rolls around you should have 300 IC or more total. I've also heard of people disbanding every unit you start with and rebuilding from scratch after spending your existing IC to build nothing but more IC for 2-3 years, but I feel that the loss in practicals offsets the IC you'd gain by skipping out on upgrade costs.

Secret Master has a post in my naval info thread where he not only builds all of Stalin's naval expansion plans (as opposed to just one of them like Stalin envisioned), but is also able to easily win the ground war. That might be a good place to start looking.
 

Larry Reese

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I've always played the USSR almost exclusively (it's a long story). In the latest game (my second with HOI3) with no cheats other than tagging into the axis twice to look for amphibs that miraculously appeared in the Med - I"m assuming they landed 4 divisions by submarine!) we had a strategic victory in March 1943. IC was something like 750 (YIKES) and the Red Army could basically destroy anything it was pitted against. Start in 1936 so you have time to fix everything that's wrong with the USSR before serious fighting begins.

In short, I do not, ever, go with the purges. I strictly control expenditures and builds. No espionage and no diplomacy (except in rare circumstances). I focus exclusively on production, armor, infantry, and doctrine technologies. (with a small smattering of air as well, and a few subs, until later in the game) Re-org the army to make it sleek and efficient.

Strategy-wise: go with the MR Agreement if you like, not if you don't (i've done it both ways), and have your army ready to in 1940. Once the Germans attack France and the Low Countries, attack them. There will be some hard fighting, but generally, with them committed in the West too, you can smack them around pretty good in the end. Sometimes the Allies are pretty passive, sometimes not. If they're aggressive it can become a race to see who conquerors Germany first (capital chasing), or they sometimes take out Italy while you toast Germany. I am not overly aggressive or back stabbing and I think it pays off in the end for various reasons.

Be aware, though, that Japan will DOW in the Far East instantly. Unless you seriously weaken your western front, you will have to fall back and hold them off rather than make a stand in the Far East. In the end this matters not at all. After Germany is waxed, you can transfer enough forces east to push them off the continent with ease (just takes time). In general, I am prepared to withdraw all the way to the vicinity of Baikal in this stage of operations (though this has never been the case, we usually end up holding the line east of there). I have yet to see someone hold Vladivostock in this situation, so let it go; you'll get it back later. Don't fall for the Japanese chimera. The deadly threat is Germany - Japan is a walkover once the Krauts are put down. From there it's all down hill. Oh, I usually pull the navy out of the Far East before hostilities begin. They can't stand up to the Japanese navy, so why throw them into the fire? Move them west and use them to augment the escorts for your transports (in the black sea and the baltic for minor amphib ops and the like)

If I'd pushed, I could have probably gotten this strategic victory in 1942, but I try and be historical in many respects and not just a cutthroat.

For what any of that is worth.

LR
 

KevinG

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Just DOW everyone in the world ASAP, focus mostly on navy with a few land and air units (beating AI germany is easy enough with just the starting army) and go after Germany/Japan at the same time.
 

21oliver

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Brom - i have the thread stickied in regards to SM but there is no real discussion of how and when what was built, just a reference to the final totals. Guys i apreciate all the info, i probably wasnt clear, ive played the Soviets a million different ways so far, everything from conquering half the world before the war starts to sitting idle, ive done strong navies to no navy at all, ive even built as much as a 400 IC base on more then one occasion. I was looking for more specific information (ie build orders, dates, types etc...) to see if anyone was doing anything i missed.

Thx again-
 

Charles Reeps

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KevinG:

In TFH this will rapidly drag the USA into the Allies, Britain will DOW and then you become exposed in the Far East, Black Sea and Murmansk. Though this does make Germany and Japan easier to beat it leaves you having to share the "spoils of war" with the Allies. Also, good luck wresting Japan from the USA after this all shakes out.
 

KevinG

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KevinG:

In TFH this will rapidly drag the USA into the Allies, Britain will DOW and then you become exposed in the Far East, Black Sea and Murmansk. Though this does make Germany and Japan easier to beat it leaves you having to share the "spoils of war" with the Allies. Also, good luck wresting Japan from the USA after this all shakes out.

You DOW the USA to give them the massive MP/IC boost otherwise you don't have a final boss to fight after you take out Germany/Japan, which you should do at the same time. I haven't fought AI japan in years but if its anything like the UK AI all you need is like 6 carriers to sink their entire navy and a few paltry divs to take out the home islands if they're at war with China.
 

Charles Reeps

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You DOW the USA to give them the massive MP/IC boost otherwise you don't have a final boss to fight after you take out Germany/Japan, which you should do at the same time. I haven't fought AI japan in years but if its anything like the UK AI all you need is like 6 carriers to sink their entire navy and a few paltry divs to take out the home islands if they're at war with China.

As long as you are fighting AI Japan its navy is easy, but the first 6 Russian CVs I can launch in time for war are pretty lame. The amount of Hull they have only allows for a short combat window and I'm not sure it's enough to invade Japan. Timing is everything so if you can hit Japan with 6 CVs before 1941 it just might work, but you would have to be careful; AI Japan will throw its navy at you far more aggressively in TFH. Ultimately, however, it is still too dumb and if you can hold against it for 4 to 6 months you will beat it.
 

unmerged(213805)

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I'm playing a USSR vs USA MP game right now

It's 1943 and Russia has just reached Lisbon

I have 950 IC with continental Europe annexed

To Stalin's fury the US Navy refuses to go down and we suppose London rather than Washington will be our final conquest by Jan 48'
 

Rastrigin

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I agree with KevinG

If you want to have a "standard" game, waiting for germany to dow, you can just spam industry for the first 2-3 years and a monster unit like harm-mot(mech)-td-ac-ac, you will be in berlin in less than a month. there are a lot of tricks to increase your production, like producing reserves on voluteer army draft (lame), disbanding or upgrading (and putting at the bottom of the queue untill war starts) all your starting non reserve divisions, you can even consider not to purgue if your officer production can keep up with the units production. You can overstack units in the war with finland to gain tons of experience. Those are lot of tricks that imho make you so strong that the game is not even fun. with volunteer army you may get up to 5 armies of harm-mot-td-ac-ac and no nation can resist that amount of harms. you can beat everybody with 1-2 armies and use the rest of the ic for the air and naval production.
 

21oliver

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I apreciate the replies, but these are kinda general responses that for the most part are well known, i was looking for more particular build orders, like for example SM's game as the Soviets. Ive done well before as the Soviets, just wanted to see what i may have been missing.
 

21oliver

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Micromanage? Nonsense....

Recent game as the Soviets. I re-organized via CGM (as many do), didnt change anything but land units and gave no advantage, simply re-organized to INFx3/ART & LARM/MOTx2.

Total AI control except for taking Minors Finland, Sinkiang, Afghanistan and Turkey (amphibs are a bitch sometimes with AI). Two theaters (Western & Eastern) all of whom were puppeted. I waited until the Winter war was over then took the minors one by one.

Eastern Theater (Vladivostok) was weak INFx3/ART x25, eventually supplemented with MILx4 x25 and then 35 more INF divisions. IN the months before the game ended i produced and sent aircraft although i dont think they actually got involved much (5x INT, TAC, CAS & MR). Japan ran a bit wild, as the game ended the AI was starting to get control (I amphibbed two ports behind the Japanese lines to help).

Western Theater was stocked. Air units? (INTx20 MRx20 TACx10 CASx10). Land units? INFx3/ART x100, ARM/MOTx2/SPART x50, MOTx2/TD/SPART x25...

I had just taken Spain, didnt foray yet into Persia or the Middle East.

Anyway under certain circumstances the AI can be horrible, but for the most part simply give it the right units and it will do ok.

Micromanaging? nah... :)

I launched the attack west on Sept 1, 1941 a single AI controlled Theater with objectives in opponents capitals. Slightly more then a year later the game was over.

HoI3_1_zps82768e9e.png


Might be hard to see the pic, the date is Sep 14, 1942...

Anyway under some circumstances the AI is horrible, but mostly give it the right units and orders and it does ok...

Micromanaging? Nah.... :)
 

DrZoidberg

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In Soviet Russia the AI micromanage you.

Was Germany "ready"? Had Germany taken all the countries it needs before Barbarossa? (even Yugoslavia and Greece?)

You probably messed up the Germany AI by taking Turkey.
Let Germany attack you instead and you will get a more fun game.
If you win the war or not then will depend on what you build. (if you put everything on ai control)
 
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21oliver

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Everything played out normally, the Axis had all the usual members and controlled the normal territory (Norway down to Greece), Republican Spain actually won the Civil War, i took them and the game was won when they fell. I didnt take Turkey until sometime in mid 1941 so it had no effect.

Ive done the reverse before, a single German Theater, giving it 3 points (Leningrad, Moscow and Sevastopol) and watch as the Soviets fall. I understand the allure for some of micro-managing, but its more desire then necessity. I had good forces and the Axis never made a serious run at me (Japan in the east for a bit as i didnt have the forces in place like i wanted when i started the war...).
 

21oliver

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I have been using it lately. I either use it to simply make things easier or play totally ahistorical. In the case of the Soviets it was to make things easier more or less and not really a stretch on reality. I dumped the acs, cav, mtn's and reformed as infx3/art & larm/motx2. I didnt change the techs or delete my navy or do anything else to give me any ahistorical builds. Sometimes as SM mentioned in another thread you can really go nuts ahistorically, which can be fun for a change. BTW yes its easy to use!

If you simply want to reform the Soviets, delete and remake the units, dont just move them around on the map, that causes all kinds of supply issues for a long time.


Edit. Actually only built 200 base IC, gonna try a 300 base next.
 

marxianTJ

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Yeah one of the main features of TFH that brought me to buy it on release was being able to custom start because I do rather like to play the Soviets - even France can be a pain to reorganize though with all those odd theatres all over the world holding divisions that I need for the defense of metropolitan France lol. I leave one full corps of cavalry just because - everybody loves the Red Cavalry, I even let Budyenny and Voroshilov command it lol. It's always funny to see what that Corps has managed to do at the end of a game (and they're pretty nice for Romania/Slovakia area).
 

KyrionMyrthar

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I have been using it lately. I either use it to simply make things easier or play totally ahistorical. In the case of the Soviets it was to make things easier more or less and not really a stretch on reality. I dumped the acs, cav, mtn's and reformed as infx3/art & larm/motx2. I didnt change the techs or delete my navy or do anything else to give me any ahistorical builds. Sometimes as SM mentioned in another thread you can really go nuts ahistorically, which can be fun for a change. BTW yes its easy to use!

If you simply want to reform the Soviets, delete and remake the units, dont just move them around on the map, that causes all kinds of supply issues for a long time.

Good to know - I'll have to try it. That re-org is hell. The Japanese are just as bad.


Edit. Actually only built 200 base IC, gonna try a 300 base next.

Cool. I'm going to have to give it a spin.