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DivineShadow

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May 21, 2004
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(1.1 Normal/Furious) By january 8th 1941 the Soviet Union has made 240 infantry divisions, 36 armoured divisions, 32 interceptors, around 300 airbases, 6 improved battleships. Everything is latest model and all infantry is 41 all tanks are imp medium.

I started this game in an attempt to wreck the soviet union so i started off by making 32 interceptors and doing fleet research and air research (no land). I made factories as usual + 10 airbases on 99 series, Once i got improved battleship i started making 6 of them.

By around 38 all interceptors were finished and upgraded to basic and the BBs were ready. Now i decided to make 12 inf at a time and make some panzers.

Later into year i started making 24 inf at a time and more panzers.

By 41 i now have 340 infantry, 36 panzers. It seems my attempt to break or slow the Soviet Union down by making totally useless crap for 3 years did nothing but give me a huge airforce (With good tech) plus a huge army and a decent fleet.

Either way you go at it the Soviet Union becomes a monster. Even if its not your original ambition.

Meanwhile germany has 145 infantry, 15 panzers. I think its possible to double Red Army very quickly (Infantry wise) if i stopped making panzers and had very low consumer from war with germany.

Who else thinks germany doesnt have a chance if you just make the Red Army as big as possible (no air or fleet).
 

Permanganate

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Nov 29, 2004
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DivineShadow said:
Who else thinks germany doesnt have a chance if you just make the Red Army as big as possible (no air or fleet).

Me, for one. The USSR is very powerful, although the AI doesn't really use it properly (too many subs, too many useless planes that it doesn't have bases for, etc). Since manpower is no problem, you can crush all of mainland Europe, Asia, and Africa without worry unless basically the entire planet's at war with you.

A human can keep up with the DAIM USSR AI, but even then it's much tougher than usual (350+ land divisions by 1941, a dozen in every border province and more behind to contain breakthroughs). I'm not even sure how to beat it in my current Germany game, I'm hoping to get Japan into the fight too. Currently it's one big slog, big encirclements are impossible because the AI counterattacks so often with 50+ divisions.
 

pedal2000

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See I mostly drop out Tanks even. I just add some Anti-Tank Brigades and what naught, then use en masse numbers. You start with like 130 Div's, meaning early expansion is really easy to accomplish.

I have one game where I tried to take over as muhc as fast as possible. As soon as I hit Romania/Finland/Turkey, The Allies and Axis DoW'd. I beat em all, and by 1938 I have 1939 Infantry + at least 200 Some Divisions. (Mostly Mountain/Garrison at this point. Although another 144 Infantry are in the que at this point)
 

unmerged(40597)

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Feb 25, 2005
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I noticed a few things about the Soviet Union too. I actually conquered them, which required taking over just about every province: it took three years on an "easy" game.

Up until 1940s they seem to have relatively few troops, but in 1941, they have an incredible industry, all hidden in provinces behind the Ural mountains.

Where did it come from? Well, historically Stalin moved his industry during WWII. But, Soviet IC increases dramatically to > 600.

I saved a game, and found that I was obtaining "IC" from America in the lend lease act in July 1941. It's hard to exactly know, but this appeared to show up as permanent IC for the soviets.

Before 1940, the soviets had IC of about 300 (after mods) and after 1941 of about 600 (adjusted). The US appears to have added the industrial capacity of a nation the size of France in just a few months to the Soviet Union (meanwhile it takes me a year to make a factory). All of this happened after I had taken over Lenningrad, Kiev, Moscow, and Stalingrad.
 
Feb 8, 2005
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Sgt. Bulldog said:
Gentlemen: difficulty levels first. Then bragging.

Thank you.

Unfortunately some of us disagree very much with the 'difficulty levels'. The whole concept seems to be that "if the AI ain't good enough, then it must cheat(huge bonuses to everything)" and as if that is not bad enough they give huge penalties to the human player. I don't like that, it doesn't make the game harder, it makes it cheat.

Normal/normal is supposed to be historical.
 

kucing

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Jul 7, 2003
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edbarbar said:
I noticed a few things about the Soviet Union too. I actually conquered them, which required taking over just about every province: it took three years on an "easy" game.
You don't need to conquer all provinces. Only the VPs.


Malch said:
Try USSR in the 1941 Scenario, they are in rough shape
Not quite. I tried it in hard but even in the beginning Germany have extremely hard time trying to capture any of Soviet territory.

I have to say this again, if you are playing Soviet Union in 1936 scenario, you should play it in very hard difficulty. Any difficulty below it is just too easy.
 

unmerged(40809)

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Mar 3, 2005
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SU is just insane, in single player, even if you manage to push them back and encircle somehow every once in a while, after a while they win in pure numbers. I get stretched out in between those millions of provinces while the SU can muster 20-30 unit attacks at different places.
 

unmerged(40991)

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Mar 6, 2005
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The Big Red Bear

Keep in mind that if it wasn't for the hundreds of thousands of soldiers that the Russians threw at the Germans, the Allies would have never had a real foothold in the war. While America won the war of production, and Britian.... well, I'm not really sure what Britian won...

The war was won on the backs of the Russians.

Why shouldn't they be a big monster in the game as well?
(although I question their tech capabilities until after the Winter War)
 

unmerged(23946)

The Red Baron
Dec 25, 2003
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SU is so rigged in MP its not even funny. There is absolutely no point in playing MP during the GC because you know Russia can take on all the human players (well, except maybe if someone was the US) at once. In one of my Germany GCs I was playing against a friend as Russia. I DOWed on the historical date and he had a solid wall 3-4 provinces deep of 24 brigaded infantry divisions going all along the German-Soviet border. If it wasn't for my panzers, I wouldn't have been able to gain a single province. Somehow I managed to encircle 90+ divisions in Kiev (that was the farthest I got and I suspect he wasn't paying attention), and he doubled those lost troops in like 6 months. When I was pushed back to Poland (took only 3/4ths of a year), he would just send massive 60 division attacks across rivers right into my 24 panzer stacks. Of course his attack would get beaten back, but the next day he would just send another 60 divisions and keep on doing that until I lost. He had 600+ infantry divisions and some 30 or so tank divisions (he never really used them that much so I don't know what model they were).

From 1936-1940 he basically built nothing but industry because we were playing by historical DOW dates. By 1941 he devoted all his IC into producing nothing but infantry. After getting the full bonus for his serial runs, he was able to pump out 60 divisions every 2-3 months. I know I probably should have declared war sooner, but this is still way too much IC for the SU.
 

unmerged(14035)

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Lord Warchaser said:
SU is so rigged in MP its not even funny. There is absolutely no point in playing MP during the GC because you know Russia can take on all the human players (well, except maybe if someone was the US) at once.

Yup, no point in playing the 36 scenario in MP. Try the 1939 scenario, Soviets start with only 1918 infantry and shitty tanks.