I think it's pretty safe to assume that the USSR will be part of the next (non-countriepack) DLC. So in this thread I want to take a look at a potential focus tree and game balancing choices. Bear with me, this is going to be a long one, but I'll try to structure it decently.
1. Eastern Front
I think it's not controversial to say that the Eastern Front needs a rework...badly. To my knowledge the theatre has never worked as it should, both historically as well as game mechanics wise. There are two main reasons for this: The USSR being too weak, or the USSR being to strong.
Before Man the Guns and La Resistance, the Axis were absolute punchbags most of the time (AI wise). During this time period in HoI4 development, the Soviets would naturally win almost every war against Germany, because they simply had the numbers on their side. This wasn't very engaging of course.
Nowadays, it's a little better. The Soviets usually take until 41 or 42 to collapse in west russia, and then continue the fight in the rural parts of the heart of Russia. This is okayish/semi-historical. But what lacks, is a recovery. I mean they managed to get to Berlin OTL somehow.
Finally, I also want to say that I think the USSR is too strong for players. This applies in some form for every country, but with the USSR it's ridiculous. When playing historical, it's possible to get Poland and Romania before 39 and ahistorical sometimes even Turkey. This puts you easily over the Germany factory count pre 40. Also you have a huge army that you just need to refit, it's usually possible to build an entire battlegroup of medium tanks before the war with germany. Whenever I have played the Soviets, I managed to beat the germans before 42, mostly late 40 to early 41.
There are two (I think highly controversial) options to fix this problem. Of course it is a very difficult task to tackle, and many players won't like the restrictions, but that's my take at this. First of, the economy of the USSR should be way weaker at the beginning and way stronger at the end. Also, the player and the AI should be limited to justify war goals (at least for the historical part). This can either be done through focus tree, national spirits, decisions or events. Doesn't matter that much to me. However I will return to this topic later.
In addition, there should be a mechanic to make the germans push you/the AI quite hard until a certain point. This would allow for the game mechanic that the Eastern Front would be on time. There are already examples in mods how to do this. You could introduce an "offensive mechanic", basically starting a turn based game between the Axis and the USSR (the faction on the offensive gets serious buffs). Or you could do it by flat, time and objective based debuffs. I prefer the first option way more though, as it makes the game more dynamic. But I think it's essential to force the USSR to desperatly delay the Axis. This makes it more interesting for both sides.
2. Soviet Union Focus Tree
I am going to say something stupid. The Soviet Union should have 6 paths. Said it.
Path 1 and 2:
The first path should be the historical path. In this path, Stalin basically tries to get the political stuff under control. The Purge should get reworked, and the player shouldn't be forced to just "kick some ministers and shit or get a civil war". It would be way cooler, if you could exchange political buffs for military ones. There doesn't need to be a nondiscript uprising then. Just say, give me the option to choose between solidifying control in the central comitee (pp and stability) or to ensure Loyalty within the Army (more War support and preparation for WWII but debuffs for stability and pp). And so on. You get the point. Also you could add the game mechanic that you get civil unrest or even a civil war if you declare war on anyone before 39. This way there is a downside to early conquest. Or you could play the nice guy to get support and lend lease from the Allies later. After 39 it should be focussed on defending your country and for example getting better offensive or defensive buffs in certain territories and emergency industry focusses. I have listed path 2 here because I think it would be cool to be able to choose a different leader (a general or something) once the germans attack. I mean Stalin could have easily resigned after he locked himself in his house. However it should be still mostly the same tree, just for flavour.
Path 3:
Ye good olde Trotzky. I think it would be cool, if the return of Trotzky would be like the SCW. Trying to bring garrisons, generals and political figures on your side before you choose to come back when you're in a position of strength. Or maybe it could be possible to avoid a civil war at all. Anyway, after the return you should have the possibilty too be more agressive, but at the cost of economic strength.
Parts 4, 5, 6:
These are the democratic, fascist and non aligned paths. They should all start with an officers coup, backed by the allies. After you suceed to win the CW, you can then choose if either the Allies-friendly democrats or monarchists dominate, or the fascists, although they should be anti german anyway.
So, that's it. What do you think about the topic?
Also I want to say that I am simply trying to give some constructive criticism here, and not Paradox bashing. In my opinion they have done great work as of late. The Eastern Front is an incredible difficult subject to work with.

1. Eastern Front
I think it's not controversial to say that the Eastern Front needs a rework...badly. To my knowledge the theatre has never worked as it should, both historically as well as game mechanics wise. There are two main reasons for this: The USSR being too weak, or the USSR being to strong.
Before Man the Guns and La Resistance, the Axis were absolute punchbags most of the time (AI wise). During this time period in HoI4 development, the Soviets would naturally win almost every war against Germany, because they simply had the numbers on their side. This wasn't very engaging of course.
Nowadays, it's a little better. The Soviets usually take until 41 or 42 to collapse in west russia, and then continue the fight in the rural parts of the heart of Russia. This is okayish/semi-historical. But what lacks, is a recovery. I mean they managed to get to Berlin OTL somehow.
Finally, I also want to say that I think the USSR is too strong for players. This applies in some form for every country, but with the USSR it's ridiculous. When playing historical, it's possible to get Poland and Romania before 39 and ahistorical sometimes even Turkey. This puts you easily over the Germany factory count pre 40. Also you have a huge army that you just need to refit, it's usually possible to build an entire battlegroup of medium tanks before the war with germany. Whenever I have played the Soviets, I managed to beat the germans before 42, mostly late 40 to early 41.
There are two (I think highly controversial) options to fix this problem. Of course it is a very difficult task to tackle, and many players won't like the restrictions, but that's my take at this. First of, the economy of the USSR should be way weaker at the beginning and way stronger at the end. Also, the player and the AI should be limited to justify war goals (at least for the historical part). This can either be done through focus tree, national spirits, decisions or events. Doesn't matter that much to me. However I will return to this topic later.
In addition, there should be a mechanic to make the germans push you/the AI quite hard until a certain point. This would allow for the game mechanic that the Eastern Front would be on time. There are already examples in mods how to do this. You could introduce an "offensive mechanic", basically starting a turn based game between the Axis and the USSR (the faction on the offensive gets serious buffs). Or you could do it by flat, time and objective based debuffs. I prefer the first option way more though, as it makes the game more dynamic. But I think it's essential to force the USSR to desperatly delay the Axis. This makes it more interesting for both sides.
2. Soviet Union Focus Tree
I am going to say something stupid. The Soviet Union should have 6 paths. Said it.
Path 1 and 2:
The first path should be the historical path. In this path, Stalin basically tries to get the political stuff under control. The Purge should get reworked, and the player shouldn't be forced to just "kick some ministers and shit or get a civil war". It would be way cooler, if you could exchange political buffs for military ones. There doesn't need to be a nondiscript uprising then. Just say, give me the option to choose between solidifying control in the central comitee (pp and stability) or to ensure Loyalty within the Army (more War support and preparation for WWII but debuffs for stability and pp). And so on. You get the point. Also you could add the game mechanic that you get civil unrest or even a civil war if you declare war on anyone before 39. This way there is a downside to early conquest. Or you could play the nice guy to get support and lend lease from the Allies later. After 39 it should be focussed on defending your country and for example getting better offensive or defensive buffs in certain territories and emergency industry focusses. I have listed path 2 here because I think it would be cool to be able to choose a different leader (a general or something) once the germans attack. I mean Stalin could have easily resigned after he locked himself in his house. However it should be still mostly the same tree, just for flavour.
Path 3:
Ye good olde Trotzky. I think it would be cool, if the return of Trotzky would be like the SCW. Trying to bring garrisons, generals and political figures on your side before you choose to come back when you're in a position of strength. Or maybe it could be possible to avoid a civil war at all. Anyway, after the return you should have the possibilty too be more agressive, but at the cost of economic strength.
Parts 4, 5, 6:
These are the democratic, fascist and non aligned paths. They should all start with an officers coup, backed by the allies. After you suceed to win the CW, you can then choose if either the Allies-friendly democrats or monarchists dominate, or the fascists, although they should be anti german anyway.
So, that's it. What do you think about the topic?
Also I want to say that I am simply trying to give some constructive criticism here, and not Paradox bashing. In my opinion they have done great work as of late. The Eastern Front is an incredible difficult subject to work with.
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