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Shaka of Carthage

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In anticipation of the next DLC being a rework of the Soviet Union, I'd like to ask what people feel about the Soviet Union getting units that reflect their style of warfare. WWII was the birthplace of the Soviet style of warfare after all.

The pre-war Soviet units are close enough to the Western style units that they can be abstracted together. But the destruction of the Soviet Army during Barbarossa forced the Soviet Union to come up with a different style of combat units that differed from the West.

Infantry
I'd propose a Conscript unit. They are similar too, but are not Militia. They have less manpower, but more of it is upfront in infantry squads. They lack heavy weapons (heavy mortars, infantry guns and heavy machine guns). ORG is less than a Inf Bn (60 vs 40), Training time is a fraction (90 vs 22 days). Soft attack (-22%) and AP attacks (-18%) take big hits, while Defense, Breakthrough and Hard attack are reduced less (-8%).

Artillery
I'd propose a Artillery Regiment unit. Has 24 arty pieces (vs 36). Less manpower, less training time (35 vs 90). The key thing about this unit though, is that it was intended to be used in the direct fire anti-tank role. In general terms, all Soviet artillery was not capable of performing well in a fluid, offensive manner. Lack of an efficient communications net. Since these were 76mm guns, you can accomplish this using existing equipment with nerfs, or just make a new equipment group.

I'd propose a Mortar Bn. These contained the mortars usually found in Western style battalion and regimental units. And the very useful 120mm mortar the West generally hadn't adopted yet. 24x 50mm; 24x 81mm; 8x 120mm. Intent was to provide some of the firepower back that the Conscript units lost. Training time and ORG should be like the Conscript. Personnaly, I think they should be based on Artillery Equipment, with appropriate nerfs.

Armor
"Good Enough" spirit (vs Western "The Best Possible")
The Soviet industrial base limitations meant their weapons were not as well made as Western ones. They were rough and crude, but were cheap and reliable. I'm only referencing the effect on armor and trucks here.

medium_armor = {
armor_value = -0.33
}
heavy_armor = {
armor_value = -0.33
}
motorized = {
maximum_speed = -0.28
}


Dire Straights
The Conscript and Mortar units should only become available in an emergency. Say a certain percentage towards capitulation or the loss of so many home provinces.


So the question is, should we consider such unique units or leave the generic units as is?
 
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billcorr

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Dire Straights
The Conscript and Mortar units should only become available in an emergency. Say a certain percentage towards capitulation or the loss of so many home provinces.


This idea of SOV unlocking certain capabilities when Mother Russia is especially threatened would make for a clever game mechanic.

Would make it harder for the Axis to defeat the USSR.
 
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General Waluigi

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Overall sounds like nice flavor units for the USSR, but the "Good Enough" spirit should probably also other stats of the tanks (perhaps reliability, and productions costs?)
 
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cotne22

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Considering the Soviets had the most heavily armored tanks in the world in 1941 (German tanks could barely penetrate the frontal armor of KV-1 and KV-2 at close range) it would be stupid to nerf their armor, reliability on the other hand...
 
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Leinad965

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You can easily use conscripts as every nation. Just deploy units early before they are trained and equip them with you old weaponry.
Mortars are inside "infantry equipment". Artillery is now already abstracted as mix heavy/medium/field/mountain artillery.
"Good enough" tanks for soviets is very ahistorical. T-34 was probably best tank in the world in time of introduction. IS2 was modern tank much stronger than Italian/Japan/Romanian/Hungrarian counterparts (countries without your dire spirit) and with I think it outclassed even British and USA tanks too.
 
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Shaka of Carthage

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Soviets had the most heavily armored tanks in the world in 1941 (German tanks could barely penetrate the frontal armor of KV-1 and KV-2

KV-1 and KV-2 were heavy tanks. Contemporary tank guns and anti-tank guns were around 37mm to 50mm. Even with modifiers to represent "rough and crude", they still can't be pierced.

You can easily use conscripts as every nation. Just deploy units early before they are trained and equip them with you old weaponry.

Those are not Conscripts, those are 2nd rate Infantry.

Mortars are inside "infantry equipment".

Certain sizes, yes. The lack of a full compliment, such as would a Infantry Bn get, is why the Conscripts have nerfs.

Artillery is now already abstracted as mix heavy/medium/field/mountain artillery.

You're limping support artillery with artillery units to "justify" your point. Heavy Artillery (150/155mm) doesn't exist in the game, otherwise the Artillery unit should have 48 pieces. The support artillery can be abstracted as your mountain guns, pack howitzers.

The '34 Artillery is your 75mm/76mm pieces. The '39 Artillery is where the 105mm piece was introduced (though it would be more accurate to place it in '36). Here is where the big abstraction occurs, cause the improved Soviet 76mm is here, along with the British QF 25pdr. Lastly, '42 Artillery is where the US 155mm and British 5.5 inch were introduced, along with the best Soviet field piece of the war, another improved 76mm gun (M.1942(Zis-3)).

"Good enough" tanks for soviets is very ahistorical. T-34 was probably best tank in the world in time of introduction.

Being the best in the world, doesn't imply it was the best made. And it had obvious weaknesses that could be exploited.
 
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Fulmen

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I'd propose a Conscript unit. They are similar too, but are not Militia. They have less manpower, but more of it is upfront in infantry squads. They lack heavy weapons (heavy mortars, infantry guns and heavy machine guns). ORG is less than a Inf Bn (60 vs 40), Training time is a fraction (90 vs 22 days). Soft attack (-22%) and AP attacks (-18%) take big hits, while Defense, Breakthrough and Hard attack are reduced less (-8%).

It sounds like you do not know what a conscript is, but imagine it as some kind of poorly trained and equipped infantryman (probably an image influenced by video games like the Red Alert series, I am guessing). A conscript is anyone who has been drafted to serve (with particular emphasis on those who have not yet completed their service as per peacetime conscription). The following is an excerpt from a post of mine on conscription and mobilization:

Judging by some of the replies it seems to me that real-world mobilisation needs to be explained:

During peacetime in countries with conscription, the military consists of a standing force that is much smaller than the force of a mobilised country. Among other things, such as forming the skeleton crew of certain wartime formations, that existing standing force trains conscripts. When these conscripts finish their training, they re-enter the civilian workforce (barring any who pursued and got a military career), with refreshner training every now and then (the more complicated the wartime job, the more frequent the refreshners). These men are trained now, they're not green like a fresh recruit.

In case of national emergency, this pool of trained men can be quickly deployed from within days to a few weeks, the speed of mobilisation depending on a myriad of factors. The in-game equivalent of this would be trained (again, not green) divisions popping up everywhere in the mobilising country, or if you wanted more detail, smaller formations popping up and then automatically assembling into divisions at certain locations.

There were rifle divisions that were worse-off in equipment and training than others, mostly out of circumstance (heavy losses), but to my understanding the unit "type" you suggest did not exist. Rather the criteria you provided is met by rifle divisions low on equipment, experience and likely manpower as well.
 
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Shaka of Carthage

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It sounds like you do not know what a conscript is, but imagine it as some kind of poorly trained and equipped infantryman

I know exactly what a Conscript is in real life. If it suits you to use a different term, use one.

And yes, we are talking about poorly trained and equipped infantryman. Per the Soviet TO&E (or if you like, Shtat) of July '41 and Dec '41.

Rather the criteria you provided is met by rifle divisions low on equipment, experience and likely manpower as well.

We'll just have to disagree that a Rifle division low on equipment, experience and manpower truly reflects what the Soviets raised in late '41 and '42.
 
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Fulmen

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We'll just have to disagree that a Rifle division low on equipment, experience and manpower truly reflects what the Soviets raised in late '41 and '42.

I'm not sold on the need to introduce another type of infantry to the game, especially since we don't have mortars, heavy machine guns or different types of artillery represented as individual equipment types. A case could be made for militia as a unit type (used in China, Abyssinia, Spain, etc.), but that's another matter. The end-result of introducing your proposed unit type would likely be that either most people would not use them, or they'd be overpowered and become the new meta, which is exactly what happened with special forces in HoI4 prior to the introduction of the special forces cap (something that can still be artificially inflated by spamming regular battalions without equipment).
 
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elektrizikekswerk

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Maybe some type of infantry could be introduced that is cheaper than the normal ones (i.e. need less equipment and training time) but does not benefit from the "Support Weapons" techs?
These could then also used in China. Or any other country with low IC and/or resources.

Or you make it the other way around that the weapons represented by these techs actually have to be built...

1604752412434.png

1604752488027.png
 
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Anaraxes

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You can easily use conscripts as every nation. Just deploy units early before they are trained and equip them with you old weaponry.
That was my first thought.

One gap to be fixed in this approach is a way to make sure the militia don't get the support weaponry. Mechanically, this means not getting the bonuses you get from researching that second line of techs under infantry equipment, and should also make the unit a little cheaper to build. In game terms, the easy thing would be just not requiring quite as much infantry equipment (since that represents all the gear in one big bundle).

To make that work with the existing infantry battalion you'd want some sort of checkbox to say "this is a light unit; give me the stats penalties and lower cost". But it'd probably be easier to mod another kind of infantry battalion. Make sure that unit type isn't on the list of units affected by the support weapon techs (at least, I think that's possible without needing new code), and give it the lower equipment costs.

The UI could also use a new feature to limit training time (as has come up before on the forum). It's a bit burdensome to have to remember that you've got some militia training and remember to jump back in time to keep them from over-training into regulars. The "recruit" dialog could have a box to set the max training time, defaulting to 90 days. Units get kicked out of the training queue when train_time >= max_train_time, instead of >= 90. For convenience, you might even want division templates to have a default max train time, so you don't have to remember to set it whenever you recruit conscripts. If you like, you could fully train militia battalions, in which case you wind up with regulars without heavy weapons -- perhaps call them "light infantry".

Changing conscripts to regular infantry would then be a template change. The extra weapons get issued because the regular template costs more equipment than the conscripts. And the unit takes an experience hit (as with existing units changing equipment type), representing the extra training needed on all the new weaponry.
 
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Considering the Soviets had the most heavily armored tanks in the world in 1941 (German tanks could barely penetrate the frontal armor of KV-1 and KV-2 at close range) it would be stupid to nerf their armor, reliability on the other hand...

Yes, soviet tanks werd actually well armored. They had their flaws, but these flaws were about much different things than armor: I would say fire control and battlefield awareness. Reliability on Soviet tanks is more a myth rather than a fact. Especially in beginning of WW2 Soviets massively suffered on the crack down of their tanks.

But anyway I don't like applying malusses to the tanks of any nation. This would lead us to the crazy situation where Nepal (as an example) could build better tanks than the majors.

It should be the other way around. The Majors should receive boni from their design companies to reflect the differences in their designs.

The better fire control of the other major's tanks could be represented by increased hard and soft attack values, e.g. +20%

The Soviets could receive boni for armor, production cost and speed on their heavy tanks.

US for example could get a good reliability boost.

etc etc
 
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Eh up me duck

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Having a militia style unit doesn't really make sense within the confines of HOI 4's logistics/combat system.

IRL by winter 1941 the German Army was so exhausted, bogged down and lacking in supplies that they could be stopped simply by unskilled/unprepared infantry because their attacking ability was so poor.

However HOI 4 does not model this. The German juggernaut is not slowed down by supplies or weather, it will simply steamroll over poor Soviet infantry.
 
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Shaka of Carthage

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IRL by winter 1941 the German Army was so exhausted, bogged down and lacking in supplies that they could be stopped simply by unskilled/unprepared infantry because their attacking ability was so poor.

However HOI 4 does not model this. The German juggernaut is not slowed down by supplies or weather, it will simply steamroll over poor Soviet infantry.

And how do we know that that isn't part of the new mechanics they will offer?

And Hoi4 does model the lack of supply, but in just a way that most of us don't see it and realize it is being corrected. But that is a different discussion.
 

ThaHoward

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Maybe some type of infantry could be introduced that is cheaper than the normal ones (i.e. need less equipment and training time) but does not benefit from the "Support Weapons" techs?
These could then also used in China. Or any other country with low IC and/or resources.

Or you make it the other way around that the weapons represented by these techs actually have to be built...

View attachment 650537
View attachment 650539

Or that they increase production cost of infantry or support equipment.
 

elektrizikekswerk

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Or that they increase production cost of infantry or support equipment.
I'm not sure how that would solve the problem.

Problem: You need some infantry type that is cheaper and weaker than the normal infantry
Idea 1: They don't benefit from the "Support Weapon" tech but need less infantry equipment and less training time.
Idea 2: Make "Support weapons" a producable item. To benefit from the tech bonus an infantry division needs this new equipment type in sufficient numbers.
Idea 3 - your Idea: Make Infantry equipment (and support equipment. Why support equipment?) more expensive. Because of... reasons... that creates cheaper and less trained units. o_O
 
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