In anticipation of the next DLC being a rework of the Soviet Union, I'd like to ask what people feel about the Soviet Union getting units that reflect their style of warfare. WWII was the birthplace of the Soviet style of warfare after all.
The pre-war Soviet units are close enough to the Western style units that they can be abstracted together. But the destruction of the Soviet Army during Barbarossa forced the Soviet Union to come up with a different style of combat units that differed from the West.
Infantry
I'd propose a Conscript unit. They are similar too, but are not Militia. They have less manpower, but more of it is upfront in infantry squads. They lack heavy weapons (heavy mortars, infantry guns and heavy machine guns). ORG is less than a Inf Bn (60 vs 40), Training time is a fraction (90 vs 22 days). Soft attack (-22%) and AP attacks (-18%) take big hits, while Defense, Breakthrough and Hard attack are reduced less (-8%).
Artillery
I'd propose a Artillery Regiment unit. Has 24 arty pieces (vs 36). Less manpower, less training time (35 vs 90). The key thing about this unit though, is that it was intended to be used in the direct fire anti-tank role. In general terms, all Soviet artillery was not capable of performing well in a fluid, offensive manner. Lack of an efficient communications net. Since these were 76mm guns, you can accomplish this using existing equipment with nerfs, or just make a new equipment group.
I'd propose a Mortar Bn. These contained the mortars usually found in Western style battalion and regimental units. And the very useful 120mm mortar the West generally hadn't adopted yet. 24x 50mm; 24x 81mm; 8x 120mm. Intent was to provide some of the firepower back that the Conscript units lost. Training time and ORG should be like the Conscript. Personnaly, I think they should be based on Artillery Equipment, with appropriate nerfs.
Armor
"Good Enough" spirit (vs Western "The Best Possible")
The Soviet industrial base limitations meant their weapons were not as well made as Western ones. They were rough and crude, but were cheap and reliable. I'm only referencing the effect on armor and trucks here.
medium_armor = {
armor_value = -0.33
}
heavy_armor = {
armor_value = -0.33
}
motorized = {
maximum_speed = -0.28
}
Dire Straights
The Conscript and Mortar units should only become available in an emergency. Say a certain percentage towards capitulation or the loss of so many home provinces.
So the question is, should we consider such unique units or leave the generic units as is?
The pre-war Soviet units are close enough to the Western style units that they can be abstracted together. But the destruction of the Soviet Army during Barbarossa forced the Soviet Union to come up with a different style of combat units that differed from the West.
Infantry
I'd propose a Conscript unit. They are similar too, but are not Militia. They have less manpower, but more of it is upfront in infantry squads. They lack heavy weapons (heavy mortars, infantry guns and heavy machine guns). ORG is less than a Inf Bn (60 vs 40), Training time is a fraction (90 vs 22 days). Soft attack (-22%) and AP attacks (-18%) take big hits, while Defense, Breakthrough and Hard attack are reduced less (-8%).
Artillery
I'd propose a Artillery Regiment unit. Has 24 arty pieces (vs 36). Less manpower, less training time (35 vs 90). The key thing about this unit though, is that it was intended to be used in the direct fire anti-tank role. In general terms, all Soviet artillery was not capable of performing well in a fluid, offensive manner. Lack of an efficient communications net. Since these were 76mm guns, you can accomplish this using existing equipment with nerfs, or just make a new equipment group.
I'd propose a Mortar Bn. These contained the mortars usually found in Western style battalion and regimental units. And the very useful 120mm mortar the West generally hadn't adopted yet. 24x 50mm; 24x 81mm; 8x 120mm. Intent was to provide some of the firepower back that the Conscript units lost. Training time and ORG should be like the Conscript. Personnaly, I think they should be based on Artillery Equipment, with appropriate nerfs.
Armor
"Good Enough" spirit (vs Western "The Best Possible")
The Soviet industrial base limitations meant their weapons were not as well made as Western ones. They were rough and crude, but were cheap and reliable. I'm only referencing the effect on armor and trucks here.
medium_armor = {
armor_value = -0.33
}
heavy_armor = {
armor_value = -0.33
}
motorized = {
maximum_speed = -0.28
}
Dire Straights
The Conscript and Mortar units should only become available in an emergency. Say a certain percentage towards capitulation or the loss of so many home provinces.
So the question is, should we consider such unique units or leave the generic units as is?
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