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unmerged(100264)

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So I managed to weasel my way out of that tight spot I mentioned using diplomacy. But then once it hit 1914, USA declared war on me while I was fighting a colonial war in Africa. Slipped right in the back door on me and into the capital before I could even rally my standing armies to my own shores.

So, I went and tweaked your ai file for 1914USA... they no longer turn extra hostile in against the CSA in that era and I'm free to reload and liberate some african civs for fun ;)
 
May 22, 2007
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Dallas94Ware said:
So I managed to weasel my way out of that tight spot I mentioned using diplomacy. But then once it hit 1914, USA declared war on me while I was fighting a colonial war in Africa. Slipped right in the back door on me and into the capital before I could even rally my standing armies to my own shores.

So, I went and tweaked your ai file for 1914USA... they no longer turn extra hostile in against the CSA in that era and I'm free to reload and liberate some african civs for fun ;)

An aggressive, expansionist CSA (that may or may not be conquering more slave territory) with little military power in its mainland gets attacked by the USA? Sounds like the game is working perfectly.

E: Good lord, a State Capitalist government? What the hell was the War fought over then? I hope you're not still calling yourself a "confederacy". :p
 

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JohnnyReb said:
An aggressive, expansionist CSA (that may or may not be conquering more slave territory) with little military power in its mainland gets attacked by the USA? Sounds like the game is working perfectly.

That's certainly what I (and PI) intend.

And thanks for the post!
 

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Dallas94Ware said:
So I managed to weasel my way out of that tight spot I mentioned using diplomacy. But then once it hit 1914, USA declared war on me while I was fighting a colonial war in Africa. Slipped right in the back door on me and into the capital before I could even rally my standing armies to my own shores.

So, I went and tweaked your ai file for 1914USA... they no longer turn extra hostile in against the CSA in that era and I'm free to reload and liberate some african civs for fun ;)

There's nothing in my AI files that makes the USA "turn extra hostile." Sounds like you reaped what your badboy points sewed, and that's nothing to go neutering the Union AI over.
 

unmerged(100264)

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Y'sure? Cause I freed Cambodia, Texas, Cuba and Tripolli... I thought releasing them would end cancel out my badboy points?

Then when I checked the .ai file for 1914USA, it didn't have CSA under befriend but rather war... I thought you did that on purpose, since the USA seemed rather somewhat friendly up until 1914. I also saw in the CSA.ai file that it had USA under befriend, not war. So I thought it was part of your idea to have America look to kick my butt back after the 50th anniversary of Confederate independance. My bad if I was wrong
 

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Dallas94Ware said:
Then when I checked the .ai file for 1914USA, it didn't have CSA under befriend but rather war... I thought you did that on purpose, since the USA seemed rather somewhat friendly up until 1914. I also saw in the CSA.ai file that it had USA under befriend, not war. So I thought it was part of your idea to have America look to kick my butt back after the 50th anniversary of Confederate independance. My bad if I was wrong

There are two USA AIs that can load in 1914, but even the peaceful one will still declare war if your BB points are too high or relations are too low.
 

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Dallas94Ware said:
Well either way, I love RTS games but I completely stink at them anyway. ;)

But also, i thought liberating countries swallowed up by the Ottomans and French and then freeing them via satelliting would lower my BB points.

As you can see, BB pts. are a lot easier to run up than get rid of: http://www.paradoxian.org/vickywiki/index.php/Other_Concepts#Badboy

And look at it outside the game: do you *really* think the US would let an imperialistic Confederacy build a global empire without taking action?
 

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I've done some thinking about central America, you could have proxy wars between United and Confederate fruit. Just a thought.
 

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jamhaw said:
I've done some thinking about central America, you could have proxy wars between United and Confederate fruit. Just a thought.

How do you see this simulated in game terms?

Thanks for the post!
 

unmerged(100264)

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Hm, this mod is also quite fun for playing as Mexico. I joined the CSA and helped them defend Richmond while they took over quite a bit of the northern states. I didn't keep playing, just felt like having some fun. And it was. :)
 

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Dallas94Ware said:
Hm, this mod is also quite fun for playing as Mexico. I joined the CSA and helped them defend Richmond while they took over quite a bit of the northern states. I didn't keep playing, just felt like having some fun. And it was. :)

Muy bueno y gracias!:)
 

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Well my thought was that you could fund rebels in Nicauragua to overthrow the US backed goverment. I think that you could have the yanks attempting to curtail your influence in Central America for example. Though it would depend on whether or not the USA decides to bother about Central America. You could have an event wherby the country in question wants to say sure I can be bribed by Confederates or yankees or even just try and stay neurtral and kick the foireners out. Know that I think about it it may be more work than it's worth.

p.s. I just remembered an idea I had unlike hearts of iron 2 you can send expedionary forces to anyone. And you can use that along with the bribe money to keep your choice of president in power. Still I'm not sure how you could get the A.I. to handle that.
 

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jamhaw said:
Well my thought was that you could fund rebels in Nicauragua to overthrow the US backed goverment. I think that you could have the yanks attempting to curtail your influence in Central America for example. Though it would depend on whether or not the USA decides to bother about Central America. You could have an event wherby the country in question wants to say sure I can be bribed by Confederates or yankees or even just try and stay neurtral and kick the foireners out. Know that I think about it it may be more work than it's worth.

p.s. I just remembered an idea I had unlike hearts of iron 2 you can send expedionary forces to anyone. And you can use that along with the bribe money to keep your choice of president in power. Still I'm not sure how you could get the A.I. to handle that.

SR already has Nicaraguan Intervention events in it.
 

unmerged(72836)

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Alright, so I'm pretty sure this has probably already been covered, but wanted to rehash it..

by the way, creator of SR: YOU ARE MY HERO. Seriously, I never thought killing damnyankees could get old until I played the vanilla Civil War of this game, but since you modded it it ROCKS.

Except for one little thing that bugs me...

States coming home: While I LOVE that states, after having been whipped by the Confederates, decide to exercise their newly-granted States' Rights by declaring their support for the Confederacy and becoming a Confederate state, it bugs me how this pans out in practice on the game.

For example, in my game, I've managed to take all the territory of Maryland, Delaware, New Jersey, and Philadeplhia, have pushed the Unionists out of Western Virginia and have armies there guarding it, an have held onto Bowling Green and Louisville, while having lost all the territory west of the Mississippi but I have a very resolute Gen. Beauregard holding onto Vicksburg and stopping any Union attempt to reach the Eastern Bank. Lee and a 7 stack, along with Johnson and a 4 stack and Jackson and a 5 stack are camped out in Philly, the northernmost part of NJ, and western Maryland, respectively. In other words, the Union can't crack me, but at the same time I haven't got anything big enough to take New York (a 12 stack sits there), and they have forces of 3 and 4 stacks everywhere north of Kentucky and East to NY preventing me from launching a combined assault of Lee and the other 2 on NY without subsequently losing EVERYTHING (already tried).

I have a warscore of like 25, and it's 1864. So I figure, hey, my objective was to keep the West Virginia coal country, I'll sit it out and with this warscore surely Lincoln will lose and I'll get peace (note: the 1865 election is the only way so far in which I've managed to actually win the War Between the States).

Right? Wrong.

I suddenly have the seemingly greatest thing happen to me-Delaware, followed closely by Maryland, repent their transgressions and join my cause! Yay!

But...since they're not Confederate states, 2 things happen. My warscore drops b/c they aren't occuppied union states, AND my warscore PLUMMETS because the U.S. capital moves-not even to Philly-it moves to impenetrable NEW YORK. So even THOUGH I've beaten the Yanks so badly in the North that the border states are flocking to my cause, even though I now call Washington just another city in the Confederacy-the game's war score system utterly ignores this and says to itself "well you only control the Union territories of Bowling Green, Louisville, New Jersey and Philly, while the Union controls all the West, so why should we acknowledge that you conquered Maryland and Delaware, much less the Union capital, at all?"

So suddenly my warscore tanks to about +10, Lincoln wins the election, I'm at the max size I can be without being invaded and the Union's steadily building more and more armies and eventually pushes me back out of WV and quickly defeats me.

Before event fires-it was apparent I'd won major victories, the North was about ready to say uncle, and was falling apart so badly that extra states were leaving the Union.

After event fires?-Oh boy, you haven't even scratched us! We'll just re-elect the loser of Maryland, the CAPITAL, and Delaware and he'll throw together new armies to crush you relentlessly.

How does that jive with the reality of public opinion?

So, to sum up this long post-what/why does this happen the way it does, is there anything I can do I suppose to KEEP Delaware and Maryland from joining if I conquer them, so that even though they want to be states I can still have a prayer of winning the war, and has anybody even managed to take them and win?

I've essentially given up on that game. I've kept the save file, but now I'm gonna do a new one where I focus solely on the NE to try to keep the Union's armies from mobilizing so big. If I can put just a touch of pressure on Kentucky to make some of them move West, I hope to be able to carve a line through to New York and with alot of luck perhaps even take the majority of New England before they know what hit them, THEN I'll try to see if I can conquer Delaware and all of Maryland...that's the only way I know how to try to come out in better shape than the basic, though it's going to be very shoe-string on whether I can manage to pull any of that off before Sherman marches to the sea. It's the best shot I can think of rather than giving up for-ever the idea of claiming any of the border states (or Western Virginia) as my own.

If anybody knows a good way to beat this chain of events, please let me know! Thanks, and seriously thanks for the mod-I just wish that there was a historical precedent for "Oh Germany took France, but since it set up a pro-German government there, the world doesn't care a lick that France got taken"
 

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fr8train316 said:
When does that fire? I've never seen it...just a bunch of stuff w/ Mexico and Cuba/Puerto Rico....

I adapted the Bonilla Crisis events from the VIP mod, scripting them for the CSA. They can fire between 1907 and 1919.
 

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fr8train316 said:
If anybody knows a good way to beat this chain of events, please let me know! Thanks, and seriously thanks for the mod-I just wish that there was a historical precedent for "Oh Germany took France, but since it set up a pro-German government there, the world doesn't care a lick that France got taken"

Thank you very much for the kind words about SR!

First off, I wanted to congratulate you on lasting until 1865! I can't recall too many people surviving that long (even with SR).

My own opinion of Maryland and Delaware joining the CSA is that it's not so much people "flocking" to the Southern Cause as it is a gray-clad army installing a secessionist government of dubious legality, similar to what happened IRL in Kentucky. It isn't due to popular acclaim; rather it's an energized secessionist minority imposing its will by force of arms on a disspirited Unionist majority. In truth, it's no more a sign of impending Confederate victory than Bragg's army camping in the Bluegrass State before Perryville.

I am sorry to hear about your DC warscore problem, but all that's hardcoded. Apologies, but I can't help you there. In any case, the 1864 election event is not keyed upon warscore, but on the amount of territory controlled.

The suddenly falling warscore isn't to blame for Abe's victory. My guess is losing the entire western Confederacy is. The formerly Union MD and DE moving from the "occupied Union land" side of the equation to the "CSA land" side also probably works against you.

While it's true that Abe has lost two states out of three-odd dozen, he is still by that time head of a huge and ever-growing army--one big enough to eject the CSA from those lost states and western Virginia to boot. And that's not even repeating the fact the Union occupies the entire western CSA. It may not be pretty, but the Yankees are on balance winning and probably pissed off to boot.

The brutal reality is the Union should win the War. Only a sudden shock victory (like taking DC early in game while the North is weak) or conducting a brutal defense that makes the Yanks quit out of frustration can plausibly change that. It sounds as if you had the worst of all worlds: you won a shocking victory after a long brutal war hardened the North past the point of scaring, and at a time when lost lands made a redoubt strategy unworkable.

I'm sorry if you don't see it that way, but at the very least I hope you are now aware there are other possible (and I hope, plausible) versions of events.

As far as keeping MD and DE out of the Confederacy, simply don't occupy all their provinces. They only Go South when totally controlled by gray armies.

You don't actually have to occupy those states to take them, either. If you win early in the War, you can get them as part of the peace settlement.
As an aside, there are some links on the first page to some strategy guides on how to win quickly if you haven't already seen them.

I hope this helps, and thank you for supporting SR!
 
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