Rocketman said:Some thoughts about the Independence War.
As we probably all know, Vicky's war simulation leaves a lot to be desired for ACW fighting (battles like Fredricksburg or Chancellorsville are unwinnable for the South in Vicky), which winds up creating odd winning strategies like the one that tricks the US AI into marching all its armies out west, then blitzing into DC and Philly.
While this is somewhat realistic, I guess (if Lincoln and his generals had been that dunderheaded, the North prob'ly would've given up that quick), it doesn't feel realistic. It feels like exploiting a game mechanic, especially since it can be repeated so easily as to make the Independence War completely dull.
I suggest the Rebel Army be given a bonus to defensive warfare for the duration of the ACW. This wouldn't affect the blitzkrieg for those who want to use it, but it will make a more realistic war possible if Marse Robert can actually defend Northern Virginia with 60,000 versus 120,000 led by Anonymous General.
It'd also make the alternate routes of "1864 election" and "foreign intervention" much more feasible.
Based on my lifelong study of The War, I am of the mind that the South either had to win quickly, or not at all. In game or out, a CSA that hasn't wrapped things up by November 1864 is doomed. The North's will to fight must be broken, and soon, and nothing I can think of short of capturing (or at least threatening) its capital could do the trick. Therefore, I'm of the opinion that SR's forcing Dixie to go for the early knockout in the East is historical, not odd, and WAD.
I've seen the South fight and win battles like Fredericksburg, with and without SR. Give them a not-hopeless troop ratio fighting on favorable ground plus a huge edge in leadership and some artillery, and they'll win that. The CSA just can't keep winning those battles forever, or the Union's edges in pretty much everything are brought to bear and they lose.
I don't understand your use of Chancellorsville as an example of fighting a "defensive war." Jackson's critical Flank March was clearly the South on the offensive. Had Lee tried to fight a defensive battle that day, Hooker would've ground the ANV to powder.
I do agree the Union AI seems foolish to pull troops from DC and send them to thwart a Confederate invasion of the midwest, at least on the surface. Closer consideration reveals what a panic that would've caused in the North, not to mention the political pressure for Lincoln to do something about it. So the AI's moves seem stupid, but to me, they're a good simulation of the panic moves the North could've (and perhaps would've) made had a Southern army been threatening Chicago, particuarly early in The War when Lincoln didn't have enough good generalship around him to talk him out of such.
(As a side note, I've played more than a few games where the Union AI doesn't take the western bait. Very short games there were, indeed.)
I guess what it boils down to for me is that in real history, the South fought a defensive war and lost. If a player does the same in SR, history SHOULD repeat itself, or else SR's an alternate history mod.
The two best chances the South had to win The War were Lee's two invasions of the North--offensive moves both. Lee made those gambles because he knew those were the CSA's best (and only) chances to win. Who am I to argue with Robert E. Lee's assessment of things?
I totally understand and sympathize with your longing for a major, epic ACW, but the brutal fact is the two sides are just too mismatched for a long war to end in anything but defeat for the South. Adding artificial bonuses to Dixie is ahistorical, and that I have no interest in doing in SR.
As for foreign intervention, that (aside from the Trent Affair, where the event is scripted accordingly) was always keyed on the South's ability to demonstrate its ability to defeat the North on its own ground...something like capturing DC and Philly, for instance.
My own assumption is foreign recognition is already factored into the "A House Divided?" event. The North doesn't hang it up just because the South holds two cities whilst on the end of very, very long supply lines; cities the Union will doubtlessly recapture when its numbers are brought to bear. What makes them tap out is the accompanying threat of European intervention from a now suitably impressed Britain and France. (Hmmmm, maybe I should rewrite the event description to make this explicit.)
Please rest assured I greatly appreciate your suggestions, but I just don't feel they work for SR. I hope the mod's ever-expanding list of postwar goodies compensate for a (necessary, IMO) shortening of the War to Curb Yankee Arrogance.