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CSABadass

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Rocketman said:
I think there's a typo in the party files. The Democrats in 1861 are Anarcho-Liberal.

That's really odd. I haven't modded any of the party files, and it's not that way in vanilla V:R.

Not sure what would cause that...
 

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I've noticed a naming error- if the CSA wins the civil war and demands all the border states, and the USA accept, the event granting the states for the CSA is called "The Union Refuses Our Demands", or something along those lines.

Great mod so far, nice work.
 

CSABadass

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jawohljt said:
I've noticed a naming error- if the CSA wins the civil war and demands all the border states, and the USA accept, the event granting the states for the CSA is called "The Union Refuses Our Demands", or something along those lines.

Great mod so far, nice work.

Woops! Going to have to make my editor "ride the rail" for that one. Thanks for pointing that out to me.

Glad to hear you're enjoying the mod--thanks for the post!
 

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CSABadass said:
Woops! Going to have to make my editor "ride the rail" for that one. Thanks for pointing that out to me.

Glad to hear you're enjoying the mod--thanks for the post!

Also, when this happened West Virginia remained part of the Union :)
 
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CSABadass said:
Sheesh, was I *drunk*?

OK, that's on the list, too. Thanks!

"Massive amounts of Jim Beam were involved in the making of this mod" :D
 

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Evans said:
Also, when this happened West Virginia remained part of the Union :)

I just went back through all the Union surrender events (thrice), and I can't find a one where the US doesn't hand over WV to the South (if it does in fact quit the War, of course). Are you quite sure you asked for the border states, and the Yankees agreed?

If you still have that game saved and can send it to me, I might be able to tell you more, but right now I can't find a reason for that to have happened, other than *maybe* a corrupted download.
 

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Evans said:
Pretty sure, I'll try beating them and replicating the situation :)

Thank you! I'd very much appreciate that (even if the Yankees don't).
 
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Thoughts on an event chain for a Southern Civil War.

The Leadup
-Texas declares independence. (Dunno exact causes, maybe economic crash, loss of major war?) CS loses cores on Texas because of its right to secede.
-Arizona, now cut off from the CS, joins Texas. (Mexican territories do the same for same reason)
-Texas sends 'requests' to Arkansas and Louisiana to unite with Tex.
--This event has four choices, all with same name "Send our request"
---Each choice triggers a different response, but each have 25% chance of being picked.
----Option A triggers Ark and Louis refusing
----Option B triggers Ark accepting, Louis refusing
----Option C triggers Ark refusing, Louis accepting
----Option D triggers Ark and Louis accepting
-----The State(s) that accept are annexed to Texas, CS loses cores on it/them. Troops in them go to Texas (National Guard).
-----The State(s) that refuse request help from the Confederate gov't
------If both Ark and Louis accept, it's Mississippi and Tennessee that ask for CS gov't help.
------CS accepts to defend the states that requested aid, Texas can declare war

The War
-Oklahoma declares neutrality (becomes Sequoah/peace with Tex) because of its position
-Texas, knowing it's outnumbered even if it has Ark and Louis, asks the Yankees for assistance
--The Union can either send supplies/volunteers or declare war on the CS
---If the Union goes to war, it aims to take West Virginia and get revenge for the Secession by humiliating the Dixies. And maybe burning stuff down.
---If Union chooses to sent supplies only, Texas gets some stockpiles and free divisions.

The Peace
-CS Victory (democracy)
--CS can not demand states return to the CS 'cause of right to secede. Its only territorial gain will be New Orleans (in "reality", a demilitarized like the Rhineland, but can't do that, nor have a separate tag for an independant New Orleans)
--Cores remain lost on states that joined Texas. This was a defensive war. Sequoyah rejoins Dixie if Arkansas held, otherwise is Dixie satellite.
---In overwhelming CS victory, Texas could become a satellite.

-CS Victory (monarchy/dictatorship)
--Force the seceders back into the CS, Southern version of Reconstruction eliminates Texan (and Mex?) culture, replaces it with Dixie.
---This could also be used if Dixie goes mon/dictator later in the game.

-Texan Victory
--Texas forces a border on the Mississippi, no matter the responses from Ark and Louis. CS keeps its cores on the states that didn't willingly join Texas, however.
--Sequoyah becomes Texan satellite.
--Texas gains Dixie and Mexican as state cultures? Maybe it should get them at the start so it can build troops.

-Texan/US Victory
--Texas forces a border on the Mississippi.
--US takes West Virginia, maybe border areas like Manassas, Lynchburg, etc. Might take Kentucky back.
--CS keeps its cores on nonwilling states
--Revanchistic CSA, might go Pres. Dictatorship, Fascist if late enough.
--Tex/US occupation of Memphis/Vicksburg (representing demilitarized zone)?
--CS capital moves to Atlanta?
---Overwhelming Tex/US victory causes CS collapse?

Maybe use a free tag for a "Trans-Mississippi" satellite state to represent the demilitarized zone ?
 
Last edited:

CSABadass

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This sounds more like its own mod than an add-on to mine, and I mean that as a compliment. I'm much more intrigued with the notion of playing the above (which sounds really cool and fun) than I am trying to justify how it happens historically (which sounds like a lot of work).

There is one gameplay problem: the fact the US can crush a united CS at will, which makes me utterly dread the latter's chances in a divided state. The choice of whether or not to fudge the US' involvement or do much modding work simply to see the CSA inevitably destroyed is not a desirable one.

Thanks for the suggestions, but it sounds like a stretch for SR, but a very cool mod on its own.
 
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CSABadass said:
This sounds more like its own mod than an add-on to mine, and I mean that as a compliment. I'm much more intrigued with the notion of playing the above (which sounds really cool and fun) than I am trying to justify how it happens historically (which sounds like a lot of work).

True. I was aiming for something to give a bit of excitement to the home turf, actually. After you win the Indepence War, there's not much enjoyably difficult wars in the area. The Great War is interesting, true, but it's all the way over in Europe.

there is one gameplay problem: the fact the US can crush a united CS at will, which makes me utterly dread the latter's chances in a divided state. The choice of whether or not to fudge the US' involvement or do much modding work simply to see the CSA inevitably destroyed is not a desirable one.

Yeah, I was pondering that too. Probably have to cut out a Union interferance just for the gameplay.

I'll keep tinkering with it, see if I can get a smoother running one. :)

Thanks for the suggestions, but it sounds like a stretch for SR, but a very cool mod on its own.

Thanks! :cool:
 

CSARebel

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another idea for an event

Panama Canal and Panama: If the CSA gains a Pacific coast territory with a port, then the CSA has an event option to purchase Panama from Colombia. If Colombia refuses then an option for war will occur. Hostilities can end with the creation of a puppet state in Panama and prestige increase, if CSA refuses to create a puppet and annex territory, then prestige and relations with other nations will suffer. Whatcha think CSABadass? BTW, I like the Spanish Confederate War events. A toast to the Confederate Lake (body of water formerly know as the Carribean Sea :) )
 

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Rocketman said:
True. I was aiming for something to give a bit of excitement to the home turf, actually. After you win the Indepence War, there's not much enjoyably difficult wars in the area.

Well, there *is* the Spanish-Confederate War, plus the nigh-inevitable "Let's beat the crap out of Mexico and take Sonora" War CSA players seem to start sooner or later.

Rocketman said:
I'll keep tinkering with it, see if I can get a smoother running one. :)

Thanks! :cool:

You're most welcome--Godspeed on your tinkering!
 

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CSARebel said:
Panama Canal and Panama: If the CSA gains a Pacific coast territory with a port, then the CSA has an event option to purchase Panama from Colombia. If Colombia refuses then an option for war will occur. Hostilities can end with the creation of a puppet state in Panama and prestige increase, if CSA refuses to create a puppet and annex territory, then prestige and relations with other nations will suffer. Whatcha think CSABadass? BTW, I like the Spanish Confederate War events. A toast to the Confederate Lake (body of water formerly know as the Carribean Sea :) )

Hmmm, that's interesting. I'll take a look at that.

Thank you for the kind words, but to be fair the Spanish-Confederate War events are mostly the V.I.P. crew's work. I just tweaked them a bit and updated them for V:R.
 

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CSABadass said:
Well, there *is* the Spanish-Confederate War, plus the nigh-inevitable "Let's beat the crap out of Mexico and take Sonora" War CSA players seem to start sooner or later.

What else is a bored confederate supposed to do? :rofl:
 
Aug 25, 2003
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CSABadass said:
Well, there *is* the Spanish-Confederate War, plus the nigh-inevitable "Let's beat the crap out of Mexico and take Sonora" War CSA players seem to start sooner or later.

Sandblasting a soup cracker. ;)
 
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Some thoughts about the Independence War.

As we probably all know, Vicky's war simulation leaves a lot to be desired for ACW fighting (battles like Fredricksburg or Chancellorsville are unwinnable for the South in Vicky), which winds up creating odd winning strategies like the one that tricks the US AI into marching all its armies out west, then blitzing into DC and Philly.

While this is somewhat realistic, I guess (if Lincoln and his generals had been that dunderheaded, the North prob'ly would've given up that quick), it doesn't feel realistic. It feels like exploiting a game mechanic, especially since it can be repeated so easily as to make the Independence War completely dull.

I suggest the Rebel Army be given a bonus to defensive warfare for the duration of the ACW. This wouldn't affect the blitzkrieg for those who want to use it, but it will make a more realistic war possible if Marse Robert can actually defend Northern Virginia with 60,000 versus 120,000 led by Anonymous General.

It'd also make the alternate routes of "1864 election" and "foreign intervention" much more feasible.

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On an unrelated note, the CSA might need its plurality raised. The revolt risk jumps by quite a bit when the elections finish. Of course, then you get the conversative idealogy events that lower plurality.... Hm.
 
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