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Nikolai II

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Not really. Agrarian economy, subsistence levels etc...

Production income is what comes from cities (And trade income from CoTs is fed by cities as well) which is why they are growing throughout the game, from being maybe 10% of your total income in the 15th century, up to 75-90% by the end of the game, but this is also why they are affected by city size (with multipliers) while base tax is always the same regardless of your tech or the city size and is only affected slightly by your stability.

The taxes in the game are not really taxes either - they are surplus taxes that you can use, hence the high value of colonies producing just some sugar when compared to the entire Flemish clothmaking industry.
 

MattyG

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Nikolai II said:
Not really. Agrarian economy, subsistence levels etc...

Production income is what comes from cities (And trade income from CoTs is fed by cities as well) which is why they are growing throughout the game, from being maybe 10% of your total income in the 15th century, up to 75-90% by the end of the game, but this is also why they are affected by city size (with multipliers) while base tax is always the same regardless of your tech or the city size and is only affected slightly by your stability.

The taxes in the game are not really taxes either - they are surplus taxes that you can use, hence the high value of colonies producing just some sugar when compared to the entire Flemish clothmaking industry.


BUT ...

We cannot affect production values by event commands. Otherwise, I would do that alomost exclusively over province taxes.

The only tool we have at our disposal (except in Gold provinces) is to alter province tax levels. So they end up being an economic catch-all to indicate improvements or destrcution of infrastructure, improvements in farming practices, higher and lower provincial taxes, etc.

A shame, but it won't be changing.
 

Nikolai II

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MattyG said:
BUT ...

We cannot affect production values by event commands. Otherwise, I would do that alomost exclusively over province taxes.

The only tool we have at our disposal (except in Gold provinces) is to alter province tax levels. So they end up being an economic catch-all to indicate improvements or destrcution of infrastructure, improvements in farming practices, higher and lower provincial taxes, etc.

A shame, but it won't be changing.

You can change what the goods province produces, so changing it from chinaware or cloth to fish or grain could simulate a drop in income and urbanization.

And I'm not advocating against raising or lowering province taxes - it s a staple of the game after all. What I am against is reducing one provinces tax value by five, unless that province begins the game severely bloated to compensate, or the event in question is supposed to suggest an year-long display of province-wide genocide as opposed to the burning and destroying of the major city. (Not that killing 7k pop will, unless the city is very populous, also reduce production incomes as well as trade, manpower gain and maybe some more things that I can't recall)
 

Jayavarman

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Mekong Delta should belong to the Khmer Empire. It was not lost to the Vietnamese until the 18th century, and still holds a sizable amount of Khmers today.
The Vietnamese should be wiped out from the game. If this is an alternate history scenario, the Vietnamese would have failed to revolt against the Chinese, and the Chinese would have successfully assimilated them as they tried to do historically.
 

unmerged(21937)

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But if China is less successful than historically and not unified, they wouldn't probably have tried to assimilate the Vietnamese in the first place.
 

Jayavarman

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Yeah, that is the thing. I am just making imagined assumptions. I have no idea what this mod means or interprets for each region and state. Is there a central place where I can cull information on the alternate histories of each country for the mod?
 

yourworstnightm

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Phillip V said:
Yeah, that is the thing. I am just making imagined assumptions. I have no idea what this mod means or interprets for each region and state. Is there a central place where I can cull information on the alternate histories of each country for the mod?

You have to check each country's thread, I'm afraid. For some european nations you might check the pre 1419 storyline thread.
 
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Incompetent said:
So are you including the Cham?

I suppose I am. They should be a very small minor though, and prolly fall very early, either to the Khmer or to Dai Viet.
Perhaps they should start as vassals of the Khmer though, and when/if Dai Viet attacks, the Khmer can intervene if they want.
 

unmerged(47488)

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tarakan said:
Indonesia / malasia would seem like a proper place for united oceania, hansa like polenisia based traders with strong navy and cultural contact to inca ferrying spices to inca and through them ica could have wheel, horses and be more advanced, maybe even with ortodox culture

I'm less than a newbie - my copy of EUII is still in the mail - so I can't comment on how vanilla portrays SE Asia at the beginning of 1419, but if memory serves most of the Indonesian archipelago - especially the Western half - should be vassals to Majapahit, in central Java.

Central Java would be Balinese in culture, but the western vassals would have already been converted to Islam, and this would presumably precipitate the Decline of the Majapahit Empire. Would be quite a challenge to play as Majapahit..
 

MattyG

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Vald M.S. said:
I'm less than a newbie - my copy of EUII is still in the mail - so I can't comment on how vanilla portrays SE Asia at the beginning of 1419, but if memory serves most of the Indonesian archipelago - especially the Western half - should be vassals to Majapahit, in central Java.

Central Java would be Balinese in culture, but the western vassals would have already been converted to Islam, and this would presumably precipitate the Decline of the Majapahit Empire. Would be quite a challenge to play as Majapahit..

Perhaps, but this is Aberration. The one thing it will not be is as it was in the real historical world. :)