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unmerged(5369)

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Aug 16, 2001
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This is only the 3rd thread that I've posted, yet I see a theme developing in my topics: money and economics.

I keep reading threads and posts and commercial ads about how great this game is and how rich in historical accuracy it is. And, the people who did all the reseach and the programmers who had to actually code this info paid great care to detail and accuracy and did a superb research job bordering on the psychotically obsessive. You got all the names right, all the dates, religions, generals, marriages, alliances...all that: Fantastic job. Pat yourselves on the back. Historical accuracy? You guys are blowing it big time with your boast of historical accuracy. You've only got HALF the historical accuracy down because your economic and financial engine is a joke and is completely grounded in fantasy; there is no semblence whatsoever to reality or 'historical accuracy' when it comes to the way this game deals with money.

A) I'd like to quote an except from a web article entitled: History of the Stock Market (www.carr.lib.md.us/ccps/orms/stkmkt/history.htm)

'...The French stock exchange can be traced as far back as the 12th century...Philip the Fair (1268-1314) created the forerunner of the modern French stockbroker....the institutional beginnings of stock exchanges appeared during the 16th and 17th century (EU time frame!) in other great trading centers throughout the world: Amsterdam, Great Britain, Denmark, Germany....etc, etc. The growth of trade created a need for banks (not represented in the game, except for your 'loan' when you go 'bankrupt': another money/financial game fantasy that i'll discuss further on in this article) and insurance companies. (Has anyone ever considered letting a player playing England receive a 'LLoyd's of London' income bonus for insuring all those ships we're all so fond of sailing, after all, wasn't that what Lloyds was famous for: insuring ships!?) There is no semblece to a historically accurate stock market sim in this game and it is therefore NOT historically accurate as you are all so proud to boast. If you try and tell me that the 'CoT' concept of the game is an attempt at a stock market sim, i'll laugh. Where's the speculation on the commodity market? Where's the shrewd manipulation of the commodities market that allows you to 'corner the market' on commodities? Where's the South Sea Company scandel that gave us the Worlds First stock market crash in England in 1720? Finally, how's a cunning player going to be able to manipulate and ruin the economy of his rival through the stock market rather than go to war and risk military failure over a militarily superior foe? It's not there. Until it is, this game is NOT historically accurate.

B) Money. The biggest fantasy of this 'historically accurate game':
When I play Spain, I look at the top right part of the main screen and I see that my money is represented by 'gold coins'. When I play England, I look at the top right corner of my screen and I see my money is represented by 'gold coins'. When I negotiate a peace treaty with Spain, they give me X amount of gold coins if I promise to stop beating them up and I put these gold coins with my gold gold coins and the exchange rate between spanish coins and english coins is one to one and this number is added to my gold coins. HELLO....reality calling..... Europeans of the 21st century can't even decide on a unified currency, why should I expect the same in a fragmented dis-oriented Europe of the 16th century which is what the 'gold coin' concept implies.....and while I'm on the subject, what is up with this 'gold coin' concept anyway? If I play England, I better be spending those wonderful Pounds or it is NOT historically accurate. If I play France, I better be spending all those wonderful francs or it is NOT historically accurate. How did Europe approach rates of exchange in the 16th century? Where are all the financial movers and shakers of the period represented in this game? Where is Sir Thomas Smythe, the first governor of the powerful East India Company represented in this game? Surely he and others like him had important impacts on the economy of their countries. Has anyone ever thought of adding them to the game to give economic boosts to their respective countries?

C) Game bankruptcy and the 'loan'. Here is another game fantasy that has no ground to historical reality whatsoever. Though my knowledge of European history is vague at best, the only country that I know of that even came close to declaring bankruptcy during the ENTIRE EU time frame was France after the financing of the American Revolution began to catch up to her. Countries didn't go 'bankrupt' in the sense of the term and they didn't take 'loans' in the sense of the term. Most countries, and ESPECIALLY those with solid stock markets, when financing major projects that they couldn't or didn't want to completely finance themselves, turned to issuing bonds. War bonds are an example of this. This is where banks come in. Issuing bonds was a hedge against bankruptcy. It allowed financially powerful nations to privately fund (sometimes through the monster trading companies of the day) the expensive venture, rather than the government. In return, shareholders were promised a certain 'return' on their 'investment'at the conclusion of the venture. So, the 'bankruptcy/loan' needs to assume a different character or the game is NOT historically acurate.

It is because England had such an awesome financial structure that she beat Spain in the global RISK game. If you look closely at most of England's colonial ventures, you will find at the heart, the almighty bottom line as the driving force behind it. England KNEW how to make and use money. While the Spanish plundered and saved souls in the name of Pope and Christ, the English were looking for new angles on how to expand their wealth. And anyway, isn't that what this game is really about anyway, the bottom line? It takes money to run an empire, and the more money you have, the better you are able to run it. I mean what good is general so-and-so with a 6-6-6 rating if his country can't scrape up enough money to put an army behind him?

If you really want to be the game company that will 'change strategy games forever' I suggest you step down from the pedestal that you worship yourself upon and do all gamers a favor by disposing of the insipid 'gold coin' financial engine and replace it with a more historically accurate one. Add a stockmarket sim too. Then you truely will be historically accurate.


....I really DO love the game...it's definately a winner. Also, if you want a beta tester with a critical eye for the economic financial, pm me.......
 

dralizaar

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from what ive seen in part i agree that the game lacks any true financial reckoning..stock exchanges, nakruptcy, even international loans are a joke..but i think this is more because the game chose to focus on the military engine, colony engine and political engine..and keep it simple..there really was just too mcuh data to work with and still keep the game simple enough to avoid the in depth number crunching boring games like civs and such..they chose a fluid fast pace set up...gold being simply a reprsentation of "x value worht of coinage" being whatever coin you use you use..but even then they udnerstood some natiosn coins were worth more and others less... they simply gloss over that and assume that these differences are covered in your relative incomes and taxes..those countries that are making more generally have more backed coinage in value...although the declines of certain nations in the later eras doesnt seem to affect this rate directly it does however affect their tech as inflation causes them to lag behind and have less cash to expand farther in colonies and building upgrade. stocks exchanges themsevles would require a whole new engine be added to the game let alone a insurance one..yes these did have great impacts in the era..but this game leaves out many things that had such impacts,,, the amber road trade, the silk road trade <who actually knew who and the land route it crossed > the inner china and other missing nations all over, trade items and resources like silver, diamonds, rubies, pearls, coffee, tea all of which had signifcant impacts cuasing wars or being used as factors int hem <can you say boston tea party?, rape of indias crown jewels?> the game does its best to cover as much as they could and still keep the game simple and fast flowing being a semi real time game..they do not want to get too bogged down in minutae..too much data makes for an acocutnants game not the general public

i for one think its a great game and i hope they keep finetuning it...add more resources in futre more provs each release, expand the tech tree a little more, add years at end and beginning..many of these are supposed ot be in eu2...wait and see...but i hope they dont stop there...true there is much of import left out...use the wish list to suggest the biggest gaps and hopefully given enough response by players they will act on these
 

unmerged(1700)

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Mar 10, 2001
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I'm sorry to make such a rude post but people who make no research before they critize really piss me off. Well, you really pissed me off.

Now where should I start? No one said EU is an economical simulation, its not. Its a historical game about an age where warfare, colonization and dimplomacy prevailed. You must remmember the following points:

-The science of economics was just being researched in that times and goverments could not ruin their rival's economy because they couldn't even control their economy.

-Thos gold signs mean DUCATS(Gold pieces), back then the international currence was the same as now GOLD, GOLD, and GOLD. Thats why in EU you pay in GOLD, you're paid in GOLD, and if inflation rises you're forced to pay even more GOLD.

-Eeven now goverments don't participate in Stock Exchange, they only regulate it. SO WHY WOULD THERE BE A STOCK EXCHANGE IN EU?

-BTW, just for your info. European countries in EU era were always on the verge of going bankrupt. Maybe the whole nation had plenty of money, nobles and merchants could have large stashes but a nations wealth back then was measured by the deep pockets of its monarch. AND GUESS WHY? BECAUSE NATIONS DIDN"T KNOW HOW TO REGULATE THEIR ECONOMY.

No one ever said EU is 100% correct, its not, but we all do our share of changing that fact by creating scenarios and mods. And you have a nerve to come here and complain whithout putting a little time in research.
 

dralizaar

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also where do you get this "get off your high horse attitude"? they are proud of their workd and they deserve it...they have listned to their players and used that feedback to make the sequel and future ones..they have allowed players to modify their game code to enhance the game <how many game companies do you know would do that? evne offering the info needed to do it?> they have supported the players who came up with mods and listened to those of us with historical grips..they have acted within reason on all they could within the game engine capabilities... i do not understand why you get the feeling they are on a high horse...the only soap box i see is the one you standing on
 

unmerged(1700)

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I completely agree with you, dralizaar. The fact that you can see an add of EU saying its a 100% historical has got nothing to do with Paradox. They only made a game, and different publishers with different add agencies are blowing it out of proportions. So whatever sentiment you have against Paradox better be controlled by you or you will not face a friendly crowd on this forum.
 
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As someone who knows so much about economics, you must be aware that all major international deals are quoted in US dollars. If your currency weakens against the US dollar, this means you have to fork out more money. In the EU time period, all major transactions were conducted in Venetian ducats. (or was it Genoan? Anyway, it was something along those lines.) Well, to save having to simulate a hundred and thirty-seven different currencies, EU bases all financial transactions in ducats. If you divert too much of your money into minting gold, then the amount of ducats you have to pay will go up (inflation.)
 

sunzoner

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The original post is unneccessary. The people at paradox are every hard working. Even if they have ruin the finacial aspect of the world, they shouldn't be subjected to such an post.
The international currency at that time and before WWII is Gold. Read Adam Smith's "The wealth of Nations", and you will know what I'm talking about.
About the stock market thing, I believe that there were not much participation in stock market. Though I remember that in a game about US war of independence, loans/bonds are used quited often.
The economic aspect should be beef up by having:
1. Province of one country serve only the country's COT. All nation have a COT. Just the size is different. When Portugal is poor (before colonization), its COT is small. But with colonies and TP, it would grow larger.
2. Real ingame Tax rate.
 

unmerged(3408)

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Tanglefoot,

Welcome to the forum. I understand your frustration with the economic model but there are a few things to remember.

---National bonds are loans. Your point is merely an issue of semantics .

---Loans were quite common. So common that Italian bankers were loaning to England & France to finance the 100 Years War in the 1300's. Edward III (Yes, the English King) defaulted on loans these loans by the way.

---The English were taking out so many loans during the EU period that in 1628 Parliament forced Charles I to sign the Petition of Right wherein the king promised not to take out any more loans without Parliament's consent.

EU is historical. The economic model is not perfection, but it is reasonably accurate. Loans between nations, banks and nations, and defaults on loans were quite common. EU does a wonderful job modeling this fact.

As a result, we must disagree.
 

State Machine

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However, a few stock market scandels might be good events to somehow include in the game.