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Mingmung

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@Zolf made a thread in the general forums about South-East Asia. The developers also chimed in and asked if we, as community, could make some kind of general thread about this subject. So, here we have it: A compilation thread of some SEA suggestions made by the people here on the suggestion-forums.

Muslim presence in northern Sumatra, by @withche.07:
https://forum.paradoxplaza.com/foru...in-pasai-aceh-ottomans.1020979/#post-24711632

Map-update for Indonesia, by @MarkS00N:
https://forum.paradoxplaza.com/forum/index.php?threads/indonesia-suggestion.1026426/

Map-update for Indochina, by @Tudhaliya:
https://forum.paradoxplaza.com/foru...ons-for-southeast-asia.1112021/#post-24510335

Some information about Indonesia, by @neondt (surprise, surprise):
https://forum.paradoxplaza.com/foru...a-1444-without-new-tags.864230/#post-19497503

More rightful Verenigd Oostindische Compagnie clay.

Anyway, please feel free to discuss the subject here and/or link more threads about this subject so I can put them in the OP.
 
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neondt

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@Zolf made a thread in the general forums about South-East Asia. The developers also chimed in and asked if we, as community, could make some kind of general thread about this subject. So, here we have it: A compilation thread of some SEA suggestions made by the people here on the suggestion-forums.

Cool beans

Now that's a blast from the past. I am fairly likely to listen to my own suggestions ;)

Hope this gains traction, looking forward to what people come up with.
 

NaiveCarto

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dont forget this post:
Hello everyone!

Recently, the devs announced that Burma would be updated, and I am hoping that in the future, the rest of Southeast Asia will be updated aswell. There are already several good suggestions on how to improve Southeast Asia, but none of them detail how the map should be changed in the mainland part of Southeast Asia (there was already an excellent suggestion for Indonesia).
Therefore, I want to make the following proposal for (mainland) Southeast Asia:

View attachment 391583

(Sorry, it's not a pretty map, but I hope it does the job)

I had two main goals when I made this map:
-to increase the province density to a similar level as what Burma will be after the next update
-to increase the historic accuracy of the map

I am no expert historian, and feel free to correct me anywhere you look or to expand my propsals. All feedback is appreciated, as it took me quite a while to make this.
Please see the explanation for the full proposal. Notes:
-If the culture and the religion of a province isn't mentioned then the culture is the primary culture/religion.
-If the capital is not mentioned then the capital is the same as the province name.

Finally, to bring this under the attention of the devs @neondt

Dai Viet (Religion: Mahayana; Primary culture: Vietnamese):

In 1444, Dai Viet was in a good position. It was about to become a major power in the region, and in the next 50 years, it would conquer large parts of Muang Phuan and Champa. The province density in Dai Viet is currently quite low. Also, a lot of names of provinces and cities in-game do not correspond to the historic names for these provinces. Therefore, I suggest these new provinces for Dai Viet. The names for the provinces are based on the names which were in use at the time. The province density is also greatly increased especially in the areas near the Red River, which was the most important region of the country. Also, Song La is transferred from Dai Viet to Muang Phuan, as the area was owned by Muang Phuan in 1444.

-Dong Kinh - the capital of Dai Viet (present-day Hanoi).

-An Bang (Capital: Dong Trieu) – historic name for Quang Ninh. The province represents the mountainous coastal region between the border with China/Ming and the Red River Delta.

-Lang Son (Culture: Lao) – Lang Son is located on the traditional military route of China, and therefore an important and strategic province. The area is distinct from the coastal area (An Bang), and from Cao Bang, which is located further inland.

-Cao Bang (Culture: Lao) – Cao Bang is a highland region in the north of Vietnam. It used to be stronghold of the Mac dynasty in the 16th and 17th centuries.

-Hung Hoa – Hung Hoa was the name for the mountainous northwestern region of Dai Viet.

-Xu Dong (Capital: Hai Duong) – Xu Dong represents the eastern half of the Red River delta. The region was economically important and one of the most important cultural centres of Dai Viet.

-Trien Truong (present day Nam Dinh) – An important historic city, which represents the western half of the Red River Delta.

-Thanh Hoa – An important province and city, just south of the Red River Delta.

-Nghe Tinh (Vinh) – Vinh was an important city, both economically and militarily. It was known as the ‘gateway to the south’. I decided to combine Nghe An and Ha Tinh as they are culturally similar.

-Tien Binh (Dong Hoi) – former name for Quang Binh. former southermost area of Dai Viet – disputed with Champa

-Thuan Hoa (Cham: Chau Ri or Chau Ly; Capital: Hue) – Thuan Hoa is the historic name for the Hue area. Quảng Bình, Quảng Trị, and Thừa Thiên–Huế, were all part of Thuan Hoa, but I chose to make Quang Binh a separate province, because otherwise Thuan Hoa would become too large and Quang Binh appears to have been important enough to be a province.

-Hoi An (Cham: Indrapura) – Hoi An is a historically a more important city than Da Nang, so I figured it would make more sense to name this province Hoi An. As Hoi An was Dai Viet’s most important trading port, I would make it a centre of trade. I also adjusted the border with Champa to its historical position.

As Hoi An remained a part of Champa until the 14th century, I would make Hoi An a Cham core.

The following event represents Mac Dang Dung usurping the throne and proclaiming himself emperor:

Dai Viet event: Mac Dang Dung
A scholar-official Mac Dang Dung, has recently gained a lot of power in court. With our old emperor dead, he has ruled the country all but in name. Now he has become so powerful that he staged a coup, killed our emperor, and took the throne for himself.
Trigger conditions:
-The year is at least 1520
-Dai Viet is in a regency
Mean time to happen:
60 months
We will never surrender our throne to Mac Dang Dung!
-The current ruler of Dai Viet dies and is succeeded by a new ruler of the same dynasty
-Dai Viet loses 3 stability
-Pretender rebels (size 3), led by ‘Mac Dang Dung’, rise up in the capital and occupy it. These rebels will enforce their demands if they control 50% of Dai Viets cores (or a similar amount which will take them a while to occupy, but quick enough to pressure Dai Viet to act quickly)
-Triggers the event ‘The Nguyen and Trinh families’

The following event allows Dai Viet to ask the Nguyen and Trinh families for help (as they did historically), but it will also greatly increase the influence of the nobility (thereby risking the aristocratic coup disaster). Historically, aristocracy in the form of the Nguyen and Trinh families would effectively control the country for nearly two centuries.

Dai Viet event: The Nguyen and Trinh families
Mac Dang Dung has proclaimed himself emperor and has taken over the capital. We must look to others for aid. The Nguyen and Trinh lords are willing to help us fight this war, but their help will not be for free.
Triggered by the Mac Dang Dung event, happens 1 month after that event
Let’s ask them for help
-20% of cores become controlled by the nobility, as long as they are not occupied; and 1 new regiment is recruited automatically and free of charge in each of these provinces
-The nobility gains 30 influence and 10 loyalty
-Dai Viet gains 10% manpower
-Dai Viet gains 1 stability
-Dai Viet gains a general called Trinh Kiem with 40 tradition
We don’t need their help
-The nobility loses 10 loyalty

I want to suggest an extra idea for Dai Viet: Nam tien

Nam Tien: -25% culture conversion cost
Nam Tien (also known as the ‘March to the South’) refers to the southward expansion of Vietnam through the centuries and the replacement of local peoples (such as the Khmer and the Cham) by the Vietnamese. This idea should encourage Dai Viet to culture convert conquered area, just like what happened historically.

I am not entirely sure which Dai Viet idea this idea should replace, as I feel the current ideas do fit Dai Viet well.

https://en.wikipedia.org/
https://vi.wikipedia.org/ (using Google Translate)
I used both Wikipedias as a source. I mostly used articles on Vietnamese history and the articles of Vietnamese provinces. The Vietnamese Wikipedia is very knowledgeable on historic provincial mergers and naming in Vietnam.

Champa (Religion: Hindu; Primary culture: Cham):

At the start of the game, Champa still controls their core territory. Historically, this would soon change, as in 1471, the Vietnamese emperor Lê Thánh Tông conquered most of the country. In the map I made, Champa controls considerably less territory than Dai Viet and the country finds itself in a tough position, favouring an early Dai Viet expansion. To slow down Dai Viet’s early expansion, I suggest that the maritime border is moved slightly to the north. This means that Dai Viet will only be able to claim one of Champas provinces instead of two. While this will likely not be enough to save Champa, it does slow down Dai Viet in expanding and provides a more historically realistic situation.

-Vijaya (Vietnamese name: Hoai Nhon (old name for Binh Dinh)). The capital of Champa in 1444.

-Kauthara (Vietnamese name: Dien Khanh) – Dien Khanh is a historic name for Khanh Hoa. No changes to the province.

-Panduranga – (Vietnamese: Thanh Thuan) The capital of Champa after Vijaya was conquered by Dai Viet. Thanh Thuan was the name given to the area by the Lê dynasty. No changes to the province.

I created this event to portray Champa’s conversion to Islam.

Event: The spread of Islam in Champa

A new religion called Islam is gaining in popularity. Many members of the nobility have already converted. What should we do?

Trigger conditions:

-The year is at least 1500 but before 1700.

-Champa is not at war

-The state religion of Champa is Hindu

-Mean time to happen: 60 months

Adopt Islam

-Sunni becomes the state religion of Champa

-A random province: convert to Sunni

Stick to our traditions

-no change

I would add the following tradition to Champa, to help them manage their vassals:

+2 diplomatic relations

Central highland states (Religion: Animist; Primary culture: Degar):

The Central Highlands (Tay Nguyen) never formed an integral part of the Cham polity, but instead were several independent states, tribes and peoples, many of which were vassals to Champa. The situation I suggested here is highly simplified and ignores many smaller peoples and countries. The peoples of Tay Nguyen speak a lot of different languages and there are many different cultures, but I would suggest to combine them into one culture for game purposes, which can be called ‘Degar’ or ‘Montagnard’. The religion of all the Tay Nguyen provinces should be animist (this is already the case in the current version of the game).

I was not entirely sure which peoples and provinces I should include in the Central Highlands region, but I was sure that the Jarai should be one of them, as they appear to have been one of the more advanced peoples in the region.

The Jarai at least partially descend from Cham refugees who resettled in the highlands after the Dai Viet conquest in 1471, where they mixed with other peoples, such as the Ede people, though the Jarai might predate the fall of Champa. The Jarai had two kings: the Pötau Apui (King of Fire) and the Pötau Ia (King of Water). They were likely powerful shamans, though the exact amount of power they wielded is debated. The two Jarai kings maintained diplomatic relations and paid tribute to Dai Viet and Cambodia in the 18th century. Also, a lot of Cham archeological artifacts were found in Jarai territory. This proves that the Jarai were a relatively advanced people at the time. I propose to simplify the situation and to show the Jarai as a Cham vassal in 1444.

The Jarai were one of the more ‘advanced’ peoples in the Central Highlands region. I thought of three ways to do this:

1) Let Jarai begin with feudalism and the other countries in the highlands region without feudalism

2) Make a new government type, e.g. ‘Southeast Asian tribe’ to represents tribal countries in the region. However, make Jarai a normal monarchy such as e.g. Champa or Cambodia.

3) Both 1 and 2.

Jarai (Vietnamese: Gia Lai; Khmer: Chareay) – present-day Gia Lai.

The Rhade people were related to the Jarai, but were less influenced by the Cham. They were matrilineal society. A vassal of Champa at the start of the game.


Rhade – roughly present-day Dak Lak

The Ma ‘kingdom’ was located in the south of the Central Highlands. I was not able to find a lot of information about it and I don’t know to what extent it can be considered a ‘kingdom’ in the traditional sense. Eventually, the area was annexed to Dai Viet, while the coastal area (Panduranga) remained part of Champa, by then a Vietnamese vassal. Ma should be a vassal of Champa at the start of the game.


Ma (Vietnamese: Lam Dong)– roughly present-day Lam Dong.

Several ethnic groups live in the north of the Central Highlands, I chose the Bahmar because they are the largest ethnic group in the north, and because the province of Kon Tum was named after a Bahnar village. Bahnar should be a vassal of Champa at the start of the game.


Bahnar (Vietnamese name: Kon Tum)

I also want to suggest Degar (Montagnard/highlander) national ideas:

Traditions:

-Hostile core-creation cost: +25% (This should discourage other countries from annexing them, as the Degar were mostly only incorporated into Vietnam in the 19th century).
-Attrition for enemies: +2.00

Ideas:

-Mountain refuge
Whilst others consider our country a wilderness, the mountains are our refuge, protecting us.
+20% fort defense

-Decentralised society
Where other countries have central governments, we rely on local chiefs to rule our country. This has led to peace in our land.
-2.00 national unrest.

-Cham traders
For generations, Cham traders have come to our lands to trade
+15% provincial trade power modifier

-Bamboo houses
Other countries build houses of stone, wood or clay, but we make our houses of bamboo. This is both quicker and cheaper.
-10% construction time

-Animist tradtions
While other countries have embraced foreign religions, our traditional faith still dominates in our country.
+2.00 tolerance of the true faith

-Local recruitment
By recruiting our soldiers directly from each village, we are able to field a larger army.
+20% national manpower modifier

-Cham cultural influence
The lowland Cham have greatly influenced our country and our culture.
+1 yearly prestige.

Ambition:

-Max promoted cultures +2.00

https://en.wikipedia.org (mostly articles about Tay Nguyen and the peoples living there)
https://vn.wikipedia.org (mostly articles about Tay Nguyen and the peoples living there (such as the Jarai))
https://upload.wikimedia.org/wikipedia/commons/7/70/Vietnam_at_the_end_of_18th_century_(Vi).png
Salemink, O.J.H.M. The Regional Centrality of Vietnam’s Central Highlands.
(http://asianhistory.oxfordre.com/vi...0277727.001.0001/acrefore-9780190277727-e-113)
Salemink, O.J.H.M. The ethnography of Vietnam's Central Highlanders.

Khmer/Cambodia (Religion: Theravada; Primary culture: Khmer):

The 15th century marked the start of the Dark Ages of Cambodia, a period in which Cambodia (Khmer) greatly declined in importance and was dominated by foreign powers. I mainly increased the number of provinces in the Mekong Delta area, as this is a densely populated region (especially after the Vietnamese conquest) and I felt that the amount of provinces was too low in this region.

Also, I suggest changing the name of the country from ‘Khmer’ to ‘Cambodia’ for two reasons:
-Khmer is not the name of a country, but the name of a people.
-EU4 uses the English names for countries instead of the native ones (e.g. Sweden instead of Sverige; Poland instead of Polska).

-Krong Chaktomuk (Vietnamese: Nam Vang) – Krong Chaktomuk is the old name for Phnom Penh, the capital in 1444. I gave Svay Rieng to Prey Nokor to account for the historic boundary between Dai Viet and Cambodia (Svay Rieng only became a separate area in the French colonial period.

-Oudong – Oudong was the capital of Cambodia from the 17th until the 19th century. Therefore, it is an important province. However, Oudong is located quite far from both the sea and the Thai border (it’s very close to Phnom Penh), so I decided to create two new provinces (see below).

-Kampot (Vietnamese name: Can Vot) – Kampot was most important port of Cambodia after it lost the Mekong Delta. Therefore, Kampot should be a province in EU4.

-Koh Kong (Thai name: Patchanta Khiri Khet; capital: Khemarak Phoumin) – a mountainous border region (though I’m guessing the terrain would be hills in EU4) which was conquered by Siam in 1795. Note that Khemarak Phoumin is the current capital, but I don’t know if Khemarak Phoumin already existed in 1444 or what the most important city in Koh Kong was at the time.

-Battambang (Thai: Phra Tabong). In the current version of the game, Battambang is part of Ayutthaya at the start of the game. However, Battambang only became part of Ayutthaya in 1795.

-Angkor – I split Kampong Pous Thom in order to reduce the size of the province.

-Kampong Pous Thom – old name for Kampong Thom. I decided to create a new province as the old Angkor province was too large.

-Kratié – no changes to the province

-Stung Treng (Lao: Xieng Teng) – no changes to the province

The historical region known as ‘Six provinces of Southern Vietnam’ is currently only represented by three provinces. I expanded this to four and I adjusted the borders of the provinces.

-Kampeap Srakatrey (Vietnamese name: Bien Hoa) – a new province on the border with Champa.

-Prey Nokor (Vietnamese: Phien An, Vietnamese capital: Sai Gon) - Phien An is an old name for Gia Dinh, the area around Sai Gon.

-Mi Sar (Vietnamese: My Tho) – This province represents the central part of the Mekong Delta. During the rule of the Nguyen dynasty, My Tho was the capital of the province of Dinh Tuong, though the name of the province has changed several times. I combined the Vietnamese historic provinces of My Sar and Vinh Long. I chose Mi Sar as the capital as My Tho was the most important trading centre in southern Vietnam in the 17th century.

-Teuk Khmao (Vietnamese: Ca Mau; Capital: Banteay Meas) – I expanded Teuk Khmao to include the An Giang region, as Ha Tien and An Giang were governed by the same governor during the Vietnamese period. Also, An Giang was sparsely populated until the Nguyen period, so the area was probably not very important.

I have also considered giving the Pnong their own province (present-day Mundulkiri) in the east of Kratié, but I felt that the area might get too many provinces.

The following events represent the Chams fleeing to Cambodia after their country was conquered by Dai Viet:

Cambodian event: Cham refugees (version 1)
The kingdom of Champa has fallen! The Cham people now seek refuge in our country. Do we welcome them or do we send them away?
Mean time to happen:
30 months
Trigger events:
-Champa does not exist
-At least two of the following:
--The religion in Vijaya is Hindu
--The religion in Kauthara is Hindu
--The religion in Panduranga is Hindu
--The event Cham refugees (version 1 or 2) has not happened before
Welcome them
-A random Cambodian core which is not the capital:
--Gains 1 base tax, 1 production and 1 manpower
--Converts to Hinduism
--Culture changes to Cham
Refuse them
-No changes


Cambodian event: Cham refugees (version 2)
The kingdom of Champa has fallen! The Cham people now seek refuge in our country. Do we welcome them or do we send them away?
Mean time to happen:
30 months
Trigger events:
-Champa does not exist
-At least two of the following:
--The religion in Vijaya is Sunni
--The religion in Kauthara is Sunni
--The religion in Panduranga is Sunni
--The event Cham refugees (version 1 or 2) has not happened before
Welcome them
-A random Cambodian core which is not the capital:
--Gains 1 base tax, 1 production and 1 manpower
--Converts to Sunni
--Culture changes to Cham
Refuse them
-No changes


The following event represents Ponhea Chan’s conversion to Islam and the subsequent restoration of Buddhism. I’m thinking Cambodia should choose the first option in about 60% of the games? As in the end Cambodia did end up as a Buddhist country and not as a Muslim one.

Cambodian event: king Ramathipadi
In 1642, prince Ponhea Chan staged a coup with the help of Muslim Malay merchants. Now the merchants are asking him to convert to their religion. Do we follow their advice?
Trigger conditions:
The year is at least 1630 but before 1670
Mean time to happen:
240 months
There is no God but Allah
-The state religion of Cambodia changes to Sunni
-A random Cambodian core converts to Sunni
-Cambodia gains a royal marriage with a random Malay Sunni country.
-Cambodia gains the modifier: trade power +10% for 10 years
-Cambodia loses 2 stability
-A random neighboring Buddhist country gains the event Cambodia converts to Islam!
We must stick to our traditions!

-Cambodia gains the modifier: trade power -10% for 10 years
-Relations with a random Malay Sunni country change by -50 (broken promises).


[Country] event: Cambodia converts to Islam!
The Cambodian king has converted to Islam! One of his brothers has fled to our court and requests our aid. He has promised to reinstate Buddhism as the state religion if he is made king.
Is triggered only by the There is no God but Allah option of the king Ramathipadi event
Mean time to happen:
12 months
Of course we will help our brothers in faith:
-[country] declares war on Cambodia using the Force Religion casus belli
We do not meddle in the affairs of others
-Lose 5 prestige

Cambodian event: king Ramathipadi has lost the war
We have been successful in restoring a Buddhist to the Cambodian throne.
Is triggered by:
-The event Cambodia converts to Islam! has happened, and the option Of course we will help our brothers in faith was chosen.
-[country] is at peace with Cambodia
-The state religion of Cambodia is Theravada
Mean time to happen:
0 months
So be it
-Cambodia gains a new ruler

[Country] event: king Ramathipadi has lost the war
We have been successful in restoring a Buddhist to the Cambodian throne.
Is triggered by:
-The event Cambodia converts to Islam! has happened, and the option Of course we will help our brothers in faith was chosen.
-[country] is at peace with Cambodia
-The state religion of Cambodia is Theravada
Mean time to happen:
0 months
Glory to our country!
-Cambodias opinion of [country] changes by +50 (grateful)
-[country] gains 10 prestige


Muang Phuan (Religion: Theravada; Primary culture: Lao):

Muang Phuan was a semi-independent principality which was part of Lan Xang, but which started to pay tribute to Dai Viet in 1434. The growing influence of Dai Viet on the principality would lead to a war between Dai Viet and Lan Xang in 1478, which resulted in Houaphanh being annexed to Dai Viet & the rest of the principality being incorporated into Lan Xang. I think that the situation Muang Phuan was it can best be described by making it a vassal to Dai Viet, and to incorporate an event chain to simulate the historic conflict.
The Vietnamese Wikipedia suggests that the ruler was from the Cam clan – this can be used as the dynastic name – and that the full name of its ruler in 1478 can Cam Cong.

-Xiang Khouang – The capital of Muang Phuan.

-Houaphanh (Vietnamese: Tran Ninh; Capital: Xam Neua) – annexed by Dai Viet after the White Elephant War.

-Son La – Nowadays part of Vietnam, this region used to be administered by Muang Phuan.


Xieng Khaeng (Religion: Theravada; Primary culture: Lao):

Xieng Khaeng (present-day Muang Sing) was a Tai principality in the northeast of Laos. It was independent in 1444, but it would become a vassal of Lan Na later. It only became part of Laos in the late 19th century. I believe that Xieng Khaeng is a better province for this part of Laos than Luang Namtha, as the latter appears to have been less important (at least politically) and because the Luang Namtha valley was depopulated for the later part of the game, while Xieng Khaeng remained an important regional centre.

Xieng Khaeng – The capital of Xieng Khaeng


Lang Xang (Religion: Theravada; Primary culture: Lao):

Lan Xang was one of the larger and more important kingdoms in Southeast Asia.
The Isan region was part of Lan Xang, but appears to have been mostly depopulated. This can be reflected in these provinces having a relatively low development. An exception was Nong Bua Lam Phu, which was an important city. In fact, the first Lao muang (Suwannaphum) in the interior of Isan was not founded until 1718.
Note: The lower course of the Mun river is slightly off.

-Muang Sua – old name for Luang Prabang, the capital of Lan Xang.

-Viangchan – Modern-day Vientiane: one of the most important cities in Lan Xang, together with Luang Prabang. In the 16th century, it would become the capital of the country.

-Muang Ngoi – Muang Ngoi is a town which dates to the 15th century. The province represents the Tai mueangs that existed along the Nam Ou river.

-Oudomxay (Capital: Muang Xay) – I decided to replace the old province of Luang Namtha mostly by Oudomxay. Oudomxay is the area along the Nam Phak river valley, which occupies the largest part of the province. Muang Xay was an important regional centre and dates to the 13th century, and in contrast to Luang Namtha, it lies roughly in the centre of both the province and the valley (Luang Namtha lies in a different valley).

-Khammouan (Capital: Sikhottabong, which is both a temple and an old city). Khammouan means happy gold (named after the gold deposits in the area). Therefore, I would suggest making gold the trade good in Khammouan. I also think that Khammouan is a better name for the area, as Khammouan refers to the province while Sikhottabong only refers to a city.

-Savanh Nakhone – original name of Savannakhét. The capital was also called Savanh Nakhone (present-day Kaysone Phomvihane). The game somehow calls the capital Luang Namtha, which is a town in northern Laos.

-Champasak – no changes to the province.

-Nong Bua Lam Phu – a major fortified city in Lan Xang. It was traditionally given to the Uparat (crown prince) to rule.

-Si Nakhon Lamduan (Culture: Khmer) – an old name for Sisaket. A sparsely populated area in the south of Lan Xang.. As the timeline starts relatively shortly after the fall of the Khmer Empire, it is likely that the area still maintains a majority Khmer population. The province even houses a large Khmer minority in the present day.

-Muang Roi Et Chet Pratu (Thai: Mueng Roi Et Chet Pratu)– a fortified city, which already existed in the 14th century (We know this because Fa Ngum, the founder of Lan Xang, tried to take the city). The city was an important regional centre and important for overland trade. Nowadays, the shorted form (Roi Et) is used for the city). I made the province not border the Mekong in order to portray its position in the interior of Isan.

-Si Khottrabun – old name for Nakhon Phanom, which was a major city in Lan Xang.

-Chaiyaphum – At the time, it only referred to the (sparsely populated) area, as the city of Chaiyaphum itself did not exist yet.

Suwannaphum was the first new city founded in the interior of Isan.

Lan Xang event: The foundation of Suwannaphum

Settlers have moved into the Isan region, seeking new land to settle. They have found a place where they want to found a new city.
Trigger conditions:
-The year is at least 1700
-Lan Xang controls Muang Roi Et Chet Pratu
Let the city grow:
-Gain 1 base tax in Muang Roi Et Chet Pratu

I would change Lan Xang’s traditions so that the following modifier is part of their traditions:
Attrition +2
This modifier represents guerilla warfare, a tactic which Lan Xang frequently and successfully adopted in many wars.


Lan Na (Religion: Theravada; Primary culture: Northern Thai):

Lan Na was an important regional power at the start of the game. Lan Na and Ayutthaya were at war with each other between 1441 and 1474 (though these wars might represent separate conflicts). As no wars are ongoing at the game start, I propose that the bad relation between Ayutthaya and Lan Na should instead be represented by a negative relations modifier. The king of Lan Na, Tilokarat was so powerful that he even threatened to take Ayutthaya itself, aided by its ally Lan Xang. Therefore, I recommend that Lan Na and Lan Xang should be historical friends at the start of the game.

-Chiang Mai – capital of Lanna. I added in a wasteland to represent the mountainous area between Chiang Mai and Sukhothai (nowadays part of the Mae Ping and Mae Tuen national parks). This area was historically not passable for armies and it protects Chiang Mai against Sukhothaian/Ayutthayan invasions.

-Chiang Rai - became part of Lan Na during the 13th century.

-Lampang – a major city in Lanna, but less important than Chiang Mai or Chiang Rai

-Phrae. Captured by Lan Na in 1443.

-Nan. The political situation of Nan in 1444 is difficulty to portray in EU4. Nan was still an independent kingdom, but it was a vassal of Lan Na. In 1443, ‘King Kaen Thao of Nan plotted to capture neighboring Phayao by asking King Tilokaraj to help him fight against Vietnamese troops attacking Nan, even though there was no such threat. Kaen Thao killed the king of Phayao, however the troops of Tilokaraj then attacked Nan itself’. Nan would be captured in 1449. I see 3 options to portray this:
1) make Nan a vassal of Lan Na in 1444. This would ignore the fact that Lan Na and Nan were at war.

2) make Nan an independent country in 1444 and give Lan Na a casus belli on Nan. This would ignore the vassal relationship between the two countries. When considering gamebalance, it would also make Nan vulnerable to attacks by other countries, which would weaken Lan Na.

3) let Nan be an uncored province of Lan Na in 1444, with a separatist revolt going on, led by Kaen Thao. This would ignore the fact that Nan was still independent in 1444, but it would give the most historical outcome and it would make the most sense if we want Lan Na to be the small regional power it was in reality.

-Kengtung (Culture: Shan) - Kengtung was actually part of Lanna in 1444 (though they might have been a Lanna vassal; the situation is not entirely clear to me).


I also considered making Pai a new province (i.e. the western half of Chiang Mai province). Pai was under Shan control at the start of the game and was conquered by Lanna in 1481. However, the area was very remote and I doubt it was economically very important.

https://en.wikipedia.org/ (mostly articles on Thai provinces and their capitals; articles on Lan Na and Lan Na monarchs)

Sukhothai (Religion: Theravada; Primary culture: Central Thai):

At the start of the game, Sukhothai was ruled by the future king of Ayutthaya, Borommatrailokkanat. Currently, the game potrays this as Sukhothai being a vassal to Ayutthaya. I would change this to Sukhothai being an independent kingdom at the start of the game, allied to Ayutthaya, and to incorporate an event which allows Ayutthaya to gain a personal union over Sukhothai.

The current map is incorrect, as Phitsanulok is part of Ayutthaya in 1444, while Phitsanulok actually was the capital of Sukhothai. Also, the position of the province of Sukhothai is incorrect, in fact, it doesn’t even include the city of Sukhothai. Therefore, I suggest a thorough overhaul of Sukhothai.

I also added a wasteland between the Three Pagodas Pass and the historic invasion route near Mae Sot. The wasteland is a mountainous jungle which was never used for military invasions. The wastelands add a strategic element to the border and increases the strategic value of the new province of Chakangrao.

-Phitsanulok – In 1444, Phitsanulok was the capital and most important city Sukhothai. Later, it became the capital of Ayutthaya under king Borommatrailokanat. The province includes Phichit and Uttaradit were was also part of Sukhothai.

-Sukhothai – I moved the province to its actual location. I gave the surrounding river valleys/plains to other provinces to better represent the geographical situation of Sukhothai and to increase the province density.

-Phra Bang (modern-day Nakhon Sawan) – the southernmost frontier city of Sukhothai. I adjusted the borders so that Phra Bang controls nearly the entire border with Ayutthaya, which is more in line with its geographical location.

-Chakangrao (modern-day Kamphaeng Phet) – a royal city, part of the kingdom’s defence system against Lan Na. Chakangrao also forms the border with the countries in Burma.

-Phetchabun – the easternmost part of Sukhothai, which is a fertile river valley.

https://en.wikipedia.org/ (mostly articles on Thai provinces and their capitals, and articles on Sukhothai)
http://www.siamese-heritage.org/jss...Dhiravat_InstrucutionsToSiameseEnvoysToPo.pdf -

Ayutthaya (Religion: Theravada; Primary culture: Central Thai):

In addition to the changes mentioned under the Sukhothai entry, I also want to suggest a few changes to Ayutthaya. The main problem is that the province density in the lower part of the Chao Phraya valley is too low (there is only one province (Ayutthaya)). Therefore, I split the province of Ayutthaya in several smaller provinces to represent several important cities in the area. I also adjusted a few borders.

-Ayutthaya (capital) – broken up to represent several other important cities.

-Thonburi (old name for Bangkok/Krung Thep) – established as the capital of Siam in the 18th century – before that, a major trading port.

-Lavo (Lopburi) – An important province and city in Ayutthaya. Lavo was a "Mueang Luk Luang", an important city ruled by a crown prince for a several years in the beginning of Ayutthaya period. Later, king Narai made it the capital in the 17th century.

-Suphanburi – An important city, considered close to the Burmese border (the city is located between the Three Pagodas Pass and Ayutthaya city). No changes to the province

-Ratchaburi – important trade centre in Ayutthaya. Ratchaburi also covers the strategic (as it is located on the Three Pagodas Pass), but sparsely populated area of Kanchanaburi.

-Phetchaburi – an old city, dating back to the 8th century, or alternatively, constructed in the 12th century. No changes to the province.

-Mueang Thung Yai – strategically located border town. The province is quite large, but I had the impression that the area was not very densely populated. I gave the western part to Thonburi, mostly for aesthetic reasons.

-Khorat (Khmer: Koreach) – The Ayutthaya-controlled part of Isan. The area was not very important at the time (historically, the city wasn’t even built until Narai’s reign). Therefore, the province should have a low development. Slightly altered Khorat’s western border to make it align with the edge of the Khorat plateau.

-Marit (Burmese: Mergui; Mon: Poik) – No changes to the province.

-Thawai (Burmese: Dawei; Mon: Hewai) – No changes to the province, except for a small wasteland which separates it from Phetchaburi, which cannot be reached from Thawai (the border is formed by a mountain range without any passes; the route was never used for an invasion).

In 1444, Sukhothai was ruled by Borommatrailokkanat, while his father, Borommaracha II, ruled in Ayutthaya. Borommaracha II would die in 1448, after which Borommatrailokkanat became king of both countries and a personal union was formed.
Therefore, I want to suggest an event to incorporate this into the game. Currently, personal unions are only possible for Christian monarchies. I don’t know if it can be extended to Sukhothai and Ayutthaya by event. If not, I recommend that the same event causes Sukhothai to be a vassal of Ayutthaya, or an outright annexation of Sukhothai by Ayutthaya.

Ayutthayan event: Borommaracha II dies!
Our king, Borommaracha II, has died tragically.
Trigger conditions:
-The year is at least 1447 but before 1460.
-Ayutthaya is not at war with Sukhothai
-Sukhothai was not player-controlled at any point.
Mean time to happen:
-12 months
Long live king Borommatrailokkanat!
-The ruler of Ayutthaya dies
-The new ruler of Ayutthaya is called Borommatrailokkanat
-Ayutthaya gains a personal union over Sukhothai
Let’s go for his brother instead!
-The ruler of Ayutthaya dies
-Sukhothai gains claims on all Ayutthayan cores.
-Sukhothais opinion of Ayutthaya changes by -50 (refused rightful claim)

I suggest that the AI picks the first option in 9 of the 10 cases (similar to the Iberian Wedding event).

https://en.wikipedia.org/ (mostly articles on Thai provinces and their capitals, and articles on Ayutthaya and its rulers)
http://www.siamese-heritage.org/jss...Dhiravat_InstrucutionsToSiameseEnvoysToPo.pdf

Ligor (Religion: Theravada; Primary culture: Southern Thai):

Ligor (also known by its native name: Nakhon Si Thammarat) was a vassal of Ayutthaya at the start of the game, though one with considerable power. Currently, Ligor’s primary culture is Malayan and all its provinces are in the Malay culture group. In reality, the primary culture of Ligor was Southern Thai. This affects the names of Ligors rulers, advisors and generals, whose names are Malay instead of Thai. I presume that Southern Thai didn’t make it into the game so far because of a lack of provinces, but I hope that it can be added when new provinces are added to the area. If Southern Thai culture isn’t added to the game, Ligor is better represented as a Thai/Central Thai cultured nation.
Ligor is also inaccurately represented as a Sunni country while it was a Buddhist (Theravada) country.
Nakhon Si Thammarat (Malay: Negara Sri Dharmaraj) was a vassal kingdom of Ayutthaya. Under the mandala system it has large amount of autonomy and it was an important power in the region.

-Nakhon Si Thammarat – capital of Ligor and one of the eight great cities in Ayutthaya (though not a part of Ayutthaya proper). The city was wealthy and the most important city in what is now Southern Thailand.

-Chaiya - Chaiya was directly controlled by Ayutthaya, but many other areas in the region were controlled by Nakhon Si Thammarat. Therefore, I decided to give Chaiya to Ligor.

-Phatthalung – one of the twelve royal cities in Ayutthaya

-Thalang (Malay: Tanjung Salang) – old name for Phuket. Important port on the west coast of the peninsula. I assumed that it was under control of Ligor because of Phuket’s geographical location and because neighbouring Krabi was under the control of Ligor.

Traditions:
+15% trade steering
+5% ship durability

Ligor ideas:

-Buddhist traditions.
Buddhism is firmly rooted in our culture. Our Buddhist traditions have served as a model for others:
Religious unity: +10%
Diplomatic reputation +1

-Rulers of the South
We may be a vassal of a larger power, but we are still a major regional power, and other countries fear our military might.
Yearly prestige +1

-Wat Phra Mahathat Woramahawihan
Wat Phra Mahathat Woramahawihan is one of the finest examples of Buddhist architecture and a symbol of Ligor Buddhism.
Tolerance of the true faith: +2.00

-Naksat cities.
Our capital is surrounded by twelve inter-linked cities who assist each other in case of a siege.
Fort strength: +20%

-In between two seas.
Our country lies in between two seas. The sea is as much our home as the land.
Navy morale +5%

-Foreign merchants
Many foreigners travel to our lands to trade. They do not only bring money, but knowledge aswell.
Institution spread: +10%

-Centre of global trade
Merchants from all over the world come to our ports to trade.
+10% global trade power

Ambition:
+20% trade efficiency


Pattani (Religion: Sunni; Primary culture: Malay):

Pattani was a Sunni Malay kingdom in the north of the Malay peninsula. Pattani has had several queens ruling the country, maybe this type of succession can be included in the game.

-Patani (Thai: Pattani) – capital of Pattani. No changes to the province.

-Singora (Thai: Songkhla) – important port city in the 17th century. It was initially a vassal of Ayutthaya but later it became independent. I was unable to find out if the area belonged to Pattani or Ligor, but I decided to give it to Ligor for balance.

Event: The sultanate of Singora (for any country which owns Singora)
A Persian named Dato Mogol has founded a new city called Singora, and he has established a new Sultanate there.
Trigger condtions:
-The year is at least 1600
-The owner of Singora has less than 1 stability
-Singora is not the capital
Mean time to happen:
480 months
Singora is ours!
Singora becomes part of a new country called Singora, with primary culture: Malay and religion: Sunni
[Country] declares war on Singora
Let them be our friend
Singora becomes part of a new country called Singora
Singora’s relation of [country] changes by +100 (grateful)

https://en.wikipedia.org/ (mostly articles on the Sultanate of Pattani and Singora)

Kedah (Religion: Sunni; Primary culture: Malay):

At the beginning of the 19th century, the northern part of Kedah and the southern part of Terang was divided into several smaller states, while the northern part of Terang became part of Siam. This cannot be represented accurately in-game because of the amount of detail required. Therefore, the area is simplified into two provinces in-game.

-Kedah (Thai: Saiburi) – (Capital: Kota Siputih) The centre and most important area of the Kedah Sultanate. No changes to the province, except for adding Penang as a province.

-Terang (Thai: Trang) – Nowadays in Southern Thailand, Trang was part of Kedah until 1810. The province has been separated from Thalang, which was under Ligor/Ayutthayan control.

-Penang – the island of Penang played an important role in the history of Malaysia, as it was one of the places from which the British would acquire the Straits Settlements as a colony. It is also a historic example of a country using the ‘charter trade company’ feature (or at least a very similar situation).


Malacca (Religion: Sunni; Primary culture: Malay):

In 1444, Malacca was the most powerful state in the region. To compensate for Ayutthayas presumed increase in development coming from more provinces, I suggest that the development of Malacca is raised so that Malacca is able to compete with Ayutthaya.

-Melaka – capital of Malacca and its most important city.

-Perak (Capital: Teluk Mak Intan) - The northernmost part of Malacca; the borders of this province haven’t been changed. The capital is Teluk Mak Intan, which is the historic name for present-day Teluk Intan, which became the capital of Perak in 1528.

-Selangor (Capital: Klang) – Selangor was under Malaccan control in 1444, but it was not one unified province. However, Klang was the most important city at the time. The province borders have been slightly adjusted to allow for a new province in Sembilan.

-Sembilan (Capital: Padi Menanti (present-day Seri Menanti)) – Sembilan was settled by the Minangkabau people in the 14th/15th century, under the protection of Malacca. If Minangkabau culture is added in, the province can be given Minangkabau culture to add flavour. Otherwise, the culture can also be represented as Sumatran.

-Johor – the southernmost part of Malacca, which would later become the base of the Sultanate of Johor. No changes to the province.

-Singapura – In the 14th century, Singapore had been a relatively powerful kingdom, and it is believed that the last ruler of the kingdom of Singapura would ultimately become the sultan of Malacca. In 1444, Singapore had declined in importance, but Singapore would remain important until the island was razed by the Portuguese in 1613. Singapore was also the seat of the Malaccan admiral Hang Tuah. In the 19th century, Singapore was acquired by the British. Given the important role which Singapore had, I believe Singapore should be a province of its own.

-Bintan (Capital: Bandar Riau) - Bintan played an important role in the history of the region and benifited from its strategic position. After the fall of Malacca to the Portuguese, the sultan briefly established his capital there. I was not able to find the name of this capital or of any other cities in Bintan at the time, but in the 16th century, a city called Bandar Riau was established (Tanjungpinang didn’t become the capital until 1722).


Kelantan (Religion: Sunni; Primary culture: Malay):

Kelantan was an independent Malay kingdom in 1444, and it only became a vassal of Malacca in 1499.

-Kelantan (Thai: Kalantan; capital: Tumpat) – no changes to the province itself. I do not know what the capital of Kelantan was at the time, but I believe Tumpat would be a good capital, as it houses the oldest mosque in Malaysia and the current capital, Kota Bharu, wasn’t founded until the 19th century. Tumpat is also a likely location for the capital, as Malays usually lived near the sea instead of inland.

https://en.wikipedia.org/ (articles on Kelantan and its history)

Terengganu (Religion: Sunni; Primary culture: Malay):

Terengganu, the first Malaysian state to convert to Islam, would eventually become a vassal state of Malacca, but I was not able to find when that happened. However, I think it is very likely that Terengganu was still independent in 1444, as both its neighbours (Kelantan and Pahang) were definitely independent in 1444, and the boundaries of Pahang only ‘extended from Sedili Besar to the south up to border with Terengganu to the north’ – implying that Terengganu was independent from Pahang as well.

-Terengganu (Capital: Kuala Berang) – Slightly adjusted the borders of the province.

https://en.wikipedia.org/ (articles on Terengganu and its history)

Pahang (Religion: Theravada; Primary culture: Malay):

Pahang was a Buddhist kingdom which maintained close relations with Ligor (they appear to have been some sort of Ligorian vassal, though I’d imagine that Ligor did not exercise a lot of control over Pahang. This can probably not be represented in-game, as Ligor is a vassal of Ayutthaya itself. I would represent the close relations between the countries by a royal marriage). Pahang only became part of Malacca in 1470. The ruler of Pahang was styled ‘Maharaja’.

-Pahang (Thai: Muaeng Pahang; Capital: Inderapura) – split in two, as the old province was very large. Pahang was one of the main areas where gold was mined in Southeast Asia. Therefore, I would change the trade good to gold.

-Semantan (Capital: Kuala Semantan) – Semantan is a river in the interior of Pahang, and Kuala Semantan is the old name for Temerloh. The province represents the inland part of Pahang.

https://en.wikipedia.org/ (articles on Pahang and its history)

I designed an event chain to mirror the events of the White elephant war, also known as the Vietnamese-Laotian War (1467–80). The first event (The white elephant) and the second event (The white elephant) describe the diplomatic incident that led to the war, while the third event (Where lies our loyalty?) represents both Muang Phuan’s switching sides to Lan Xang.

Lan Xang event: The white elephant:
A white elephant has been captured. The white elephant is a symbol of our power and kingship. However, the ruler of Dai Viet has requested that we send him the hair of the elephant. This request is brutal, but it would benefit the relations between our countries.
Trigger conditions:
-the year is at least 1475 but before 1525.
-Lan Xang is not at war.
-Dai Viet is not at war.
-Dai Viet and Lan Xang are not allied.
Send them a hair of the white elephant!
-Lan Xang loses 5 prestige.
-Dai Viet’s opinion of Lan Xang changes by +50 (grateful)
-Dai Viet gains 5 prestige
Send them a box of dung instead!
-Lan Xang gains 5 prestige.
-Dai Viet’s opinion of Lan Xang changes by -50 (insulted)
-Dai Viet gets the event: White elephant dung.

Dai Viet event: White elephant dung
A white elephant has been found in Lan Xang. [ruler name] has requested that the hair of the animal be sent to him. Instead, they sent us a box filled with dung.
Is triggered only by: The white elephant event option: Send them a box of dung instead!
This insult must be avenged!

If Muang Phuan exists and is not independent:
-Muang Phuan gets the event: Where lies our loyalty?
Otherwise:
-Dai Viet declares war on Lan Xang. The name of the war is: The White Elephant War.
Let it slide
-Lose 5 prestige.

Muang Phuan event: Where lies our loyalty?
Dai Viet and Lan Xang are on the verge of war. It’s time to decide where our loyalty lies: with the powerful Dai Viet, or with Lan Xang, who shares our culture and our religion?
Is triggered only by: White elephant dung event option: This insult must be avenged!
-We are better off with Lan Xang!

-Muang Phuan becomes a vassal of Lan Xang
-Dai Viet’s opinion of Muang Phuan changes by -100 (betrayed)
-Dai Viet gets the event the White Elephant War (version 1)
-It’s better to remain with Dai Viet.
-Muang Phuan remains a vassal of Dai Viet
-Lan Xang gets claims on all cores of Muang Phuan
-Dai Viet gets the event the White Elephant War (version 2)


Dai Viet event: The White Elephant War (version 1)
Is triggered only by: the Where lies our loyalty? Event option: We are better off with Lan Xang!
We are prepared to go to war to Lan Xang. However, our vassal, Muang Phuan, has betrayed us! They have switched sides and our now a vassal of Lan Xang. Do we proceed with the war?
Muang Phuan is ours and it always will be:
-Dai Viet declares war on Lan Xang using the conquest casus belli. The name of the war is: The White Elephant War.
-Dai Viet gets claims on all cores of Muang Phuan
Let it slide:
Lose 10 prestige

Dai Viet event: The White Elephant War (version 2)
Is triggered only by: the Where lies our loyalty? Event option: It’s better to remain with Dai Viet.
We are prepared to go to war to Lan Xang. We are supported by our vassal, Muang Phuan.
Let’s go to war:
-Dai Viet declares war on Lan Xang. The name of the war is: The White Elephant War.

emmmmm,already listed before....
 

NaiveCarto

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And also my vietnam overhaul project there:
For I am so busy now that have not much free time for East Asia historical population research, I now copy my old post for Vietnam historical population record:

Today I would like to introduce the Vietnam, the mystrious small country which was a part of China before the independence in 10th century.

In my country, the research on foreign history is not well, and I find it is hard to search materials about Vietnam history especially its population.
Thanks to the most important minister adviser and the chief minister of the foundation emperor of Later Lê Dynasty, the writer of Bình Ngô đại cáo平吳大誥(the first country idea of Vietnam),Nguyễn Trãi阮廌,researve the extremely valuable geography records of vietnam: 輿地志 dư địa chí

1,In Ngô dynasty period( 939-967AD): 50 Prefectures, 41 Zhou, 118 Counties:
3.1 Million Adult Man= 9.3 Million Population;

2,In Early Lê dynasty period( 980-1009AD): 10 Provinces:
5.065 Million Adult Man= 15 Million Population;

3,In Lý dynasty period( 1009-1225 AD): 24 Provinces:
3.3 Million Household= 16.5 Million Population;

4,In Trần dynasty period( 1225-1400 AD): 12 Provinces:
4.9 Million Adult Man,2.1 Million Underage Man= 14 Million Population;

5, In Hồ dynasty period( 1400-1407 AD): 48 Prefectures:
3.12 Million Household= 15.6 Million Population;(According to record of Ming Shilu)
3.6095 Million Household = 18.05 Million Population

While after the foundation of Later Le Dynasty, the power of local large landlords and large nobles was risen and the population loss of Vietnam in the wartime should not be very slight, also, the Later Le Dynasty inherits the political system of Ming not the Tran or Ho, it is easy to think like the Ming, the Later Le Dynasty also ignored the importance of surveying population, thus the population record of Later Le Dynasty looks very bad:

5, In Later Lê dynasty period( 1428-1435 AD for this book writen in this year):
15 Provinces, 56 Prefectures, 187+54 Counties, 7728 towns, 534+465 Cave towns, 58+74 Champa towns
0.701 Million Adult Man = 2.454 Million Population.

It looks like the 丁数(Adult Man Number) of Later Lê dynasty shall just be a measure of number of stationary poll tax in every province of Later Le Dynasty, which is the Common practice in Ming and Qing China, and the same as Nguyen Dynasty.In Brief, the population of Later Lê dynasty comes to be a mystery, as well, the population before Later Lê dynasty seems to be intolerant.

FfXK16x.jpg


The Province Name Adult Male Population/率人 Numbers of Prefectures/Counties Numbers of Villages/Expanded-Villages
A.山南 Sơn Nam 140K 9/36 2056/2162
B.海陽 Hải Dương 110K 6/24 1374/1412
C.山西 Sơn Tây 100K 4/18 1371/1484
D.京北 Kinh Bắc 100K 4/21 1179/1191
E.清化 Thanh Hoá 70K 6/22+4 1005/1154
F.乂安 Nghệ An 50K 9/25+3 487/850
G.安邦 An Bương 20K 2/8+6 332/435
H.太原 Thái Nguyên 20K 2/9+2 336/336
I.宣光 tuyên Quang 18K 1/1+5 282/282
J.興化 Hưng Hoá 18K 3/4+17 31/404
K.高平 Cao Bằng 11.2K 1/0+4 275/275
L.諒山 Lạng Sơn 11.2K 1/0+7 237/237
M.昇華/廣南 Quảng Nam 0.54K 3/9 97/97
N.順化 Thuận Hóa 32K 2/8+4 672/672
Capital: 昇龍 Thăng Long ( I do not know where the population is included in) 0/3 ?
 

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SEA is quite an interesting region geographically, and I think quite underutilised in game and a patch could go a long way to making the region as interesting if not more so than India currently is. In terms of general fixes to the region I think would be good personally:
- I'd quite like to see a return to horses for the Hindu kingdoms of the Indonesian islands as they didn't use war elephants like the various Indian kingdoms/empires/sultanates did
- The area should definitely include some inland seas, if the coast of China and Japan are inland seas I see no reason why Indonesians various coasts shouldn't be too, this would make naval combat in this area far more interesting and actually give players a reason to build galleys before they have to beat on Ming or Japan

I've also come up with a potential national ideas list for Sunda:
Traditions:
- National Sailor modifier +25%
- Tolerance of heathens +2

Sunda and Upasunda:
- Shock damage received -10%
(a reference to the tale of Sunda and Upasunda from Hindu mythology that Sunda got its name from https://en.wikipedia.org/wiki/Sunda_and_Upasunda)

Pantun:
- Yearly prestige +1
(Pantun is Sundanese oral tradition https://en.wikipedia.org/wiki/Pantun_Sunda)

Effective diplomats (don't really like this name):
- Diplomatic reputation +1
(Sunda had a long history of bouncing between being a tributary/vassal state of the various Sumatran and Javan kingdoms/empires, they were also one of the first SEA kingdoms to come to a deal with European powers)

Rice culture/Seren Taun/Sanghyang Asri:
- Manpower recovery rate +20%
(Rice was super important to Sundanese culture and Seren Taun was the primary rice harvesting festival, Sanghyang Asri was the Sundanese goddess of rice)

Kingdom of two capitals:
- Development cost -10%
(Sunda moved the political capital of the country between Kawali and Pakuan Pajajaran quite a lot)

Control of the Sunda strait:
- Trade efficiency +10%
(Pretty self explanatory)

Pepper of the worlds desire :
- Goods produced modifier +15%
(Sunda was reported by the Song dynasty to have the best quality Pepper in the world and Pepper is even what lead to Portugal's deal with Sunda)

Import Chinese Junk designs
- Galley combat ability +20%
(Pretty self explanatory)

Ambition:
- Discipline +5%

This is my first time making a post like this and feedback would be appreciated
 

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Cool beans


Now that's a blast from the past. I am fairly likely to listen to my own suggestions ;)

Hope this gains traction, looking forward to what people come up with.
I agree with your suggestions except Palembang should be if not a Sunni province in 1444, the government itself should be Sunni, since it was ruled by Chinese Muslims installed by Zheng He in the 1420's. I also need to bring up that Chinese Muslims were mainly Hanafi, not Shaf'i like the indigineous Indonesians, so I sure hope that Palembang is ruled by Hanafi Sunni Cantonese. Gradually, indigineous Indonesians took control from the Chinese, therefore becoming more Shafi-like in their law.

"The decline process of the Hanafite Chinese communities in Java around 1450-1475 was caused by the decline of power of the Ming dynasty, since the maritime linkage between the mainland and southern islands had been disconnected. A great number of mosques were changed into temples, and the inculturation process towards Javanese culture (in language and inter-marriage) had been started."
https://www.webcitation.org/query?u...s_widodo/zhenghe.htm&date=2009-10-26+00:55:54
 

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Personally I would be against eu4 SEA overhaul. To accurately depict it MAJOR reworks would be needed for some mechanics. For example mandala: in reality system, where every village was a nation of it's own and every political entity could have multiple overlords (as it was more tributary relationship than direct holding) so it was messy to say the least: village in malacca could be a territory of Majapahit, Ayutthaya and Malacca at the same time. Empires of this region had two types: outward and inward control - mainland and Java were mostly inward type, meanwhile Borneo, Sumatra and other islands were outward type, meaning empires of inward control were concentrated on having good control over nearby territories and outwards ones were 'wide' (which was enforced by terrain and weather making inland Sumatra and Borneo isolated). There were only a handful of examples that differed, like Majapahit that was both inwards and outwards type and strange issue of Langkasuka (Nakhorn Si Thammarat/Ligor) that was really ONLY nation that controlled something outside of SEA, which was Ceylon... meanwhile ingame it's what, +20% subject income?
Plus the fragility of this system, it was more like mandate mechanic than china was :p that is why region was so volatile, one nation implodes due to plummeting 'prestige' or more precisely image of Devaraja and the void left behind enabled another nation to get huge (Srivijaya->Majapahit->Ternate&Aceh)

What is more information is VERY scarce. I have written probably one of the most extensive notes on nations of SEA, it's probably more than 600 pages now but there are still very many holes. If anybody thinks that this region had less nation density than HRE, he would be probably wrong, although we cannot be fully sure, europeans loved destroying cultures at time and this region did not like writing stuff down... but we can extrapolate from places that have better documentation, like Flores:
upload_2018-11-30_22-29-6.png

Or ingame 'nation' of buton:
upload_2018-11-30_22-32-37.png


But some regions are... man, just look at Philippines everything was just wiped out. While there are some mentions here and there in notes of eplorers of the region, most frequently there are just names of kings of nations, like king Ete of Leyte, king Iberin of Samar, which shows that there definetely were nations in region but they were wiped out clean...

Man, handmaking maps and compiling such amount of notes can make person salty about some things...

But I will not show my materials before I make my own mod, I am greedy man and want everything for myself :D unless someone wants to work with me, then it'd be fine to get some sneak peaks ;)

Edit: ps. I am offended by current patch on pirate nation in area. I've read up on situation and yes, pirate did control the city but not whole nation. Much better choice mechanically would be one of sea nomad tribes (Orang Laut, Sama-Bajau or Moken)
 

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Zolf

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Sunda, huh...
- I'd quite like to see a return to horses for the Hindu kingdoms of the Indonesian islands as they didn't use war elephants like the various Indian kingdoms/empires/sultanates did
+1. I did propose the same before
Traditions:
- National Sailor modifier +25%
- Tolerance of heathens +2
I disagree with +25% sailor. Java and Sumatra nations doesn't need this modifier, as they never lack of sailors. It doesn't give any additional value for them.
Kingdom of two capitals:
- Development cost -10%
(Sunda moved the political capital of the country between Kawali and Pakuan Pajajaran quite a lot)
It also a country that repeatedly split into two and back into one; Tarumanagara, Sunda, Galuh, Sunda-Galuh, back to Sunda and Galuh, and so on.

Anyway, dear Dev, according to wiki it seems in 1444 the capital of Sunda should be in Kawali.


Also, what's interesting about Sunda is, despite the far-reaching Majapahit influence had been and despite Sunda was right beside Majapahit, it was (almost?) never become vassal of Majapahit. Only mahapatih (prime minister) Gajah Mada who had an ambition to unite Nusantara under Majapahit dared to take a real action, which led to the tragedy of Bubat - it caused a rift between Gajah Mada and king Rajasanagara, and he had to step down from his position later. Majapahit still left Sunda alone till the end.

Central Java started invading Sunda only after Demak came to power, mainly because Sunda was allied to Demak's enemy, the Portuguese - the same reason Demak attacked Majapahit/Daha in 1527.

Now, why would Majapahit kings were so reluctant to force Sunda into submission?

One source said Kertarajasa, founder of Majapahit, was a son of Jayadharma (a prince of Sunda) and his wife Lembu Tal (daughter of Narasinghamurti of Singhasari, direct descendant of Sri Rajasa the founder of Singhasari and Rajasa dynasty). However, another more credible source said Lembu Tal was a man, not a woman, and a commander of Singhasari army at that. Kertarajasa himself had claimed to be a member of wangsa (house) Rajasa, which implied his father was from Singhasari rather than from Sunda. Unfortunately, the source didn't mention who Kertarajasa's mother was. Still, considering the reluctance of Majapahit kings for more than two centuries, maybe the first source has some truth? That Kertarajasa had some relation to Sunda and thus forbade his successors to attack Sunda?

Either way, can we incorporate this fact to the game? Maybe Majapahit will lose some prestige if they attack Sunda? Or a truce at the start of the game?

--
Some NI for Majapahit that I thought of, in no particular order.

Tradition:
National manpower modifier +10%, Tolerance of heathens +2
(Tradition of men learning Silat arts since young made a good reserve for the army and the friendly nature of the people made them more tolerant)

Cetbang https://en.wikipedia.org/wiki/Cetbang
Effect: yearly navy tradition +1
(The small cannon allowed Majapahit ships to dominate the sea in Nusantara archipelago.)

Gajah Mada's ambition
Effect: morale of armies +10%
(Gajah Mada took Palapa Oath to unify Nusantara at his inauguration as the Prime Minister.)

Both maritime and agricultural
Effect: ship cost -10%, national tax modifier +10%
(Unlike Srivijaya that focused in maritime or Medang Mataram that focused in agricultural, Majapahit had both characteristics.)

Gemah Ripah Loh Jinawi
Effect: goods produced modifier +10%
(Majapahit was blessed with rich land and natural resources. There was even a saying "a stick or a stone planted would become a crop" to describe it.)

Spice trading
Effect: trade efficiency +10%
(Spices were among the main commodities Majapahit traded.)

Bhattara Sapta Prabhu
Effect: possible advisor +1
(The council of advisors allowed Majapahit kings to be well advised in various matters.)

Foreign communities
Effect: idea cost -10%
(The communities of Chinese, Arabs, Indians, and other foreigners had existed for a long time in Majapahit. They, for generations, had been interacting and blending through marriage with the locals. It allowed Majapahit an easier access to foreign ideas.)

Hindu-Buddha coexistence
Effect: religious unity +20%
(Hindu and Buddha were both official state religions and they had lived together in harmony.)

Ambition:
Yearly Prestige +1
(The prestige of Majapahit glorious days lasted for generations to come. Sultanates of Demak, Pajang, and Mataram were all seek legitimacy by claiming successors of Majapahit. Even the modern day Republic of Indonesia took many elements from Majapahit, such as the flag, coat of arm, etc.)


--
edit:
- change Cetbang effect from naval leader fire +1 to yearly navy tradition +1
Reason: naval leader fire +1 all the time was probably unfit, the cetbang would be obsolete sooner or later. I think navy tradition was better fit.

- change trader of nusantara (merchant +1) to foreign communities (idea cost -10%).
Reason: I was wondering if Majapahit was actively sending their merchant overseas thus deserving the merchant +1. Sure, they wanted a portion of the rich trade, but that was through making the others pay tributes, not by sending their merchants, I think. CMIIW

- minor adjustment of wordings and additions here and there
 
Last edited:

MarkS00N

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I see that my thread has been linked, thank you.

So aside from what I've said in my thread, there is a small suggestion I have after playing dharma: Mandala government should be able to use tributary. It is really weird for Majapahit, an empire built on tributary system, can't have tributaries because it has wrong religion.

===

Aside from that, my big request/suggestion about Indonesia, please include new religion mechanic. If there is one major negative point from me about Dharma is the lack of new mechanic for Sikh. I know they have several government reforms, but religion mechanic for me is far more interesting, because most of the time it work like somekind of mini game (as in, you periodically need to interact with it, either when your leader died, when your bonuses expired, or when you need different bonus, etc.), which for me enhance the experience I have with EU4, instead of the passive experience that government reform has (once you choose your reform, you can pretty much ignore it). In general I have three broad suggestions:

1. Have mechanic that represent the divide between the syncretic and stricter religious community. Currently your leader can be seen as more mystic or legalist, and there also events to represent the sufist attempt to spread religion through the trade policy. However, even to this day, a lot of sufi order still exist and pretty spread out in Indonesia. Not to mention the rather famous "Abangan-Santri" divide in Java (with Abangan represent the syncretic community and Santri represent the religiously stricter community).

2. Have new pagan category. Indonesia's indigenous belief (called "Kepercayaan" nowadays) is doesn't just died out as Abrahamic Faith spread. A lot of them manage to survive, such as Java's Kejawen, Sunda's Sunda Wiwitan, and Dayak's Kaharingan (even though some of them are forced to categorized as "Hindu sect" in order to survive modern government). Perhaps give them ability to decide a province as "sacred site" or something like that to generally represent their animist and/or the surviving megalithic culture (such as the one in Nias).

3. Have a unique Hindu faith for Indonesia. This one is a lot smaller in scope, as IRL only Bali Hindu who did this. After Majapahit fall, Bali's hinduism undergoes reform which spearheaded by Dang Hyang Nirartha. One of the tangible reform is to introduce a supreme being call Acintya. At the very least this reform should give stronger missionary strength or additional god to choose. But I can see it expanded to be similar to CK2's Holy Fury's pagan reform.
 

mathuser

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I agree with your suggestions except Palembang should be if not a Sunni province in 1444, the government itself should be Sunni, since it was ruled by Chinese Muslims installed by Zheng He in the 1420's. I also need to bring up that Chinese Muslims were mainly Hanafi, not Shaf'i like the indigineous Indonesians, so I sure hope that Palembang is ruled by Hanafi Sunni Cantonese. Gradually, indigineous Indonesians took control from the Chinese, therefore becoming more Shafi-like in their law.

"The decline process of the Hanafite Chinese communities in Java around 1450-1475 was caused by the decline of power of the Ming dynasty, since the maritime linkage between the mainland and southern islands had been disconnected. A great number of mosques were changed into temples, and the inculturation process towards Javanese culture (in language and inter-marriage) had been started."
https://www.webcitation.org/query?u...s_widodo/zhenghe.htm&date=2009-10-26+00:55:54


From looking at the Indonesia thread, the Cantonese rulers fell out of contact by the early 1440's and Arya Damar ruled Palembang starting in 1443. Sources indicate that he was a half Chinese prince from Majapahit, and his Chinese name was Swan Liong. Most sources come from Chinese and Indonesian chronicles, so I read Cheng Ho in Southeast Asia by Tan Ta Sen (Institute of Southeast Asian Studies) and The Indonesia Reader from Duke University Press for information on Palembang.


Looking at Majapahit, Mataram should start with cores in western and central Majapahit to represent the Medang Mataram Kingdom. Additionally, Mataram should be the primary tag of Javanese culture to represent the Mataram Sultanate, as it was the last major Javanese kingdom before Dutch colonization. Along with events for the Demak Sultanate and other tags, there could be more historical outcomes for Java.


I see that my thread has been linked, thank you.

So aside from what I've said in my thread, there is a small suggestion I have after playing dharma: Mandala government should be able to use tributary. It is really weird for Majapahit, an empire built on tributary system, can't have tributaries because it has wrong religion.

===

Aside from that, my big request/suggestion about Indonesia, please include new religion mechanic. If there is one major negative point from me about Dharma is the lack of new mechanic for Sikh. I know they have several government reforms, but religion mechanic for me is far more interesting, because most of the time it work like somekind of mini game (as in, you periodically need to interact with it, either when your leader died, when your bonuses expired, or when you need different bonus, etc.), which for me enhance the experience I have with EU4, instead of the passive experience that government reform has (once you choose your reform, you can pretty much ignore it). In general I have three broad suggestions:

1. Have mechanic that represent the divide between the syncretic and stricter religious community. Currently your leader can be seen as more mystic or legalist, and there also events to represent the sufist attempt to spread religion through the trade policy. However, even to this day, a lot of sufi order still exist and pretty spread out in Indonesia. Not to mention the rather famous "Abangan-Santri" divide in Java (with Abangan represent the syncretic community and Santri represent the religiously stricter community).

2. Have new pagan category. Indonesia's indigenous belief (called "Kepercayaan" nowadays) is doesn't just died out as Abrahamic Faith spread. A lot of them manage to survive, such as Java's Kejawen, Sunda's Sunda Wiwitan, and Dayak's Kaharingan (even though some of them are forced to categorized as "Hindu sect" in order to survive modern government). Perhaps give them ability to decide a province as "sacred site" or something like that to generally represent their animist and/or the surviving megalithic culture (such as the one in Nias).

3. Have a unique Hindu faith for Indonesia. This one is a lot smaller in scope, as IRL only Bali Hindu who did this. After Majapahit fall, Bali's hinduism undergoes reform which spearheaded by Dang Hyang Nirartha. One of the tangible reform is to introduce a supreme being call Acintya. At the very least this reform should give stronger missionary strength or additional god to choose. But I can see it expanded to be similar to CK2's Holy Fury's pagan reform.

If possible, there could be a merchant kingdom government reform as suggested in the Indonesia thread. It could be available to all Malay cultures and maybe Moluccans, too.


A lot of provinces and sea tiles seem like they are from EU3, so hopefully the 75% of Southeast Asia not addressed in the past twelve months will be changed.
 
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From looking at the Indonesia thread, the Cantonese rulers fell out of contact by the early 1440's and Arya Damar ruled Palembang starting in 1443. Sources indicate that he was a half Chinese prince from Majapahit, and his Chinese name was Swan Liong. Most sources come from Chinese and Indonesian chronicles, so I read Cheng Ho in Southeast Asia by Tan Ta Sen (Institute of Southeast Asian Studies) and The Indonesia Reader from Duke University Press for information on Palembang.


Looking at Majapahit, Mataram should start with cores in western and central Majapahit to represent the Medang Mataram Kingdom. Additionally, Mataram should be the primary tag of Javanese culture to represent the Mataram Sultanate, as it was the last major Javanese kingdom before Dutch colonization. Along with events for the Demak Sultanate and other tags, there could be more historical outcomes for Java.




If possible, there could be a merchant kingdom government reform as suggested in the Indonesia thread. It could be available to all Malay cultures and maybe Moluccans, too.


A lot of provinces and sea tiles seem like they are from EU3, so hopefully the 75% of Southeast Asia not addressed in the past twelve months will be changed.

From looking at the Indonesia thread, the Cantonese rulers fell out of contact by the early 1440's and Arya Damar ruled Palembang starting in 1443. Sources indicate that he was a half Chinese prince from Majapahit, and his Chinese name was Swan Liong. Most sources come from Chinese and Indonesian chronicles, so I read Cheng Ho in Southeast Asia by Tan Ta Sen (Institute of Southeast Asian Studies) and The Indonesia Reader from Duke University Press for information on Palembang.


Looking at Majapahit, Mataram should start with cores in western and central Majapahit to represent the Medang Mataram Kingdom. Additionally, Mataram should be the primary tag of Javanese culture to represent the Mataram Sultanate, as it was the last major Javanese kingdom before Dutch colonization. Along with events for the Demak Sultanate and other tags, there could be more historical outcomes for Java.




If possible, there could be a merchant kingdom government reform as suggested in the Indonesia thread. It could be available to all Malay cultures and maybe Moluccans, too.


A lot of provinces and sea tiles seem like they are from EU3, so hopefully the 75% of Southeast Asia not addressed in the past twelve months will be changed.
According to that same indonesian thread the same king only came to rule Palembang in 1455. Was he replacing a Chinese Muslim dynasty that was planted there before or someone else?
 

MarkS00N

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According to that same indonesian thread the same king only came to rule Palembang in 1455. Was he replacing a Chinese Muslim dynasty that was planted there before or someone else?
As far as I've read on internet (the book I have about Palembang is about Palembang sultanate that touch the end of Palembang kingdom), there is no record on what happen to Palembang before Arya Damar (or Ario Abdillah) comes to power. Just that Palembang was known as Majapahit's territory (or maybe tributary), and that Ario Abdillah rose to power in order to represent Majapahit there. I haven't found sources that clearly tell early Palembang Kingdom, so I can't really answer how the transition happened.
 

mathuser

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According to that same indonesian thread the same king only came to rule Palembang in 1455. Was he replacing a Chinese Muslim dynasty that was planted there before or someone else?

Arya Damar, known as Swan Liong in Chinese, was made the Head of the Chinese Muslims in Palembang by Gang En Cu, Branch Chief of the Overseas Chinese Bureau, in 1443. After the deterioration of the Overseas Chinese Bureau and the decline Ming dynasty's power, he became the adipati, or duke, of Palembang and changed his name to Ario Abdillah as a Muslim ruler, according to the source from the Indonesia thread. The source is in Indonesian and looks like it is attributed to Sultan Mahmud Badaruddin III of Palembang (2003 - 2017), the first sultan of Palembang to be crowned since the sultanate's dissolution.

The sources I linked have details and timelines on the events related to Palembang and other Muslim Chinese communities. Some information details the events after Zheng He appointed a new chief military official (xuanweishi 宣慰使) in 1424. Another topic is the Overseas Chinese Bureau and the transition from Hanafi to Shafi`i involving Bong Swi Hoo, grandson of the Bureau Chief, son-in-law of Gan Eng Cu, and Swan Liong's assistant. There are differing perspectives depending on the source as history can be as confusing as it is captivating.


It doesn't make any sense having cores for something that doesn't exist yet, especially considering I think Mataram is an emergent tag I think

The Medang Mataram Kingdom lasted from 732 to 1006, similar to the Kingdom of Asturias that is coming with the next patch. The second kingdom lasted from 1587 to 1755 during EU4's timeline, while Hobyo, Aussa and Kaabu have cores in 1444 although they emerged in the 1500's. So there shouldn't be a problem. Making Mataram the primary tag for Javanese and having events for emergent tags to more accurately display historical outcomes in Java as well as the rest of Southeast Asia would be beneficial.
 
Last edited:

Mingmung

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I'd love to see a China rework, too, in a hypothetical SEA DLC. Dharma and CoC set a new bar for the amount of detail. And Fryz, one of the betas, has done a formidable job in AoW and Mandate of Heaven regarding China.