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Nominus

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As most paradox titles, I:R is about balancing ressources/manas in order to expand, but PIs is not well connected to other resource-incomes.
Most of it comes from loyal offices and inventions. I often find myself lacking PI constantly, even when having +3 PI per month most of the time (which is a lot, I guess - at least that's my income after trying to max it).

What are other good sources of PI-income and what do you think of the scarcity of it, while it is mandatory for many decisions?
 
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olivenkranz

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As most paradox titles, I:R is about balancing ressources/manas in order to expand, but PIs is not well contected to other resource-incomes.
Most of it comes from loyal offices and inventions. I often find myself lacking PI constantly, even when having +3 PI per month most of the time (which is a lot, I guess - at least that's my income after trying to max it).

What are other good sources of PI-income and what do you think of the scarcity of it, while it is mandatory for many decisions?
With 3 a month you're probably close to max possible anyway. my highest was around 2.7
The sources I know are Ruler (the scheme influence is 20% extra)
Tech
Office holder
Low Corruption (Ruler. idk about office-holders)
High Loyalty (office-holder and especially co-ruler if relevant)

probably afew more, but idk atm.
 

charals

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As most paradox titles, I:R is about balancing ressources/manas in order to expand, but PIs is not well contected to other resource-incomes.
Most of it comes from loyal offices and inventions. I often find myself lacking PI constantly, even when having +3 PI per month most of the time (which is a lot, I guess - at least that's my income after trying to max it).

What are other good sources of PI-income and what do you think of the scarcity of it, while it is mandatory for many decisions?
I have my ruler constantly scheming for ifluence and i think this creates events that give you huge amount of PI in exchange for stability,character loyalty etc ...
 
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Decius

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Overall I like the scarcity and special gain of PI (doesn't mean small adjustments shouldn't be made), because it makes it valuable and makes inventions and other modifiers always worthwile and something you consider in your gameplay. On the other hand money and manpower is at a certain point in a campaign almost pointless, because you get so much -> making buildings, inventions and other sources and modifiers at a certain point useless.
 
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religiousphanatic

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max is 4.20 or close to it, there is 2 dieties , one from bon religion, military one with 12.5 % ,one of athena for 12.5% + few techs and scheme for influence , aslo etruria haves 12.5% ocupies the same slot as athena if im correct
 
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juanpacirca

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In my last playthrough I reached 3.95. Very high loyalty in the government positions, ruler without corruption and scheming, Athena in the pantheon and all possible inventions that boost PI generation.
I find it a good way to slow the conquering; if you don't spend a lot of PI in claim fabrication and don't declare with the imperial challenge CB, the land you can take from a major power is not that much. If you want to play tall it's also a good break for spamming provincial investments, building wonders or founding cities.
I think that PI scarcity is overall a good way to limit a bit the player.
 
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Nominus

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I have my ruler constantly scheming for ifluence and i think this creates events that give you huge amount of PI in exchange for stability,character loyalty etc ...

In my last playthrough I reached 3.95. Very high loyalty in the government positions, ruler without corruption and scheming, Athena in the pantheon and all possible inventions that boost PI generation.
I find it a good way to slow the conquering; if you don't spend a lot of PI in claim fabrication and don't declare with the imperial challenge CB, the land you can take from a major power is not that much. If you want to play tall it's also a good break for spamming provincial investments, building wonders or founding cities.
I think that PI scarcity is overall a good way to limit a bit the player.

So of course we have a limited resource here and that's good, because it forces us to choose and spend it wisely - and those decision are what make gameplay and variety usually, but
if a single resource is that limited and important that you are "constantly scheming for influence", thus ignoring all the other schemes, it is obvious that this limitation actually forces you to choose to limit your playstyle, it cripples gameplay and decision-making.
 
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charals

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So of course we have a limited resource here and that's good, because it forces us to choose and spend it wisely - and those decision are what make gameplay and variety usually, but
if a single resource is that limited and important that you are "constantly scheming for influence", thus ignoring all the other schemes, it is obvious that this limitation actually forces you to choose to limit your playstyle, it cripples gameplay and decision-making.
Well tbh my problem with PI isnt so much its rarity, but all the ways it can be wasted.

For example:

I change 5+ policies of a governor, spending like 30 PI, only to have him die/elected/replaced through a bad event a month later.

I think the way to do it would be, you spend PI to change the preffered policy of the province, having then the governor decide wether to obey or ignore you(based on their personal policy weight + loyalty) and then incur tyranny if you force them.Also there if the fact that governors choose the WORST policies all the time.

No Pytheas Pitheid i do not need manpower in Euboia. Manpower is useless and it is a province with my religion and a culture of like 50 pops that is not worth integrating. Money or assimilation is all i want. And dont get me started on governors choosing conversion in provinces with 100% my religion.(rant over)

Also it takes 20/10 PI to fabricate on a province no matter if it is an 8 pop greek city in the adriatic or latium/western delta ...
 
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Phili

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I agree with Charals.

I would add that maybe the policies we impose should stay for a period of years so that if the Governor does die next month we aren't hit with another round of setting policies for the new Governor at 9 PI a province.

I've also been testing the suggestions for gaining PI and I would never have noticed picking the rulers scheme.

I noticed I can't pick a governors scheme which could have been a subtle way for the player to influence a governors decision making without imposing policy at 9 PI a province. A sort of Divine Inspiration at work in the life of our Governor.

What is it that influences a Governors choice of policy? I tried to see if Party affiliations or character stats had anything to do with it.

My own bug is the way that some characters suddenly lose a stack of loyalty and become rogue the moment you appoint them. I thought they were supposed to gain 15 loyalty not lose 30.
So now I save my games before appointing a new Governor.
 

BarbarianHunter

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Well tbh my problem with PI isnt so much its rarity, but all the ways it can be wasted.

For example:

I change 5+ policies of a governor, spending like 30 PI, only to have him die/elected/replaced through a bad event a month later.
The "dysentery differential" for governor policy placement is quite complicated & can be as frustrating depending on RNG. I tend to ignore governor policies in all but my capital region and therefore have little trouble with it.
 
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Bovrick

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My takeaway from this thread is that a lot of players are vastly overrating the value of changing Governor Policies. PI is a valuable commodity, and in plenty of Provinces the Policy will have marginal effects and does not need to be micromanaged at all.
 
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olivenkranz

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My takeaway from this thread is that a lot of players are vastly overrating the value of changing Governor Policies. PI is a valuable commodity, and in plenty of Provinces the Policy will have marginal effects and does not need to be micromanaged at all.
The "dysentery differential" for governor policy placement is quite complicated & can be as frustrating depending on RNG. I tend to ignore governor policies in all but my capital region and therefore have little trouble with it.
Only change if you need to harsh treatment or sometimes in the early game if you get wrong religion set to conversion. Or if "bleed them dry" is for some reason enacted.
 
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Just to round the picture, migrating tribes can get some PI by pillaging.

All other main income sources have been mentioned and my experience is that the best thing you can ansure to have enough around is eliminating factor detrimental to gaining it (especially corruption or going over the diplo slot limit) and limit the ways you spend it. Avoid changing governor policies outside your capital region (if you need a change, shuffle the governor until you get something acceptable), get your claims without fabrication and -I know that many will disagree- abstain from sacrifing. I concede that the last point is highly debatable and if you go for a WC-permanent-high-AE-playstyle, scrap my advice. My approach is directed to games with slower expansion and lower AE levels - then I don't see a reason to spend precious PI to get extra stability (perhaps stability I traded in before by giving up stability in one of the events attached to your ruler character scheming for PI) and I prefer to let stability come back by waiting and employing competent office holders.
 
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olivenkranz

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Just to round the picture, migrating tribes can get some PI by pillaging.

All other main income sources have been mentioned and my experience is that the best thing you can ansure to have enough around is eliminating factor detrimental to gaining it (especially corruption or going over the diplo slot limit) and limit the ways you spend it. Avoid changing governor policies outside your capital region (if you need a change, shuffle the governor until you get something acceptable), get your claims without fabrication and -I know that many will disagree- abstain from sacrifing. I concede that the last point is highly debatable and if you go for a WC-permanent-high-AE-playstyle, scrap my advice. My approach is directed to games with slower expansion and lower AE levels - then I don't see a reason to spend precious PI to get extra stability (perhaps stability I traded in before by giving up stability in one of the events attached to your ruler character scheming for PI) and I prefer to let stability come back by waiting and employing competent office holders.
You can do high AE campaigns without stabbing the pig if you have militant epicuranism. Theres also all these useless temples in th wrong place some tribe decided would be nice.
 
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