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Wizzington

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The first fort building gives +2 fort levels. What do the next 3 fort buildings give? 3, 4, 5 or 4, 6, 8?

There are 4 forts which each give +2 levels.
 
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Darkath

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A great XVIIIth century citadel defended by a mere 8000 men does sound a bit flimsy.
Sieges involving Vauban citadels usually involved 10 to 20k defenders.
 
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fleetothemoon

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A great XVIIIth century citadel defended by a mere 8000 men does sound a bit flimsy.
Sieges involving Vauban citadels usually involved 10 to 20k defenders.

Well... assuming that citadel is a capital, I'm guessing it'll have at least 10k troops defending?

And it's not like we can field astronomical armies like we could historically, so it balances out somewhat. Still a bit disappointed in no longer being able to have a fort manned by 25,000 men though...
 

Darkath

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Citadels almost never were setup in the capital. They were border fortifications to protect important cities.
Most notable citadels in france are Lille (belgium border) and Strasbourg (germany border)

If the enemy at the gates of your capital, it's too late (vauban never constructed anything in Paris for instance)
 
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Grand Historian

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Can the AI even sortie?
 
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keynes2.0

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Garrisons are 1k * fort level. 5k did not work balance wise. You need 3k troops to besiege 1k garrison though.

They do not use manpower, but local manpower of province has a big impact on garrison reinforce rate.

:(
 
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Denkt

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Why not just take the suggestion I made a while back:

Basing the maximum garrison size on the province manpower development something like maximum garisson size = (1+.25*md)*1000*level where md = manpower development and level = fort level.

That way you can get some uberforts but not everywhere and it also makes forts a specalization building similar to pretty much all other buildings.
 

Grand Historian

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Why not just take the suggestion I made a while back:

Basing the maximum garrison size on the province manpower development something like maximum garisson size = (1+.25*md)*1000*level where md = manpower development and level = fort level.

That way you can get some uberforts but not everywhere and it also makes forts a specalization building similar to pretty much all other buildings.

I suggested something similar to make forts more diverse, actually; turning the forts themselves into a miniature building interface with smaller buildings you could construct within them. Basically, make it like CKII castles where you can build small upgrades to a fort to affect it's garrison size, defensiveness, morale, recovery rate, and so on, all dependent on the rank of the fort (so you could build all tier one upgrades to a fort but not tier two upgrades until you build the next level) and slightly increase the upkeep.
 
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Darkath

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I suggested something similar to make forts more diverse, actually; turning the forts themselves into a miniature building interface with smaller buildings you could construct within them. Basically, make it like CKII castles where you can build small upgrades to a fort to affect it's garrison size, defensiveness, morale, recovery rate, and so on, all dependent on the rank of the fort (so you could build all tier one upgrades to a fort but not tier two upgrades until you build the next level) and slightly increase the upkeep.
That would be too micro-intensive IMO.

Another idea would be that fort have a minimum and maximum garrison size.

Minimum would be the basic garison filled at all times for the fort to function (ex 500 per level),
Maximum would be the maximum amount of soldier you can fill into a forts to defend a position (ex 2k or 3k per level).

Citadels for instance didn't have 16k soldiers at all time manning the fortifications, it would have been much too costly to keep them here at all time, however when the need arose a 16k soldier army could easily take position inside the citadel to fend off a larger attacking party while waiting for reinforcement (siege of Lille for instance).

This could enable interesting strategies. For instance at peace time i have 16k troops stationned in Champagne, and if Austria declare war on me i could quickly send them to Metz to occupy a fort and prevent enemy advance while the rest of my armies gather to push back the enemy or try to defend the fort if austria commit into a siege.
 
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Chief of Staff

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Is garrison level moddable so that, say, you could have 5k or 2k for each fort level if you want?
 

Chieron

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A great XVIIIth century citadel defended by a mere 8000 men does sound a bit flimsy.
Sieges involving Vauban citadels usually involved 10 to 20k defenders.
It's not like 8k is that far off here. If there were only 1000-2000 defenders, I'd agree, but depending on the fort in question, 8000 probably fits. Even though 10k or 12k should work out as well.
 

grommile

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Is garrison level moddable so that, say, you could have 5k or 2k for each fort level if you want?
It's moddable in the version you and I both have on our computers, even :)
 

Moridin997

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Garrisons are 1k * fort level. 5k did not work balance wise. You need 3k troops to besiege 1k garrison though.

They do not use manpower, but local manpower of province has a big impact on garrison reinforce rate.

Could that be made modable...? :D
 

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That would be too micro-intensive IMO.

It would be too micro-intensive with the current setup where every province has a fort, but given that forts are getting an overhaul, there won't be as many, and that they'll not only cost for more to build but maintenance as well, it won't be.
 

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It's moddable in the version you and I both have on our computers, even :)

Thought so. I'm assuming it's in defines.lua. What might be name of the defines for that?
 

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That would be too micro-intensive IMO.

Another idea would be that fort have a minimum and maximum garrison size.

Minimum would be the basic garison filled at all times for the fort to function (ex 500 per level),
Maximum would be the maximum amount of soldier you can fill into a forts to defend a position (ex 2k or 3k per level).

Citadels for instance didn't have 16k soldiers at all time manning the fortifications, it would have been much too costly to keep them here at all time, however when the need arose a 16k soldier army could easily take position inside the citadel to fend off a larger attacking party while waiting for reinforcement (siege of Lille for instance).

This could enable interesting strategies. For instance at peace time i have 16k troops stationned in Champagne, and if Austria declare war on me i could quickly send them to Metz to occupy a fort and prevent enemy advance while the rest of my armies gather to push back the enemy or try to defend the fort if austria commit into a siege.

I like this idea. Give stacks the option of attaching to fort. The sortie option releases the garrisoned units to engage the besiegers. The type of units garrisoned in the fort should affect the defensive ability of the fort too, cavalry being almost worthless when trapped behind walls.