OP said:
A false dilemma (also called false dichotomy, false binary, black-and-white thinking, bifurcation, denying a conjunct, the either–or fallacy, fallacy of exhaustive hypotheses, the fallacy of false choice, or the fallacy of the false alternative) is a type of informal fallacy that involves a situation in which only ...
Soldat444, as fabius so nicely put it, you've articulated two extremes in developer-fan communication as the only acceptable options, when in reality most game developers' approaches fall somewhere in the middle, including Paradox. It's a "damned if they do, damned if they don't" scenario for the developers, and I sympathize with how difficult it is for them to balance the competing interests of transparency and managing customer expectations. It's unrealistic to expect any game developer to embody either of those absolutes.
All things considered, I think Johan's
reason for the delay (a near-complete rework of the entire game because the quality didn't meet Paradox's standards) is more than adequate to justify making fans wait a little longer. A game that is broken at launch is almost never fixed. Paradox is one of the few developers that even attempts to add substantive content and new gameplay mechanics after release, and it still can take them years to get it right (fueled by DLC, of course).
The PR consequences from a bad launch can be devastating for the developer. This can translate into the developer devoting less resources to continuing support of the game, reasoning that because it has already had a horrible launch, the damage has been done and it's more efficient to work on a new title. Conversely, if you're not dealing with potential vaporware, what's the worst consequence of further delays in development? You have to wait a bit longer to play the game. That's it.
I know you said that you understand the reasons for the delay, and don't want a buggy release. I sympathize with your lack of patience. But, if you're like most of us, don't you have a huge backlog of games to play? Just a thought.