• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

The Witch-King

Lord of the Nazgul and PDS Senior Content Designer
119 Badges
Apr 16, 2001
804
266
  • March of the Eagles
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • For the Motherland
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Europa Universalis 4: Emperor
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Deus Vult
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Not to interrupt your linguistic discussione here, but..... :D

What I primarily wonder about the MP function is: will it use the same connection system as EU2 and HoI? The method has proven very problematic for several friends of mine who are behind firewalls that are beyond their control, effectively banning them from playing multiplayer games.

It has also been a bit of a hassle for people behind ADSL routers (like me), though that can usually be circumnavigated (though sometimes at the cost of completely DMZ-ing the computer...) so it might not be a huge problem.

Have these issues been fixed within the old MP connection system, or is a new one in place for this game?

Any comments/observations from the developers and/or betatesters regarding this?