The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
((A Wittelsbach! Damn, you beat me to resurrecting the age-old rival of the Hohenzollerns. My reputation is ruined!
Since there's going to a be a new election, does this mean it's possible to put forward platform changes?))
Name: Maximilian von Wittelsbach
Position: Conclave of Stadtholders
Birth Place: Münich, Bavaria
Born: 1811 (59)
Party: The New Society
Bio: Maximilian was born in Münich, Bavaria, a descendant of the old rival of the Hohenzollerns, the Wittelsbach dynasty. In the modern age, Wittelsbach is now the name of a moderately wealthy industrial family in Bavaria. Max holds no animosity toward the Hohenzollerns, and seeks to do right by Germany. He has lived in Leipzig since he was 27, and succeeded Otto von Bismarck as Stadtholder of Leipzig upon his retirement in 1870. He seeks to reform the party properly and lead it to an even greater future.
(( I've been researching Friedrich Meier's future technologies to beg for. I thought I'd point out the following, as people may wish to campaign for them:
- Analytic Philosophy becomes available in 1870, giving us another 100% to our research points if we research it.
- Nationalism and Imperialism (technically, the 'The Dark Continent' invention, which cannot pop before 1890) will be necessary for the Scramble for Africa. It's already available.
- Military Logistics (available 1870) would improve the speed of it popping.
- Steel Steamers (available 1880) would do the same.
- If my math is right, Colonial Negotiations (an invention from Breech Loaded Rifles, which we already have) could also put us over the top for colonizing Africa. It can pop in 1880.
- Machine guns (available 1870) would help it pop.
- As would naval logistics (available 1870).
- And economic responsibility (available 1870).
- We definitely need Mission to Civilize (an invention from State & Government, which we have) will absolutely be necessary for colonization. It can pop starting in 1860, so we may already have it.
- If we don't, Nationalism and Imperialism will help.
- As will Market Regulations.
- And Naval Statistics.
- And in general, the better our Naval Doctrine tech, the better shipyards we can build, and the further we can colonize.
Hopefully I won't be the only one begging the Minister of Education in the future.