Not really. There is not a tendancy upward. If anything your FE forgetting 0/0/0/0/0/0 stat person which would in that instance shift things down somewhat.
Have you played up until 1453?
In your games there is no tendency upward?
Well in mines there is
slight and I guess Im not the only one.
I am forgetting that person because of very simple and logic reason you agreed yourself to:
That person would never get married if such is ever created, while a 10/10/10/10 will almost
always get married (the only cases being fertility killing illnesses or residing in a court of religious enemy).
For that reason the mentioned low level person will not change anything in overall picture.
But even so, they are weighted to be in the middle and if your on the low end, getting a low end stat is more common because it still computes negaitve values, but afterowrs rounds them to 0.
Where do you get this assumption from?
If it is true there should be plenty of people with at least one stat being zero (as rounded up from negatives), but there are
almost none.
To take this as serious argument I would require MrT or someone else who knows something about the generator, to approve it, it seems plain unbelievable to me that the generator gives any negatives, not even talking about the irrationality of such concept from the programmatic aspect.
The reason why stats continue to climb is because people breed good courtiers with good courtiers, not continous breeding of bad ones.
Well, this contradicts your previous statement
There is not a tendancy upward.
So I wonder what the point was, but I agree (that AI breeds good with good and is slightly less willing to marry the bad ones, which seems pretty logical and smart).
Education is not a signifigant modifier. Only kings are likely to have all best education and uber stat people for everyone until we see tons of bloated courts, and then some dukes. Even so its not a major modifier.
It is.
Mother midas touched + father midas touched + steward midas touched (the mother herself) with at least 7 diplo and 10+ stewardship = 0.9 * 0.9 * 0.9 * 0.9 = 0.6561*Midas Touch MTTH (!!!)
Now, this is only
absolute value.
To get the real impression you need to compare it to other type and level changes to get the proper picture:
Code:
BASE MTTH S
---------------------------------
L1 35 44.375625
L2 30 28.5
L3 40 29.322225
L4 50 32.805
---------------------------------
We see that the MTTH L2 (which is the trap for most educations) versus L4 ratio changes by approx 50%.
The column basically says that if the basic chance to get an L4 education is a bit less than 20%*, then with proper advisors, it's 25%** and it's
only the advisorial bonus.
More calculations show that buildings add up to 10% for the L4 bonus and traits and stats add another 10% (this is variable as noone can predict how many positive or negative traits a character can get, but generally 1-3 positive or negative is the average).
Those are all the factors:
- advisors and parents 5%
- buildings 10%
- character stats 10% +/- 3%
So, I can agree that traits and buildings are a
major factor, yet advisorial and parental bonuses don't seem much minor too with half the influence and being one of
only 3 factors.
And there's a slight tendency for AI to use 'proper' persons for the positions - it will use a intrigue 10 theologician for spymaster if no flamboyant schemer+ with the same or better intrigue is around, but once there is, it sometimes even puts someone with a bit less ability (advisoral skill) than someone other because he/she has the proper education for position.
In big courts AI will always find 'proper' people thus aiding himself.
Only kings have big courts?
Do I need to ship you same saves?
It is of course less likely that counts have courts as big as king ones, but the difference is really insignificant and only becomes less as the game progresses, as there are all kinds of migrations, especially if someone conquers lands of his religious enemy - the border areas are usually filled with refugees who eventually convert to the proper faith and start to breed.
Another factor, not of little significance - kings give titles away to their childs, so do dukes, but counts rarely have anything to give, thus all those bred relatives have nowhere to go.
Education and other traits are not figured into the forumula, except for bastards, for determining children (unless that was recently changed).
No they aren't and I didn't say so, BUT they are taken into the formula which calculates the education of those children.
One small example - in my current Byzantine game A.D. 1019
I am not in position to attack the humble Georgia while having 12 king titles and 50+dukes as wassals myself.
The Bagratunis are known for their high stewardship, but now the king is a Midas touched monster with 18 stewardship and his steward is his wife with 13 stewardship.
2 of his bigger provinces can beat all my vassals in Anatolia and have bigger income than Byzantion.
This is a challenging AI.
Exactly, but that's all the more reason to limit the ai if it already starts searching best-for-best.
We don't need limiting the search best-for-best. It's natural, but we could limit the reproduction rates a bit more and add to the death rates.
Not really. Once they run out of their best people, they go on to their medicore and the poor. Only the truly horrid, or clerics, the ai doesn't try to marry off (unless they get too old as well).
Yes, once.
Means the good people are married first.
Means the skill pool goes up as first married and first to reproduce are those above average (and the truly good included whereas the truly horrid are almost never married).
Means in the end the average level of people will be better than in the beginning.
Natural selection. The more people, the faster.
No. I wasn't pretending. These are not the same because these are represnting a minority class, nobiles, not the majority, peasants. I did not ask for them being realitic in their numbers, just to not continue to grow expontnetially every generation, even during the plagues.
Even for nobility they are unrealistic.
I'd say the best way to do what you want is to:
- reduce birth rates by some 10-20%
- raise death rates by approx the same
- add a major ilness boost (x2 - x4) in sick provinces (there are numerous sicknesses appearing before Bubonic plague, yet I've
never seen my courtiers getting sick with them yet)
I guess the heightened labour death rate was implemented in the latest betas. IMO it's not of any help as the brides are found anew and the show goes on.