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binTravkin

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gender-boom-to-correct-gender-imbalance approach only CREATES game-balance issues.
QFT
I wonder who invented it and why was it accepted in the first place.
There are plenty of examples where balance mechanismus only leads into loops IRL.
Every physic can understand the process of amplification (resonanse) it might result into:
Imagine out of 100 men and 100 women, one women dies, random generator kicks in, but for it to be effective it has to have average correction value close to 1 person, thus the maximum correction value would be close 2 persons (avg = 0.5max), from that follows that if in any case random generator's generated result exceeds the avg enough to create 2 women not 1 for balance, it 'supports' the difference, by keeping it 1, which is already is a failure of the mechanismus.
Now imagine that for each 2 surplus women born 2 men are left out.
That's the point as the difference is now 3 (1 excess woman + 2 unborn men).

One might say that the random generator or the formula itself has a bit different nature, but one who had worked with mathematics/physics knows that if the theoretical principle is wrong/not correct, you will never have 100% practical efficency.
You can invent multiple 'aids' for that efficency, but the fact is it will always 'tend towards 100%', but will never be it (100%).

The expierence is from highschool lab exercises.

Gotcha. Sounds like a fairly decent idea to me.
Im indifferent on this.
From one side i can understand the slowdown (I expierence it too although very little as have powerful machine), but from the other it gives AIs opportunity to have big courts and good courtiers.
 

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bintavkin said:
From one side i can understand the slowdown (I expierence it too although very little as have powerful machine), but from the other it gives AIs opportunity to have big courts and good courtiers.
As said, I'd give them the ability to marry those in their inhertiance line, even if both members weren't of the same dynasty as the AI doesn't have game over that way.

If that's too little, then adding those that are advisors (except catholic non-heretic chaplains in a catholic court with cleric celibacy). This would cut down somewhat, but imo not enough.

Also with the introdcution of courtiers to repopulate courts, ai with small courts is unlikely even in the early game.
 

binTravkin

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Also with the introdcution of courtiers to repopulate courts, ai with small courts is unlikely even in the early game.
Well, it's pretty usual many of my count vassals don't even have a steward to set as they only have 3 courtiers. When they marry, it still takes some years for the court to start filling, but if we're talking about bishopric, there are usually no marriages, thus they are at 3-4 courtiers for a long time until some family immigrates.

That was not my point though, I am having very big courts often and have all advisors at max - midas, shadow, eminence, strategist and master theologician.
What happens is that they have very high influence on the educational stats of the children in the court, especially the chaplain, who if having 'pious' traits can make many of the children somewhat pious - events like 'hedonism is repulsive', 'the techings of church impress you' fire tad more often if the chaplain is powerful and has the proper traits(chaste, honest, modest, forgiving, temperate, wise etc).

If the AI has a big court he is much more likely to have good advisors and the education of heirs is also much more likely to be good.

Basically, that's the only reason why I'd say keep the AI marriage ability as is, and I think it's a good reason.
 

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The courts become bloated and unmanagable for humans though and 90% of the courtiers are never used. As said, the courtiers spawning for small courts happen often enough. A couple years occasionally passes by for suspicious rulers, but that's all, unless its a missing chaplian for heretics/excommunicated.

All these extra courtiers do is take up extremely valuable cpu resources. I mean what does a ruler need with 20 medicore or worse courtiers?
 

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You mean go to another court? Those are almost all bloated as well. a handful might find an opening, but 95% will continue to take up valuable cpu resources.
 

binTravkin

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All these extra courtiers do is take up extremely valuable cpu resources. I mean what does a ruler need with 20 medicore or worse courtiers?
Aa I said - the more courtiers, the more GOOD ones are between them, the more the good ones boost the education of future courtiers, the stronger the AI which is my whole point here.
Also - having many people in my small CK world makes good brides more likely (use bridefinder) thus giving me, as a player, some good too.

And I use my courtiers up to an extent I mostly have half of my court my own family members and the other half - best of the courtiers and their children.
All the other are given some title there or there after I annex some heathen or disloyal/too big vassal.
 

mib

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OK... I'm trying to do things the Habsburg way, but I have trouble finding a country with no/only female heirs... so maybe they're not random... are there tools like the bridefinder etc for this... and my assassinations usually fail! I have 20 or so intrigue (with a spymaster), is it too low? :mad:
 

Veldmaarschalk

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mib said:
OK... I'm trying to do things the Habsburg way, but I have trouble finding a country with no/only female heirs... so maybe they're not random... are there tools like the bridefinder etc for this... and my assassinations usually fail! I have 20 or so intrigue (with a spymaster), is it too low? :mad:

First kill the spymaster at that court and then try to kill the person you want dead, that should increase the change I believe.
 

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Kill Them All :d
 

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binTravkin said:
Aa I said - the more courtiers, the more GOOD ones are between them, the more the good ones boost the education of future courtiers, the stronger the AI which is my whole point here.
Also - having many people in my small CK world makes good brides more likely (use bridefinder) thus giving me, as a player, some good too.

And I use my courtiers up to an extent I mostly have half of my court my own family members and the other half - best of the courtiers and their children.
All the other are given some title there or there after I annex some heathen or disloyal/too big vassal.
The population during CK period did not go under substantial growth. Nobility even less so, as most of the gains helped the peasantry expotentially more for population boom you read about than it did the nobility who already had better nourishment and somewhat better meidcal treatment.

While you may use bridefinder, its not an offically supported program by paradox, though it is commonly used. What it means is they aren't making things to help you with finding brides with that program.

And again, the courts just continue to grow and grow and grow and grow and grow...something completely beyond the bounds for a historical simulator. This is because the ai marries 90% of the population its able to, only the worst of the worst get passed by generally, as long as there are eligable people out there.
 

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Keep in mind that we've also added some limiting events recently to try to help contain overly large courts. Once the number of adults exceeds a certain point the unemployed ones will begin to remove themselves from play (a bit) which should keep things a little better under control. Of course these events may need some tweaking to frequency, and the base forumla could conceivably use a bit of a massage as well...
 

binTravkin

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Jinnai, you love to nitpick, don't you?
I said:
the more courtiers, the more GOOD ones are between them, the more the good ones boost the education of future courtiers, the stronger the AI which is my whole point here.
Which part of 'my whole point' is not understandable?
The sentence about bridefinder is merely a remark, not argument.

It does not change a thing whether I use bridefinder or not, if there are more people in the CK world, there are more GOOD people (brides included).

And I am not talking about historical reality of how fast courts and rows of aristocracy in general grew because ingame it is not too close to reality now and will probably never be, I am just saying that I find it useful to have many people and many GOOD people along with it.
 

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MrT said:
Keep in mind that we've also added some limiting events recently to try to help contain overly large courts. Once the number of adults exceeds a certain point the unemployed ones will begin to remove themselves from play (a bit) which should keep things a little better under control. Of course these events may need some tweaking to frequency, and the base forumla could conceivably use a bit of a massage as well...
As i said, its motly the ai who marries off everyone not tied down who isn't a complete moron. If the AI had similar restrictions as humans, maybe giving them exemptions for whomever is on their inheritance line (except chaplains in cathlolic courts with cleric celibacy in capital), because, as i said, the ai doesn't lose when its dynasty switches, it would be much better.

My courts only become bloated when other dynasties come over from other courts and dump themsleves on me. Sometimes it benifits me, but not often and my courts always eventually go down in population, even without those new retirmenet events, not the AIs.
 

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binTravkin said:
It does not change a thing whether I use bridefinder or not, if there are more people in the CK world, there are more GOOD people (brides included).
That is faulty logic.

50 people if they are all 1/1/1/1/1/1 is no better than 5 people at the same stats. More people /= more better people or worse, it just means more people.
binTravkin said:
And I am not talking about historical reality of how fast courts and rows of aristocracy in general grew because ingame it is not too close to reality now and will probably never be, I am just saying that I find it useful to have many people and many GOOD people along with it.
Well, why not throw out the whole map and all the events and everything if we're not even going to worry about history? Obviously you don't care much.
 

binTravkin

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That is faulty logic.

50 people if they are all 1/1/1/1/1/1 is no better than 5 people at the same stats. More people /= more better people or worse, it just means more people.
No that isn't.
People are not generated by some preset 1/1/1/1 or other pattern.
People are generated with percentage likelinesses, e.g.:

1/1/1/1/1 = 0.1%
2/2/2/2/2 = 5%
3/3/3/3/3 = 10%
4/4/4/4/4 = 18%
5/5/5/5/5 = 25%
6/6/6/6/6 = 18%
7/7/7/7/7 = 10%
8/8/8/8/8 = 5%

OR a very similar scheme, were there is slightly better possibility of average people generated than overly bad or overly good.
In such a scheme if you generate 10 people, there is 10 times less chance to get someone really good than if you generate 100 people.
Furthermore consider following:
- overall quality of people (education related) is improved by good advisors. If you have 10 people and a 7 diplomacy 9 stewarship silver tongue steward, it gives your children slightly less chance to become midas toucheds than if you have 100 people and you can find a 7+ diplomacy 11 stewardship midas touched steward. It's not just in 0.95 * 0.95 (two bonus modifiers), but it's in the relative percentage of midas touched chance versus all other level and type (diplomacy, intrigue) chances.
- AI tends to search 'best for best', e.g. it will moslty marry some good character to his good advisor resulting in more good people due to parent education bonus and randomised combination of the good parent stats.
As i said, its motly the ai who marries off everyone not tied down who isn't a complete moron.
- The bad people will die out in the end as AI does not seek for bride for them so tediously, thus resulting in a 'natural selection', which as a general rule is faster if there are more people.


Well, why not throw out the whole map and all the events and everything if we're not even going to worry about history? Obviously you don't care much.
Obviously you don't have much grip on the reality.
Are you pretending the current child birth rates, people death rates, ages and other things about health and recreation are realistic?
If they were, we'd be soooo owercrowded in our 21st century..

Are you really thinking that Paradox is going to implement a completely or at least 99% realistic scheme on this?
Do you really think that would aid gameplay and fun derived from it?
Oh, come on.

Read related discussion in the other thread
MrT said:
Yes...but by making this aspect of the game more "realistic" would we actually be increasing the enjoyment factor for the player? I tend to think it would actually just result in a lot more event spam which many people already find a bit excessive...not to mention making the game performance a lot more sluggish (more characters means each event is checked more often so it's an exponential progression, not a linear one).

I do care, but I am realist and I know:
- we will never have everthing perfectly realistic
- if we could have something or even everything perfectly realistic, it is doubtful that it would add anything to the game. In the end that might not even be 'game' which we are playing. The reality is orders of magnitude harder to bear with and it was so in the Medieval. Most people want games, not complete reality, I doubt you'd want it if you saw it yourself.
 

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- AI tends to search 'best for best', e.g. it will moslty marry some good character to his good advisor resulting in more good people due to parent education bonus and randomised combination of the good parent stats.

and thats bad :) there should be poor charachters too, cuz it was said 10000 times before the next generations become better and better. ending with super dudes :>
 

binTravkin

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I like it (the natural selection) and it IS indeed realistic and has always happened.
People have changed since middle ages.
Look at some of those portraits - doesn't your girlfriend look at least as good as the 'beauties' of those times?
And beauty is not the only thing that has changed, but I will not flood into details here (means you can go search wiki or local library yourself :p )..;)
 

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yeah I agree its going upwards but not at the rate it is going in Ck

it somehow should be slowed down :)