That is faulty logic.
50 people if they are all 1/1/1/1/1/1 is no better than 5 people at the same stats. More people /= more better people or worse, it just means more people.
No that isn't.
People are not generated by some preset 1/1/1/1 or other pattern.
People are generated with percentage likelinesses, e.g.:
1/1/1/1/1 = 0.1%
2/2/2/2/2 = 5%
3/3/3/3/3 = 10%
4/4/4/4/4 = 18%
5/5/5/5/5 = 25%
6/6/6/6/6 = 18%
7/7/7/7/7 = 10%
8/8/8/8/8 = 5%
OR a very similar scheme, were there is slightly better possibility of average people generated than overly bad or overly good.
In such a scheme if you generate 10 people, there is 10 times less chance to get someone really good than if you generate 100 people.
Furthermore consider following:
- overall quality of people (education related) is improved by good advisors. If you have 10 people and a 7 diplomacy 9 stewarship silver tongue steward, it gives your children slightly less chance to become midas toucheds than if you have 100 people and you can find a 7+ diplomacy 11 stewardship midas touched steward. It's not just in 0.95 * 0.95 (two bonus modifiers), but it's in the relative percentage of midas touched chance versus all other level and type (diplomacy, intrigue) chances.
- AI tends to search 'best for best', e.g. it will moslty marry some good character to his good advisor resulting in more good people due to parent education bonus and randomised combination of the good parent stats.
As i said, its motly the ai who marries off everyone not tied down who isn't a complete moron.
- The bad people will die out in the end as AI does not seek for bride for them so tediously, thus resulting in a 'natural selection', which as a general rule is faster if there are more people.
Well, why not throw out the whole map and all the events and everything if we're not even going to worry about history? Obviously you don't care much.
Obviously you don't have much grip on the reality.
Are you pretending the current child birth rates, people death rates, ages and other things about health and recreation are realistic?
If they were, we'd be soooo owercrowded in our 21st century..
Are you really thinking that Paradox is going to implement a completely or at least 99% realistic scheme on this?
Do you really think that would aid gameplay and fun derived from it?
Oh, come on.
Read related discussion in the other thread
MrT said:
Yes...but by making this aspect of the game more "realistic" would we actually be increasing the enjoyment factor for the player? I tend to think it would actually just result in a lot more event spam which many people already find a bit excessive...not to mention making the game performance a lot more sluggish (more characters means each event is checked more often so it's an exponential progression, not a linear one).
I do care, but I am realist and I know:
- we will never have everthing perfectly realistic
- if we could have something or even everything perfectly realistic, it is doubtful that it would add anything to the game. In the end that might not even be 'game' which we are playing. The reality is orders of magnitude harder to bear with and it was so in the Medieval. Most people want games, not complete reality, I doubt you'd want it if you saw it yourself.