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Chairman Noob

Second Lieutenant
56 Badges
Nov 22, 2006
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Since 2.6.1 I've seen a lot of rulers nicknamed Son of Satan/Iblis/Hel etc., is that new or has the nickname been around before? Are there Daughters of $badguy as well? And what bad deeds must one do to become the child of one's religion's personification of evil?
 

LeSingeAffame

Loyal ally to Durcorach the Black Drake
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My firsr character after the patch named the dragon and it was nice change to see I have to say.
This nickname was already available, I got it on one of my first games as an Empress of Spain
 
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JonathanOfArc

Beelzebub's Grandson
78 Badges
Nov 14, 2008
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This is what's in the nicknames file. First a list, and then some more that are gained via a number of factors.

#############################################
# CHARACTER NICKNAMES
# Independent dukes, kings and emperors only
#
# 'factor' is the percentage per year of
# gaining the nickname
#
#############################################

# TRIGGERED ONLY
################

nick_the_lawgiver = {}
nick_the_usurper = {}
nick_the_hammer = {}
nick_the_conqueror = {}
nick_the_victorious = {}
nick_the_crusader = {}
nick_the_holy = {}
nick_the_avenger = {}
nick_the_brave = {}
nick_the_fearless = {}
nick_the_martyr = {}
nick_the_unlucky = {}
nick_the_lucky = {}
nick_the_restorer = {}
nick_the_effeminate = {}
nick_the_clueless = {}
nick_the_ill_tempered = {}
nick_the_affable = {}
nick_the_heathen = {}
nick_the_liberator = {}
nick_haardraade = {}
nick_the_jackal = {}
nick_the_glorious = {}
nick_the_saint = {}
nick_lodbrok = {}
nick_the_boneless = {}
nick_bluetooth = {}
nick_snake_in_the_eye = {}
nick_fairhair = {}
nick_whiteshirt = {}
nick_the_stranger = {}
nick_the_bald = {}
nick_the_stammerer = {}
nick_the_german = {}
nick_the_younger = {}
nick_the_youthful = {}
nick_the_saoshyant = {}
nick_hardeknud = {}
nick_the_maid = {}
nick_darc = {}
nick_the_master_of_hungary = {}
nick_hildetand = {}
nick_ring = {}
nick_the_unfaithful = {}
nick_the_beguiling = {}
nick_the_temptress = {}
nick_the_seducer = {}
nick_the_lewd = {}
nick_the_lecher = {}
nick_the_unchaste = {}
nick_of_the_wilds = {}
nick_the_culture = {} # "the Swedish", etc
nick_the_rel_group = {} # "the Muslim", etc
nick_the_shadow = {}
nick_the_whisperer = {}
nick_the_spider = {}
nick_the_impaler = {}
nick_the_pilgrim = {}
nick_the_viking = {}
nick_the_decadent = {}
nick_bloodaxe = {}
nick_the_sword_of_god = {}
nick_the_shrewd = {}
nick_the_wily = {}
nick_the_fox = {}
nick_the_jovial = {}
nick_the_jolly = {}
nick_the_gracious = {}
nick_the_rash = {}
nick_the_headless = {}
nick_the_beheader = {}
nick_the_ruthless = {}
nick_the_strange = {}
nick_the_red = {}
nick_the_sea_devil = {}
nick_the_lioness = {}
nick_the_flail_of = {}
nick_the_scourge_of = {}
nick_the_alchemist = {}
nick_the_survivor = {}
nick_the_shieldmaiden = {}
nick_the_clumsy = {}
nick_the_valkyrie = {}
nick_the_defender = {}
nick_the_legendary = {}
nick_the_destroyer = {}
nick_the_scourge_of_god = {}
nick_the_slayer_of_culture = {}
nick_the_terror_of_provincename = {}
nick_the_butcher = {}
nick_son_of_evilgod = {}
nick_the_cleansing_flame = {}
nick_the_witch_hunter = {}
nick_the_vengeful = {}
nick_the_betrayer = {}
nick_the_flayer = {}
nick_the_evil = {}
nick_the_tormentor = {}
nick_the_mutilator = {}
nick_the_eastern_wind = {}
nick_the_despoiler = {}
nick_the_bane_of_realmname = {}
nick_the_depraved = {}
nick_the_monster = {}
nick_the_abomination = {}
nick_the_culture_marauder = {}
nick_the_kingslayer = {}
nick_iron_hand = {}
nick_peg_leg = {}

# GIVEN BY TRAITS
#################
nick_the_lisp_and_lame = {
allow = {
age = 16
trait = lisp
trait = clubfooted
}
chance = {
factor = 5
}
}

nick_the_able = {
allow = {
age = 20
trait = diligent
trait = ambitious
}
chance = {
factor = 1
}
}

nick_the_kind = {
allow = {
age = 20
trait = charitable
trait = kind
}
chance = {
factor = 1
}
}

nick_the_good = {
allow = {
age = 20
trait = charitable
trait = just
}
chance = {
factor = 1
}
}

nick_the_troubadour = {
allow = {
age = 20
trait = poet
trait = gregarious
}
chance = {
factor = 1
}
}

nick_the_strong = {
allow = {
age = 20
is_strong_trigger = yes
OR = {
trait = brave
trait = ambitious
}
}
chance = {
factor = 1
}
}

nick_the_magnanimous = {
allow = {
age = 20
trait = charitable
trait = brave
}
chance = {
factor = 1
}
}

nick_the_simple = {
allow = {
age = 20
trait = humble
is_dumb_trigger = yes
}
chance = {
factor = 1
}
}

nick_the_merry = {
allow = {
age = 20
trait = gregarious
trait = kind
}
chance = {
factor = 1
}
}

nick_the_noble = {
allow = {
age = 20
diplomacy = 9
intrigue = 8
NOT = {
trait = bastard
}
OR = {
trait = grey_eminence
trait = intricate_webweaver
trait = elusive_shadow
trait = charismatic_negotiator
trait = brilliant_strategist
trait = skilled_tactician
}
}
chance = {
factor = 1
}
}

nick_the_blind = {
allow = {
age = 20
OR = {
trait = blinded
trait = one_eyed
}
}
chance = {
factor = 1
}
}

nick_the_leper = {
allow = {
age = 20
trait = leper
}
chance = {
factor = 3
}
}

nick_the_gentle = {
allow = {
age = 20
trait = kind
trait = gregarious
}
chance = {
factor = 1
}
}

nick_the_proud = {
allow = {
age = 20
trait = proud
trait = envious
}
chance = {
factor = 1
}
}

nick_the_silent = {
allow = {
age = 20
trait = shy
OR = {
trait = patient
trait = humble
}
}
chance = {
factor = 1
}
}

nick_the_bastard = {
allow = {
age = 10
trait = bastard
is_female = no
}
chance = {
factor = 1
}
}

nick_the_gouty = {
allow = {
OR = {
AND = {
age = 40
trait = infirm
}
trait = gout
}
}
chance = {
factor = 1
}
}

nick_half_hand = {
allow = {
age = 10
OR = {
trait = maimed
trait = one_handed
}
}
chance = {
factor = 1
}
}

nick_the_chaste = {
allow = {
age = 15
OR = {
trait = chaste
trait = celibate
}
piety = 50
}
chance = {
factor = 2
}
}

nick_the_hunter = {
allow = {
age = 15
trait = hunter
NOT = { trait = infirm }
NOT = { trait = incapable }
NOT = { trait = blinded }
}
chance = {
factor = 3
}
}

nick_the_fowler = {
allow = {
age = 15
trait = falconer
NOT = { trait = infirm }
NOT = { trait = incapable }
NOT = { trait = blinded }
}
chance = {
factor = 2
}
}

nick_the_just = {
allow = {
age = 15
trait = just
stewardship = 5
NOT = { trait = deceitful }
is_dumb_trigger = no
NOT = { trait = incapable }
}
chance = {
factor = 1
modifier = {
factor = 1.5
stewardship = 6
}
modifier = {
factor = 1.5
stewardship = 7
}
modifier = {
factor = 1.5
stewardship = 8
}
modifier = {
factor = 1.5
stewardship = 9
}
modifier = {
factor = 2.0
trait = honest
}
}
}

nick_the_lame = {
allow = {
age = 15
OR = {
trait = clubfooted
trait = inbred
trait = maimed
trait = one_legged
}
}
chance = {
factor = 3
modifier = {
factor = 2.0
NOT = { prestige = 500 }
}
modifier = {
factor = 100
has_character_flag = timur_himself
}
}
}

nick_the_handsome = {
allow = {
age = 15
is_female = no
trait = fair
NOT = { trait = dwarf }
NOT = { trait = inbred }
NOT = { trait = harelip }
NOT = { trait = hunchback }
NOT = { trait = disfigured }
NOT = { age = 60 }
}
chance = {
factor = 1
}
}

nick_the_fair = {
allow = {
age = 15
is_female = yes
trait = fair
NOT = { trait = dwarf }
NOT = { trait = inbred }
NOT = { trait = harelip }
NOT = { trait = hunchback }
NOT = { trait = disfigured }
NOT = { age = 50 }
}
chance = {
factor = 1
}
}

nick_the_hideous = {
allow = {
age = 15
OR = {
trait = ugly
trait = disfigured
}
}
chance = {
factor = 2
}
}

nick_the_frog = {
allow = {
age = 15
OR = {
trait = ugly
trait = disfigured
}
}
chance = {
factor = 2
}
}

nick_the_repulsive = {
allow = {
age = 15
OR = {
trait = ugly
trait = disfigured
}
}
chance = {
factor = 2
modifier = {
factor = 0.5
trait = charitable
}
modifier = {
factor = 0.5
trait = kind
}
modifier = {
factor = 0.5
trait = gregarious
}
modifier = {
factor = 2
trait = one_eyed
}
modifier = {
factor = 2
trait = one_handed
}
modifier = {
factor = 2
trait = one_legged
}
}
}

nick_the_mad = {
allow = {
age = 15
trait = lunatic
trait = rabies
}
chance = {
factor = 5
}
}

nick_the_fat = {
allow = {
age = 15
OR = {
trait = gluttonous
trait = hedonist
trait = drunkard
}
}
chance = {
factor = 2
modifier = {
factor = 2.0
trait = gluttonous
}
modifier = {
factor = 2.0
trait = hedonist
}
modifier = {
factor = 2.0
trait = drunkard
}
}
}

nick_the_drunkard = {
allow = {
age = 15
OR = {
trait = gluttonous
trait = hedonist
trait = drunkard
}
}
chance = {
factor = 1
modifier = {
factor = 1.1
trait = gluttonous
}
modifier = {
factor = 1.1
trait = hedonist
}
modifier = {
factor = 2.0
trait = drunkard
}
}
}

nick_the_cruel = {
allow = {
age = 20
NOT = { trait = kind }
NOT = { trait = charitable }
OR = {
trait = cruel
trait = wroth
trait = impaler
}
}
chance = {
factor = 1
modifier = {
factor = 5.0
trait = impaler
}
modifier = {
factor = 2.0
trait = cruel
}
modifier = {
factor = 2.0
trait = wroth
}
modifier = {
factor = 2.0
trait = envious
}
modifier = {
factor = 2.0
trait = deceitful
}
modifier = {
factor = 2.0
trait = greedy
}
}
}

nick_the_wise = {
allow = {
age = 20
NOT = { trait = arbitrary }
NOT = { trait = wroth }
is_dumb_trigger = no
NOT = { trait = inbred }
NOT = { trait = incapable }
OR = {
is_smart_trigger = yes
trait = just
trait = patient
trait = scholar
}
}
chance = {
factor = 1
modifier = {
factor = 5.0
trait = genius
}
modifier = {
factor = 2.0
OR = {
trait = quick
trait = shrewd
}
}
modifier = {
factor = 2.0
trait = just
}
modifier = {
factor = 2.0
trait = patient
}
modifier = {
factor = 2.0
trait = scholar
}
}
}

nick_the_resilient = {
allow = {
age = 15
calc_true_if = {
amount = 2
has_character_flag = immune_tuberculosis
has_character_flag = immune_measles
has_character_flag = immune_typhoid_fever
has_character_flag = immune_bubonic_plague
has_character_flag = immune_smallpox
has_character_flag = immune_aztec_disease
has_character_flag = immune_typhus
has_character_flag = immune_dancing_plague
}
}
chance = {
factor = 1
modifier = {
factor = 5.0
calc_true_if = {
amount = 4
has_character_flag = immune_tuberculosis
has_character_flag = immune_measles
has_character_flag = immune_typhoid_fever
has_character_flag = immune_bubonic_plague
has_character_flag = immune_smallpox
has_character_flag = immune_aztec_disease
has_character_flag = immune_typhus
has_character_flag = immune_dancing_plague
}
}
modifier = {
factor = 2.0
calc_true_if = {
amount = 3
has_character_flag = immune_tuberculosis
has_character_flag = immune_bubonic_plague
has_character_flag = immune_measles
has_character_flag = immune_smallpox
has_character_flag = immune_aztec_disease
has_character_flag = immune_typhoid_fever
has_character_flag = immune_typhus
has_character_flag = immune_dancing_plague
}
}
}
}

nick_one_eye = {
allow = {
age = 16
trait = one_eyed
}
chance = {
factor = 1
}
}

nick_one_hand = {
allow = {
age = 16
trait = one_handed
}
chance = {
factor = 1
}
}

nick_one_leg = {
allow = {
age = 16
trait = one_legged
}
chance = {
factor = 1
}
}

nick_of_a_thousand_faces = {
allow = {
age = 16
intrigue = 10
trait = disfigured
trait = deceitful
trait = envious
}
chance = {
factor = 5
}
}

nick_the_cannibal = {
allow = {
age = 16
has_character_modifier = crazy_cannibal
}
chance = {
factor = 10
}
}

nick_the_frail = {
allow = {
age = 16
OR = {
is_weak_trigger = yes
trait = cancer
trait = infirm
}
}
chance = {
factor = 1
}
}

nick_the_weak = {
allow = {
age = 16
OR = {
is_weak_trigger = yes
trait = cancer
trait = infirm
}
}
chance = {
factor = 1
}
}

nick_the_brute = {
allow = {
age = 16
martial = 12
OR = {
trait = strong
trait = robust
}
OR = {
trait = cruel
is_tribal = yes
is_nomadic = yes
religion_group = pagan_group
}
}
chance = {
factor = 3
}
}

nick_the_plaguebearer = {
allow = {
age = 16
calc_true_if = {
amount = 2
trait = infection
trait = has_small_pox
trait = has_measles
trait = has_tuberculosis
trait = has_typhoid_fever
trait = has_typhus
trait = has_bubonic_plague
trait = flu
trait = dysentery
trait = gout
}
}
chance = {
factor = 5
modifier = {
factor = 5
trait = has_bubonic_plague
}
}
}

nick_the_persevering = {
allow = {
age = 16
calc_true_if = {
amount = 2
trait = mangled
trait = one_eyed
trait = one_legged
trait = one_handed
trait = disfigured
}
NOR = {
trait = stressed
trait = depressed
trait = incapable
trait = lunatic
trait = possessed
trait = severely_injured
}
}
chance = {
factor = 2
modifier = {
factor = 3
trait = brave
}
modifier = {
factor = 2
trait = scarred
}
}
}

nick_the_mule = {
allow = {
age = 16
trait = stubborn
NOR = {
trait = gregarious
trait = just
trait = shy
trait = humble
}
}
chance = {
factor = 1
modifier = {
factor = 3
trait = wroth
}
}
}

nick_the_wealthy = {
allow = {
age = 16
trait = greedy
stewardship = 10
wealth = 1000
}
chance = {
factor = 1
modifier = {
factor = 3
is_patrician = yes
}
modifier = {
factor = 2
wealth = 2000
}
modifier = {
factor = 2
wealth = 3000
}
}
}

nick_the_loyal = {
allow = {
age = 16
trait = trusting
trait = content
trait = just
independent = no
}
chance = {
factor = 3
}
}

nick_the_lord_of_realm = {
allow = {
age = 16
higher_tier_than = baron
NOT = { higher_tier_than = duke }
realm_size = 10
num_of_vassals = 3
OR = {
trait = just
trait = kind
trait = diligent
trait = gregarious
}
OR = {
trait = grey_eminence
trait = midas_touched
}
}
chance = {
factor = 2
modifier = {
factor = 3
is_female = yes
}
}
}

nick_twistedbeard = {
allow = {
age = 16
culture = breton
is_female = no
any_war = {
defender = {
character = ROOT
war_score = 50
}
attacker = {
OR = {
religion = norse_pagan
religion = norse_pagan_reformed
}
}
}
}
chance = {
factor = 30
}
}

nick_the_bear = {
allow = {
age = 16
is_female = no
martial = 12
OR = {
trait = strong
trait = robust
trait = fair
}
OR = {
trait = shrewd
trait = quick
trait = genius
}
capital_scope = {
NOR = {
region = world_india
region = world_africa
}
}
}
chance = {
factor = 5
modifier = {
factor = 5
OR = {
religion = finnish_pagan
religion = finnish_pagan_reformed
}
}
}
}

nick_the_boar = {
allow = {
age = 16
OR = {
trait = strong
trait = robust
}
OR = {
trait = ugly
trait = disfigured
}
OR = {
trait = hedonist
trait = gluttonous
}
}
chance = {
factor = 5
}
}

nick_the_faceless = {
allow = {
age = 16
trait = disfigured
trait = shy
}
chance = {
factor = 2
}
}

# GIVEN BY PIETY
#################

nick_the_accursed = {
allow = {
age = 20
OR = {
NOT = { piety = -50 }
trait = possessed
trait = kinslayer
}
}
chance = {
factor = 1
modifier = {
factor = 2.0
NOT = { piety = -100 }
}
modifier = {
factor = 2.0
NOT = { piety = -200 }
}
modifier = {
factor = 2.0
NOT = { piety = -300 }
}
modifier = {
factor = 2.0
trait = hedonist
}
modifier = {
factor = 2.0
trait = gluttonous
}
modifier = {
factor = 2.0
trait = greedy
}
modifier = {
factor = 2.0
trait = envious
}
modifier = {
factor = 2.0
trait = cynical
}
}
}

nick_the_wicked = {
allow = {
age = 20
OR = {
NOT = { piety = -50 }
trait = possessed
trait = kinslayer
}
}
chance = {
factor = 1
modifier = {
factor = 2.0
NOT = { piety = -100 }
}
modifier = {
factor = 2.0
NOT = { piety = -200 }
}
modifier = {
factor = 2.0
NOT = { piety = -300 }
}
modifier = {
factor = 2.0
trait = hedonist
}
modifier = {
factor = 2.0
trait = gluttonous
}
modifier = {
factor = 2.0
trait = greedy
}
modifier = {
factor = 2.0
trait = envious
}
modifier = {
factor = 2.0
trait = cynical
}
}
}

nick_the_bewitched = {
allow = {
age = 20
OR = {
NOT = { piety = -50 }
trait = possessed
trait = kinslayer
}
}
chance = {
factor = 1
modifier = {
factor = 2.0
NOT = { piety = -100 }
}
modifier = {
factor = 2.0
NOT = { piety = -200 }
}
modifier = {
factor = 2.0
NOT = { piety = -300 }
}
modifier = {
factor = 2.0
trait = hedonist
}
modifier = {
factor = 2.0
trait = gluttonous
}
modifier = {
factor = 2.0
trait = greedy
}
modifier = {
factor = 2.0
trait = envious
}
modifier = {
factor = 2.0
trait = cynical
}
}
}

nick_priest_hater = {
allow = {
age = 20
NOT = { piety = -100 }
trait = cynical
NOT = { religion = buddhist }
NOT = { religion = jain }
}
chance = {
factor = 1
modifier = {
factor = 2.0
NOT = { piety = -50 }
}
modifier = {
factor = 2.0
NOT = { piety = -100 }
}
modifier = {
factor = 2.0
NOT = { piety = -200 }
}
modifier = {
factor = 2.0
trait = hedonist
}
modifier = {
factor = 2.0
trait = gluttonous
}
modifier = {
factor = 2.0
trait = greedy
}
modifier = {
factor = 2.0
trait = envious
}
modifier = {
factor = 2.0
trait = arbitrary
}
}
}

nick_the_pious = {
allow = {
age = 20
piety = 1000
NOT = { religion_group = indian_group }
}
chance = {
factor = 1
modifier = {
factor = 2.0
piety = 2000
}
modifier = {
factor = 2.0
piety = 4000
}
modifier = {
factor = 2.0
piety = 6000
}
}
}

nick_the_apostle = {
allow = {
age = 20
piety = 1000
religion_group = christian
}
chance = {
factor = 1
modifier = {
factor = 2.0
piety = 2000
}
modifier = {
factor = 2.0
piety = 4000
}
modifier = {
factor = 2.0
piety = 6000
}
}
}

nick_the_blessed = {
allow = {
age = 20
piety = 1000
OR = {
religion_group = christian
religion_group = muslim
religion_group = jewish_group
}
}
chance = {
factor = 1
modifier = {
factor = 2.0
piety = 2000
}
modifier = {
factor = 2.0
piety = 4000
}
modifier = {
factor = 2.0
piety = 6000
}
}
}

nick_the_confessor = {
allow = {
age = 20
piety = 1000
religion_group = christian
}
chance = {
factor = 1
modifier = {
factor = 2.0
piety = 2000
}
modifier = {
factor = 2.0
piety = 4000
}
modifier = {
factor = 2.0
piety = 6000
}
}
}

nick_the_monk = {
allow = {
age = 20
piety = 500
is_female = no
OR = {
trait = chaste
trait = celibate
trait = monk
}
religion_group = christian
}
chance = {
factor = 3
modifier = {
factor = 2.0
piety = 1000
}
modifier = {
factor = 2.0
piety = 2000
}
modifier = {
factor = 2.0
piety = 4000
}
}
}

nick_the_nun = {
allow = {
age = 20
piety = 500
is_female = yes
OR = {
trait = chaste
trait = celibate
trait = nun
}
religion_group = christian
}
chance = {
factor = 3
modifier = {
factor = 2.0
piety = 1000
}
modifier = {
factor = 2.0
piety = 2000
}
modifier = {
factor = 2.0
piety = 4000
}
}
}

# GIVEN BY RULE
################

# the Warlike
nick_the_ironside = {
allow = {
ruled_years = 15
prestige = 50
OR = {
trait = brave
is_strong_trigger = yes
}
is_weak_trigger = no
}
chance = {
factor = 2
modifier = {
factor = 2.0
NOT = { age = 20 }
}
}
}

nick_the_lion = {
allow = {
ruled_years = 15
OR = {
trait = brave
is_strong_trigger = yes
}
OR = {
trait = skilled_tactician
trait = brilliant_strategist
}
is_weak_trigger = no
}
chance = {
factor = 3
}
}

nick_the_lionheart = {
allow = {
ruled_years = 15
OR = {
trait = brave
is_strong_trigger = yes
}
OR = {
trait = skilled_tactician
trait = brilliant_strategist
}
is_weak_trigger = no
}
chance = {
factor = 4
modifier = {
factor = 2
trait = brave
is_strong_trigger = yes
}
}
}

nick_the_bold = {
allow = {
ruled_years = 10
piety = 50
OR = {
trait = brave
is_strong_trigger = yes
}
NOT = {
trait = paranoid
}
}
chance = {
factor = 2
modifier = {
factor = 2.0
NOT = { age = 15 }
}
}
}

nick_the_unready = {
allow = {
age = 11
ruled_years = 1
trait = arbitrary
}
chance = {
factor = 2
modifier = {
factor = 2.0
NOT = { age = 15 }
}
}
}

nick_the_ill_ruler = {
allow = {
age = 11
ruled_years = 1
trait = arbitrary
}
chance = {
factor = 2
modifier = {
factor = 2.0
NOT = { age = 15 }
}
}
}

nick_the_terrible = {
allow = {
age = 30
ruled_years = 10
OR = {
trait = wroth
trait = lunatic
trait = cruel
trait = impaler
trait = arbitrary
trait = stubborn
trait = deceitful
trait = paranoid
trait = envious
}
any_vassal = {
has_opinion_modifier = { who = ROOT modifier = opinion_tyrant }
}
}
chance = {
factor = 2
}
}

nick_the_tyrant = {
allow = {
age = 30
ruled_years = 10
OR = {
trait = wroth
trait = lunatic
trait = cruel
trait = impaler
trait = arbitrary
trait = stubborn
trait = deceitful
trait = paranoid
trait = envious
}
any_vassal = {
has_opinion_modifier = { who = ROOT modifier = opinion_tyrant }
}
}
chance = {
factor = 2
}
}

nick_the_oppressor = {
allow = {
age = 30
ruled_years = 10
OR = {
trait = wroth
trait = lunatic
trait = cruel
trait = impaler
trait = arbitrary
trait = stubborn
trait = deceitful
trait = paranoid
trait = envious
}
any_vassal = {
has_opinion_modifier = { who = ROOT modifier = opinion_tyrant }
}
}
chance = {
factor = 2
}
}

nick_the_witch = {
allow = {
age = 16
OR = {
trait = mystic
trait = physician
}
NOT = {
piety = -50
}
any_vassal = {
has_opinion_modifier = { who = ROOT modifier = opinion_tyrant }
}
}
chance = {
factor = 3
}
}

nick_the_magnificent = {
allow = {
age = 30
ruled_years = 15
is_smart_trigger = yes
is_dumb_trigger = no
OR = {
trait = grey_eminence
trait = intricate_webweaver
trait = elusive_shadow
trait = charismatic_negotiator
trait = brilliant_strategist
trait = skilled_tactician
}
}
chance = {
factor = 2
}
}

nick_the_quarreller = {
allow = {
age = 30
ruled_years = 15
trait = arbitrary
}
chance = {
factor = 2
}
}

nick_the_devil = {
allow = {
ruled_years = 10
trait = wroth
OR = {
trait = kinslayer
trait = excommunicated
trait = impaler
}
}
chance = {
factor = 2
modifier = {
factor = 2
OR = {
trait = kinslayer
trait = excommunicated
}
}
}
}

nick_the_dragon = {
allow = {
ruled_years = 10
OR = {
has_character_modifier = cannibal
AND = {
trait = wroth
OR = {
trait = kinslayer
trait = excommunicated
trait = impaler
}
}
}
}
chance = {
factor = 3
modifier = {
factor = 2
trait = kinslayer
}
modifier = {
factor = 5
has_character_modifier = cannibal
}
}
}

nick_the_careless = {
allow = {
age = 30
ruled_years = 10
OR = {
is_weak_trigger = yes
trait = content
}
NOT = {
trait = diligent
trait = ambitious
}
}
chance = {
factor = 3
modifier = {
factor = 2
trait = incapable
}
modifier = {
factor = 2
trait = deceitful
}
modifier = {
factor = 2
trait = envious
}
modifier = {
factor = 2
trait = cynical
}
modifier = {
factor = 2
trait = kinslayer
}
}
}

nick_the_young = {
allow = {
ruled_years = 10
NOT = { age = 20 }
}
chance = {
factor = 2
modifier = {
factor = 2.0
NOT = { age = 15 }
}
}
}

nick_the_old = {
allow = {
ruled_years = 20
age = 55
}
chance = {
factor = 5
modifier = {
factor = 2.0
age = 65
}
modifier = {
factor = 10.0
age = 75
}
modifier = {
factor = 1.5
ruled_years = 30
}
modifier = {
factor = 1.5
ruled_years = 40
}
}
}

nick_the_undying = {
allow = {
ruled_years = 30
age = 60
calc_true_if = {
amount = 2
has_character_flag = immune_tuberculosis
has_character_flag = immune_bubonic_plague
has_character_flag = immune_measles
has_character_flag = immune_smallpox
has_character_flag = immune_aztec_disease
has_character_flag = immune_typhoid_fever
has_character_flag = immune_typhus
has_character_flag = immune_dancing_plague
}
OR = {
trait = one_eyed
trait = one_handed
trait = one_legged
trait = mangled
trait = blinded
trait = eunuch
trait = disfigured
trait = infirm
}
trait = scarred
NOR = {
trait = stressed
trait = depressed
trait = craven
}
}
chance = {
factor = 15
modifier = {
factor = 2.0
age = 65
}
modifier = {
factor = 10.0
age = 75
}
}
}

nick_the_great = {
allow = {
ruled_years = 10
prestige = 2000
higher_tier_than = COUNT
}
chance = {
factor = 1
modifier = {
factor = 2.0
prestige = 4000
}
modifier = {
factor = 2.0
prestige = 8000
}
modifier = {
factor = 5.0
prestige = 15000
}
}
}

nick_the_hunchback = {
allow = {
age = 20
trait = hunchback
}
chance = {
factor = 1
}
}

nick_the_scholar = {
allow = {
age = 20
trait = scholar
}
chance = {
factor = 1
modifier = {
factor = 2.0
learning = 20
}
modifier = {
factor = 2.0
learning = 26
}
}
}

nick_the_black = {
allow = {
religion_group = christian
OR = {
trait = kinslayer
trait = excommunicated
trait = impaler
trait = bad_priest_christian
}
}
chance = {
factor = 3
}
}

nick_the_wolf = {
allow = {
OR = {
has_character_modifier = wolf_blood
AND = {
culture_group = altaic
NOT = { culture = khitan }
OR = {
trait = brilliant_strategist
is_smart_trigger = yes
}
}
AND = {
trait = hunter
trait = impaler
}
AND = {
religion_group = christian
trait = gluttonous
trait = greedy
}
}
}
chance = {
factor = 1
modifier = {
factor = 2
culture_group = altaic
}
}
}
 
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