Somewhat new to the game, have an odd question.

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Seraphim93

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Greetings all, I searched some but I could not find any answers on this question so I thought I would ask if anyone knew. Two times now I have started Tall Plays Once in Sardina and the second in Holland, and both times I have had my game "ruined" in my eyes at least by being elected as Ruler of the HRE I know I know, Serious first world problems right. :) I'm not even sure how since I am not allowed to vote in the election and while I am the Steward of the current emperor (because it's a good gig to have and I have great stewardship skill) I saw at one point that I was 8th in line to the throne and I though ok that's weird but no big deal that's a long way off, I'm fine. But much like the last time, when I was in this position playing as the king of Sardinia, I am suddenly next in line for the HRE throne, I have pretty prefect health thanks to learning lifestyle, I am a bit younger than the current emperor and it looks like I might get the position! All I want to do is build up my little kingdom and have some fun from there, I don't want to inherit the Whole headache of the HRE and trying to run that mess :) does anyone know if there is any way to take myself out of the running or renounce any claim or whatever to the empire without just having to declare independence (because I don't think I am strong enough to do that and I am pretty sure they would curb stomp me) all I want to do is be a lowly king in the HRE and make my kingdom really advanced and come to wars when I am called and not have to worry. I don't even mind Mods, if anyone knows of a mod that would allow me to shift the HRE title to someone else. that would be fine too. or is there some way to abdicate if I get appointed, and still keep all my old titles Thanks everyone and happy Crusading!
 
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Sunsteel

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Greetings all, I searched some but I could not find any answers on this question so I thought I would ask if anyone knew. Two times now I have started Tall Plays Once in Sardina and the second in Holland, and both times I have had my game "ruined" in my eyes at least by being elected as Ruler of the HRE I know I know, Serious first world problems right. :) I'm not even sure how since I am not allowed to vote in the election and while I am the Steward of the current emperor (because it's a good gig to have and I have great stewardship skill) I saw at one point that I was 8th in line to the throne and I though ok that's weird but no big deal that's a long way off, I'm fine. But much like the last time, when I was in this position playing as the king of Sardinia, I am suddenly next in line for the HRE throne, I have pretty prefect health thanks to learning lifestyle, I am a bit younger than the current emperor and it looks like I might get the position! All I want to do is build up my little kingdom and have some fun from there, I don't want to inherit the Whole headache of the HRE and trying to run that mess :) does anyone know if there is any way to take myself out of the running or renounce any claim or whatever to the empire without just having to declare independence (because I don't think I am strong enough to do that and I am pretty sure they would curb stomp me) all I want to do is be a lowly king in the HRE and make my kingdom really advanced and come to wars when I am called and not have to worry. I don't even mind Mods, if anyone knows of a mod that would allow me to shift the HRE title to someone else. that would be fine too. or is there some way to abdicate if I get appointed, and still keep all my old titles Thanks everyone and happy Crusading!
Nope unless you get out of the HRE you can't stop running for the HRE emperor though someone solved it by killing the families of the people voting for you and trying to fail. :( Though if people don't like the emperor you can try to dissolve the HRE.
 

Pigposting

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IIRC the HRE is Agnatic Elective so the best defense against being elected emperor is to have a matriarchal realm, either through cultural traditions or a schismatic faith. Just make sure to take the rite tenet so you don't get your titles revoked.
 
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Tuo

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I feel there's two major issues with the HRE elective system (and, to lesser extent, other elective systems) in the game.

One, the AI isn't trying to get elected - and with the AI not trying to influence the election, it's very easy for the player to be elected without specifically trying to. If a number of characters (Electors, powerful vassals, ambitious vassals, zealous vassals?) took a more active role in the election politics, trying to either gain support for themselves or their favored candidate, or weaken the support of someone they really don't want elected (for example, a zealous vassals might be against a known sinner being elected), then a player not specifically aiming to be the emperor would be much less likely to have that role thrust on them out of nowhere, and trying to secure the election would be a more engaging process.

And the second problem is, being elected can be very disruptive to gameplay - especially if the emperorship passes to another dynasty again later. Not only do you inherit whatever mess the realm was in before your predecessor's demise (because the AI is, kindly put, not great at realm management), their realm laws also overwrite yours, and if you lose the elective title and become vassal again, you don't get your previous laws back and get a fresh set of vassal obligations with no privileges. Vassal inheritance can also get very complicated - title allegiance is a bit of an opaque mechanic.
 
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Seraphim93

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I feel there's two major issues with the HRE elective system (and, to lesser extent, other elective systems) in the game.

One, the AI isn't trying to get elected - and with the AI not trying to influence the election, it's very easy for the player to be elected without specifically trying to. If a number of characters (Electors, powerful vassals, ambitious vassals, zealous vassals?) took a more active role in the election politics, trying to either gain support for themselves or their favored candidate, or weaken the support of someone they really don't want elected (for example, a zealous vassals might be against a known sinner being elected), then a player not specifically aiming to be the emperor would be much less likely to have that role thrust on them out of nowhere, and trying to secure the election would be a more engaging process.

And the second problem is, being elected can be very disruptive to gameplay - especially if the emperorship passes to another dynasty again later. Not only do you inherit whatever mess the realm was in before your predecessor's demise (because the AI is, kindly put, not great at realm management), their realm laws also overwrite yours, and if you lose the elective title and become vassal again, you don't get your previous laws back and get a fresh set of vassal obligations with no privileges. Vassal inheritance can also get very complicated - title allegiance is a bit of an opaque mechanic.
This was exactly my experience, especially #2, it was EXTREMELY disruptive to me as a new player to go from the king of Sardian to the Emperor of the HRE, id even go as far as to say it Ruined my game! I did find a mod for the record that allows me to have a decision which is to Refuse Elections, basically removing me from the election roster all together until I select the decision a second time and then it will put me back in (I believe that what it says anyway, maybe I am out forever but who knows) I think it would help a hell of a lot to have the AI actually Want to get elected more but that would probably be a lot of AI work on Paradox's end and I know that at least with Stellaris as an example, AI is sort of Paradox's Kryptonite. I don't mean that as an insult of course, these are some of my favorite games of all times, Stellaris especially and they have made some MASSIVE AI improvements in Stellaris to the point that the AI is actually a threat now but it's still a little dim at times. The problem of course with mods, no Ironman or Achievements so if you are playing for achievements then you're SOL.
 

YellowPress

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This was exactly my experience, especially #2, it was EXTREMELY disruptive to me as a new player to go from the king of Sardian to the Emperor of the HRE, id even go as far as to say it Ruined my game! I did find a mod for the record that allows me to have a decision which is to Refuse Elections, basically removing me from the election roster all together until I select the decision a second time and then it will put me back in (I believe that what it says anyway, maybe I am out forever but who knows) I think it would help a hell of a lot to have the AI actually Want to get elected more but that would probably be a lot of AI work on Paradox's end and I know that at least with Stellaris as an example, AI is sort of Paradox's Kryptonite. I don't mean that as an insult of course, these are some of my favorite games of all times, Stellaris especially and they have made some MASSIVE AI improvements in Stellaris to the point that the AI is actually a threat now but it's still a little dim at times. The problem of course with mods, no Ironman or Achievements so if you are playing for achievements then you're SOL.
Ck3 has a become celibate decision via learning tree, would making an unelectable trait via decision be that much worse?
 

Spaninq

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There is a way to avoid becoming emperor, but it's annoying because it's a continuous process:
Antagonize the electors.
If they hate you, they won't vote for you.
 
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I feel there's two major issues with the HRE elective system (and, to lesser extent, other elective systems) in the game.

One, the AI isn't trying to get elected - and with the AI not trying to influence the election, it's very easy for the player to be elected without specifically trying to. If a number of characters (Electors, powerful vassals, ambitious vassals, zealous vassals?) took a more active role in the election politics, trying to either gain support for themselves or their favored candidate, or weaken the support of someone they really don't want elected (for example, a zealous vassals might be against a known sinner being elected), then a player not specifically aiming to be the emperor would be much less likely to have that role thrust on them out of nowhere, and trying to secure the election would be a more engaging process.

And the second problem is, being elected can be very disruptive to gameplay - especially if the emperorship passes to another dynasty again later. Not only do you inherit whatever mess the realm was in before your predecessor's demise (because the AI is, kindly put, not great at realm management), their realm laws also overwrite yours, and if you lose the elective title and become vassal again, you don't get your previous laws back and get a fresh set of vassal obligations with no privileges. Vassal inheritance can also get very complicated - title allegiance is a bit of an opaque mechanic.

Well, for starters the game would have to have any politics to begin with. In my opinion, the game is primarily made up of more or less RNG dependent events. These would be fine if they were attached to what was going on in your game, but they aren't.

I've talked about this before: it is a major problem that are no real benefits in supporting/opposing the current dynasty. There should be great benefits in supporting the dynasty that manages to get elected. Likewise, the dynasty that is elected should really want to please its supporters so that their opponents don't grow too powerful in comparison. Likewise, you could attempt to placate your political opponents - and I'm not just talking about the click-to-assign-councillor button. There should be real benefits in supporting the sitting dynasty, influencing the (currently none-existing) realm politics such as economic, religious, domestic, and foreign politics etc.

The only real power squabbles is when a faction attempts to install a new ruler. It is deeply problematic for game that wants to be about politics, intrigues, connections, blades in the dark and most of all; role play. That squabbles over power only really happens on the battlefield or in ultimatums, which often also leads to the battlefield.
 
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Scribling

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I feel there's two major issues with the HRE elective system (and, to lesser extent, other elective systems) in the game.

One, the AI isn't trying to get elected - and with the AI not trying to influence the election, it's very easy for the player to be elected without specifically trying to. If a number of characters (Electors, powerful vassals, ambitious vassals, zealous vassals?) took a more active role in the election politics, trying to either gain support for themselves or their favored candidate, or weaken the support of someone they really don't want elected (for example, a zealous vassals might be against a known sinner being elected), then a player not specifically aiming to be the emperor would be much less likely to have that role thrust on them out of nowhere, and trying to secure the election would be a more engaging process.

And the second problem is, being elected can be very disruptive to gameplay - especially if the emperorship passes to another dynasty again later. Not only do you inherit whatever mess the realm was in before your predecessor's demise (because the AI is, kindly put, not great at realm management), their realm laws also overwrite yours, and if you lose the elective title and become vassal again, you don't get your previous laws back and get a fresh set of vassal obligations with no privileges. Vassal inheritance can also get very complicated - title allegiance is a bit of an opaque mechanic.
This has happened to me and friends many times. I feel like the typical goals of the player are too aligned with what NPCs want from you if that makes sense? Like yes, I want to build tall and have a super strong dynasty. Aaaand now everyone loves me.

Elections should be more active on the player's part. You should have to interact with electors a lot and actually engage in politics, subterfuge, relations, etc etc. And of course, the NPCs should do that too.
 
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