hi,
probably my 1st (or 2nd, approx) best game ever done since i started SD 15days ago...
and finaly, after this great battle, f*cked by 45min chrono end !
(and by ennemy pts earned in earlier stage of battle also ; wich was INTENTIONAL from my part !
)
...the new battlegroup i made here was built on 9. Pz Div and thought to op only in 3rd phase, and waiting on a strong defensive line till there, etc... it worked perfectly, control of terrain was very equilibred, but chrono got me and game unfairly evaluated that as a major defeat coz of domination i let to ennemy during A & B phases, wich is absurd considering losses he got & plans well applied from my part, etc.
i know, its game's rules of conquest mode... but, come on, thats AARGGHHH ! lol
overwhelming stats my units got and +30%(!!!) of units destroyed compared with those i lost (first time i succeed to do that: +9000pts earned vs 6700pts lost, thats really cool ; and compared with my ally too, its rare i do better scores than AI allies actually, etc)
still a good training ofc, and glad i start to be able to apply my plans & tactics in practice,
but still, i feel so sad, it was unfair !
and never more later, i let less of 60min chrono (was 45 in this case) in skirmish options i guess,
its so arbitrary to loose like that, i only earned ~60xp profile pts where i could -FAIRLY- get easally double here...
i already lost for just tiny few things and felt that there as short bad luck,
but never i felt AI stole my victory as he did here !
lol
here are some pictures from this battle, mostly concerning troops performances and stats.
one of my Flak88mm did an incredible score ! lots of Sherman-Firefly + many more tanks killed, including Churchill heavy tanks, etc... i love them ! thats pretty realist in game about 88mm Flak canon, they are so usefull (and u can reduce needs of antitank cards when u have 88mm flak dispo, exactly like it was irl !) (y)
the single picture in 3D, during this battle here down, is my first counter-attack in phase B with my Pz IV H(s) (i won 1500m at that time with, in one single march !)
finaly retreat on trees around middle map, small roads between trees exhausted and neutralized advantage i had with my panzers... (but it was expected at that time ! i mostly had hopes concerning my C cards of Tiger & pz IV tanks, with 500kg CAS missions by Fw190G1, and also Hummels, etc)
and about that, my Hummels did awesome work too !
during compo of my customized Battlegroup (i called it "51.SS-Panzerbrigade Luxemburg" - fictive unit),
i chose to sacrifice all mortars for infantry (in A & B) to get Hummels, and i trully dont regret my choice !
plus 2 Pz IV observer for 173mm heavy artillery, 4 Hummels give a great support for tanks in C...
(but i need to hold until there, of course, wich is the real weakness/challenge with this operationnal choice, i saw that here, i didnt get the time to confirm the victory i deserved moraly & tacticly, just coz delay was short in 45min)
note: if u are intrested by my 51.Luxemburg,
i added compo of his battlegroup (based on 9.PzDiv) here down, next of stats...
well, i am sure this battlegroup will pay up later, lets take this as an other good training for further MP & campaigns.
...sometimes i still regret we dont have time to profit of the situation and evaluate minutiously all events during battles themselves,
of sure, we can by watch all battle again next, with replay, but thats not the same and we know there what happened next... (immersion & tention are gone already, etc)
i regret that feeling of analysis (& observation in details).
its true the pressure and feeling of tention (& real stress too, sometimes, when things go bad !) is real and well made by devs, and this game is challenging and addictive bcoz of that ;
...but i regret planifications & micromanagements we have time to do in deployment stage (for -following- A phase), although decreasing fast next coz of action, where it should be necessary to escape waste of units, too often exposed in game without micromanagement there, etc... :/
(and specialy where it should be particulary needed: for counter-attacks we do in B or C phases ! its there we should limit losses to confirm advantage taken after reppelled ennemy advance initialy, and with strong forces there to hope some decisive gains, etc)
sometimes i would like slow speed become normal speed (& also a true pause mode dispo) in game.
it could be usefull in hard & very hard campaigns to defeat AI,
and may even not really about efficency first (in MP it should be impossible without break the rythm of gameplay or favorize host anyway)... but mostly for the pleasure of "theorizing" and analysing the situation "during action".
its a part of reality we loose actually in SD gameplay imo... and somewhere, i regret that
(from mid command-structure's perspective, i mean: Bri-Gen, Col, Lt-Col or even Captain ; ruling forces closest of a full regiment ready, or a brigade size, wich is what we have here approx, in practice... and who have lots of tactic, observation, intel & analyses to do instead, irl !).
its a lack of realism (and i miss that feeling) but i still enjoy the game, ofc !
its challenging and fun, its just sad we must let down that perspective,
but game still fun beside (and, after 2weeks of gaming with SD, thats finaly the more important i assume...?) ^^
++
probably my 1st (or 2nd, approx) best game ever done since i started SD 15days ago...
and finaly, after this great battle, f*cked by 45min chrono end !
(and by ennemy pts earned in earlier stage of battle also ; wich was INTENTIONAL from my part !
...the new battlegroup i made here was built on 9. Pz Div and thought to op only in 3rd phase, and waiting on a strong defensive line till there, etc... it worked perfectly, control of terrain was very equilibred, but chrono got me and game unfairly evaluated that as a major defeat coz of domination i let to ennemy during A & B phases, wich is absurd considering losses he got & plans well applied from my part, etc.
i know, its game's rules of conquest mode... but, come on, thats AARGGHHH ! lol
overwhelming stats my units got and +30%(!!!) of units destroyed compared with those i lost (first time i succeed to do that: +9000pts earned vs 6700pts lost, thats really cool ; and compared with my ally too, its rare i do better scores than AI allies actually, etc)
still a good training ofc, and glad i start to be able to apply my plans & tactics in practice,
but still, i feel so sad, it was unfair !
and never more later, i let less of 60min chrono (was 45 in this case) in skirmish options i guess,
its so arbitrary to loose like that, i only earned ~60xp profile pts where i could -FAIRLY- get easally double here...
i already lost for just tiny few things and felt that there as short bad luck,
but never i felt AI stole my victory as he did here !
here are some pictures from this battle, mostly concerning troops performances and stats.
one of my Flak88mm did an incredible score ! lots of Sherman-Firefly + many more tanks killed, including Churchill heavy tanks, etc... i love them ! thats pretty realist in game about 88mm Flak canon, they are so usefull (and u can reduce needs of antitank cards when u have 88mm flak dispo, exactly like it was irl !) (y)
the single picture in 3D, during this battle here down, is my first counter-attack in phase B with my Pz IV H(s) (i won 1500m at that time with, in one single march !)
finaly retreat on trees around middle map, small roads between trees exhausted and neutralized advantage i had with my panzers... (but it was expected at that time ! i mostly had hopes concerning my C cards of Tiger & pz IV tanks, with 500kg CAS missions by Fw190G1, and also Hummels, etc)
and about that, my Hummels did awesome work too !
during compo of my customized Battlegroup (i called it "51.SS-Panzerbrigade Luxemburg" - fictive unit),
i chose to sacrifice all mortars for infantry (in A & B) to get Hummels, and i trully dont regret my choice !
plus 2 Pz IV observer for 173mm heavy artillery, 4 Hummels give a great support for tanks in C...
(but i need to hold until there, of course, wich is the real weakness/challenge with this operationnal choice, i saw that here, i didnt get the time to confirm the victory i deserved moraly & tacticly, just coz delay was short in 45min)
note: if u are intrested by my 51.Luxemburg,
i added compo of his battlegroup (based on 9.PzDiv) here down, next of stats...
well, i am sure this battlegroup will pay up later, lets take this as an other good training for further MP & campaigns.
...sometimes i still regret we dont have time to profit of the situation and evaluate minutiously all events during battles themselves,
of sure, we can by watch all battle again next, with replay, but thats not the same and we know there what happened next... (immersion & tention are gone already, etc)
i regret that feeling of analysis (& observation in details).
its true the pressure and feeling of tention (& real stress too, sometimes, when things go bad !) is real and well made by devs, and this game is challenging and addictive bcoz of that ;
...but i regret planifications & micromanagements we have time to do in deployment stage (for -following- A phase), although decreasing fast next coz of action, where it should be necessary to escape waste of units, too often exposed in game without micromanagement there, etc... :/
(and specialy where it should be particulary needed: for counter-attacks we do in B or C phases ! its there we should limit losses to confirm advantage taken after reppelled ennemy advance initialy, and with strong forces there to hope some decisive gains, etc)
sometimes i would like slow speed become normal speed (& also a true pause mode dispo) in game.
it could be usefull in hard & very hard campaigns to defeat AI,
and may even not really about efficency first (in MP it should be impossible without break the rythm of gameplay or favorize host anyway)... but mostly for the pleasure of "theorizing" and analysing the situation "during action".
its a part of reality we loose actually in SD gameplay imo... and somewhere, i regret that
(from mid command-structure's perspective, i mean: Bri-Gen, Col, Lt-Col or even Captain ; ruling forces closest of a full regiment ready, or a brigade size, wich is what we have here approx, in practice... and who have lots of tactic, observation, intel & analyses to do instead, irl !).
its a lack of realism (and i miss that feeling) but i still enjoy the game, ofc !
its challenging and fun, its just sad we must let down that perspective,
but game still fun beside (and, after 2weeks of gaming with SD, thats finaly the more important i assume...?) ^^
++
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SteelDivision 2017-10-13 15-02-08-50.jpg422,3 KB · Views: 41 -
SteelDivision 2017-10-13 15-42-16-96.jpg217,1 KB · Views: 40 -
SteelDivision 2017-10-13 15-42-28-99.jpg207 KB · Views: 38 -
SteelDivision 2017-10-13 15-42-35-61.jpg206,6 KB · Views: 39 -
SteelDivision 2017-10-13 15-42-42-40.jpg204 KB · Views: 37 -
SteelDivision 2017-10-13 15-42-49-50.jpg204,8 KB · Views: 34 -
SteelDivision 2017-10-13 15-42-52-98.jpg201,1 KB · Views: 36 -
SteelDivision 2017-10-13 15-43-48-92.jpg189,3 KB · Views: 37 -
TBG8 = 51. SS-Panzerbrigade Luxemburg.jpg382 KB · Views: 38
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