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Johan

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Here's how the 1939 start looks currently with some sprites...

just a little thursday teaser.
 

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jacob-Lundgren

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Neat:cool:
 

oribiasi

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And I might say, a great way to assuage the pain of not being picked for beta-testing.

Thanks for the screenie! This has prally been asked a million times, but what does the little checkered black/white flag with the percentage next to it mean?
 

Delta107

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And I might say, a great way to assuage the pain of not being picked for beta-testing.
Very nice screen. But, that is even more sad.
 

Hallsten

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And I might say, a great way to assuage the pain of not being picked for beta-testing.

Thanks for the screenie! This has prally been asked a million times, but what does the little checkered black/white flag with the percentage next to it mean?
Good looking sprites! :)

The flag is, IIRC, the percentage of available leadership for the armed forces.
 

Myth

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The sprites aren't bad. Will be deleting them and using counters though. :p
 

oribiasi

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The sprites aren't bad. Will be deleting them and using counters though. :p

Why delete, and not just turn them off? I was wondering about that one day -- like if I select to use counters instead of sprites, does some mechanic in the game still make my PC load the sprites?
 

xelloss

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Why delete, and not just turn them off? I was wondering about that one day -- like if I select to use counters instead of sprites, does some mechanic in the game still make my PC load the sprites?

It did in the old EU engine. I don't think it does in EUIII, though, so that problem is likely solved.
 

Hallsten

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Why delete, and not just turn them off? I was wondering about that one day -- like if I select to use counters instead of sprites, does some mechanic in the game still make my PC load the sprites?
I don't know if it'll be true for HOI3 or not, but HOI2 loaded the sprites even if you played with counters. Deleting/renaming the sprites directory outright makes running, and particularly loading, the game much faster.
 

Delta107

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It did in the old EU engine. I don't think it does in EUIII, though, so that problem is likely solved.
Sprites in this engine are 3d not bitmaps and they influence differently. I agree, there is not much point, though it might do something.
 

WarDog

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They look nice! The angle of view is a bit steep though.


It looks like the Polish corridor is in for a nasty surprise. There are a lot of flags over that innocent looking tank... :D
 

Chaplain

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Dear Johan,

All of us here at the He-Man Sprite-Haters Club were deeply grieved to learn of your dalliance with sprites. In recognition of your status as primary programmer of the Greatest Game Ever Created, we would like to offer our clinical counseling services to ensure your complete and full recovery from such an embarrassing digression. Our services are completely confidential and guaranteed to prevent a relapse. (NOTE: Some procedures we use are surgically invasive, but you will not remember them anyway.) Please do not hesitate to contact us as soon as possible, so that this whole sad episode can be buried in your past.

We still love you,

THE SPRITE-REDUCTION CLINIC AT FAWLTY TOWERS
 

unmerged(79382)

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yea sprites rox...perhaps make sprites animated? would be nice to see a tank moving and kicking some dust behind omg! like in hoi2 .or a sprite for panzer III panzer IV panzer V too... not just tiger...

germany struck in poland with light czech tanks and a tiger sprite just seems not normal...maybe make sprites modable too?

perhaps infantry 41 or 39 should have a soldier holding a submachine gun like thompson or mp40...or when it is researched....
 
Last edited:

unmerged(131989)

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I love sprites! So much more interesting than counters. Not sure why everyone chooses having 'all that information in one place' over pretty little pictures with information when you scroll over them anyway??

Ahh well... each to their own!