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Galaahd

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I hope it's not Crusader Kings Z :(

Plenty of occasions to expand an historical game toward historical lines and they choose the zombies just to appease the zombie fanboys and sell more copies? Meh.

EDIT: the only good thing is that it would make possible to represent the invasion of the Others in the AGOT mod.
 

Jess135

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At this point I will be really pissed if it isn't a migration period DLC. I never thought they would actually do it, but the evidence is in and my hopes are finally up...
 

Bishop Arundel

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Crusader Kings Z would be a bad move indeed.
 

Galaahd

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At this point I will be really pissed if it isn't a migration period DLC. I never thought they would actually do it, but the evidence is in and my hopes are finally up...

+1

To be able to play as the last of the (western) Romans and try to save the empire, or to use a gothic king, or perhaps Attila... or lead a later tribe (Lombards / Franks) and establish a successor kingdom.

I'd love that.
 

Orko80

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What about migration mechanics, relook at enhancement of all religions for everyone in the base game financed by a CK Z DLC!
Everyone should be happy but rages!
 

Galaahd

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What about migration mechanics, relook at enhancement of all religions for everyone in the base game financed by a CK Z DLC!
Everyone should be happy but rages!

I also want a HRE DLC with guelphs and ghibellines and struggle between pope and emperor AND an extension of the history up to 1453!
 

Damarrocarion

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I'm quite excited for this. Would have preferred a religious revamp if you asked me originally but this might be even better thinking about it. One question though, is this going far back as that implies (5th century), how are you going to portray the rise of Islam without alienating Muslim players. Muhammad would have to be a character if this was so, and thus you have two problems. The first is at the moment, he dosen't have a picture if you follow the Sayyid line back to he, himself, in line with Islam's rules about iconography. If we were to be a character in 'in-game time' he'd have to be represented by a human likeness which will be an anathema to most Muslims. The second question is even more worrying. In CKII characters can pick a variety of traits that wouldn't be seen in the Islamic world as complimentary (drunkard and possessed being but two). It's one thing if Saladin or Bayburs picks up those traits in-game play, its another thing if Muhammad himself does so.

People bound to be offended by portrayal would be offended regardless, because it implies Byzantine's can send assassins to Mecca or Khosrau II can drag the prophet in chains to Persepolis and dump him to deepest oubliette he can find. People who have some brain cells can keep in mind it's still a game.

So in other words, no f's should be given :D
 

Figus

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Wait, hold up, if this is a migration period DLC we can have Hellenic Religion and Roman culture without having arguments about where it might be alive. I just hope that there is someone to play as that has the "pagan" faith.
 

Nyrael

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Such a shame. We just had a pagan DLC and now we're getting another one?

Arian Christianity (Vandals and both Goths, who sacked Rome, were Arian), Schism of the Catholic Church into the Roman Catholic and Orthodox Catholic, Rise of Islam, Christianity at its peak in Mediterranean... how would this be a Pagan DLC?
 

Miaow

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While playing in the Migration Era would be awesome, it would probably require the biggest DLC to date to pull off convincingly. TOG and SoI focused on a specific religion, The Republic focused on a specific form of government and LoR is retinues plus Byzantine/Roman flavour (SI is even smaller, it's essentially a few events with probably a couple of minor mechanic changes to support them). Doing something on that scale for the migration period would be half-arsed, IMO—to accurately represent the migrating barbarians, nomading and settled/settling, plus the politics of the late Roman Empire, plus mechanics related to various new religions (Islam as an emerging religion, Christianity being much less defined, Zorastrianism as a very powerful force, hopefully various lesser religions like Judaism, Mithraism, Manichaeism, etc), plus probably some things I forgot...yeah, it would take the biggest overhaul to CKII by a long shot.

I won't mind it being priced as a major expansion if it actually is one, if it's just a DLC with half its mechanics included into the patch like TOG or SoI, it will IMO not be worth it.
 

sreckom92

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While playing in the Migration Era would be awesome, it would probably require the biggest DLC to date to pull off convincingly. TOG and SoI focused on a specific religion, The Republic focused on a specific form of government and LoR is retinues plus Byzantine/Roman flavour (SI is even smaller, it's essentially a few events with probably a couple of minor mechanic changes to support them). Doing something on that scale for the migration period would be half-arsed, IMO—to accurately represent the migrating barbarians, nomading and settled/settling, plus the politics of the late Roman Empire, plus mechanics related to various new religions (Islam as an emerging religion, Christianity being much less defined, Zorastrianism as a very powerful force, hopefully various lesser religions like Judaism, Mithraism, Manichaeism, etc), plus probably some things I forgot...yeah, it would take the biggest overhaul to CKII by a long shot.
Not to mention that it would heavily affect regular start dates.
It simply can't be Dark Ages DLC. And it won't....
 

Grubnessul

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Meh, another expanded timeline before they make heresies and crusades actually interesting? :(
 

sreckom92

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Miaow

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Not to mention that it would heavily affect regular start dates.
It simply can't be Dark Ages DLC. And it won't....
Well, if the picture on FB is an honest clue, it can only be two things. One of them is the Migration Period.

The other is a DLC featuring prominently the struggle between Emperor and Pope. I'd definitely buy that.