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unmerged(5822)

Moved on
Sep 20, 2001
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... if we really want to make it end up in the hands of the emperor, that is.

  • If a vassal (or vassal's vassal) of Byzantium controls Byzantion, but is not the county of Byzantion, then the county of Byzantion is created.
  • If the county of Byzantion is a vassal (or vassal's vassal) of Byzantium, it gets an event where it is notified of imperial eviction and a war is started with the liege (preferably Byzantium itself, if possible).
If this is not possible, because of somebody already holding the county of Byzantion title, we could instead use a non-used tag, make it a fake "county of Byzantion" and set it free in that specific province (and then repeat step 2).
 

unmerged(6777)

Field Marshal
Dec 10, 2001
12.470
5
If you mean "owns" Byzantion (not controls...i.e. we're talking about having it as a demesne province, not having a control flag on it) then ownership means that the ruler is (amongst other things, possibly) the count of Byzantion (ownership of province ID#xxx is defined as holding the Cxxx title).

It would be possible to check to see if C496 is a vassal to someone who holds the BYZA title -- or is a vassal to someone who is a vassal of someone who holds the BYZA title -- and to have that character declare independence and DOW his liege (no way to skip a tier if he's a vassal of a vassal of BYZA) so I suppose that would accomplish what you have in mind.
 

unmerged(6777)

Field Marshal
Dec 10, 2001
12.470
5
So what you have in mind (I guess) is something like this?
Code:
character_event = { #No one may sit in the Imperial throne other than the Emperor!
	id = 6464
	picture = "event_claim"

	trigger = {
		condition = { type = title value = C496 }
		condition = { type = not value = { type = title value = BYZA }
		condition = { type = is_vassal }
		condition = { type = liege
			condition = { type = or
				condition = { type = and
					condition = { type = title value = BYZA }
					condition = { type = religion value = orthodox } #non-orthodox might perfer to have demesne holdings elsewhere
				}
				condition = { type = and
					condition = { type = is_vassal }
					condition = { type = liege
						condition = { type = title value = BYZA }
						condition = { type = religion value = orthodox } #non-orthodox might perfer to have demesne holdings elsewhere
					}
				}
			}
		}
	}

	mean_time_to_happen = {
		months = 6 #gives time for player to remember to reload upon getting this title
	}

	action_a = { #There will be blood!
		effect = { type = trigger for = liege value = 6465 } #notifier
		effect = { type = add_title_claim value = liege }
		effect = { type = declare_war value = liege }
		effect = { type = loyalty value = 1.0 }
	}
}
		
character_event = { #An upstart vassal sits on the Imperial throne!

	id = 6465
	picture = "event_battle"

	#triggered by 6464

	action_a = { #To arms!
		effect = { type = prestige value = 25 }
		effect = { type = random chance = 75			#Vaeringa Guard detachment loyal to the Emperor
			effect = { 	type = add_regiment 
					tech_prov = 290
					culture = norse
					mercenaries = yes
					strength = {
						heavy_inf = 2500
						pikemen = 1250
						militia = 1250
					}
			}
		}
	}
}
 

unmerged(5822)

Moved on
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MrT said:
If you mean "owns" Byzantion (not controls...i.e. we're talking about having it as a demesne province, not having a control flag on it) then ownership means that the ruler is (amongst other things, possibly) the count of Byzantion (ownership of province ID#xxx is defined as holding the Cxxx title).

It would be possible to check to see if C496 is a vassal to someone who holds the BYZA title -- or is a vassal to someone who is a vassal of someone who holds the BYZA title -- and to have that character declare independence and DOW his liege (no way to skip a tier if he's a vassal of a vassal of BYZA) so I suppose that would accomplish what you have in mind.
Yeah, sort of.

Or perhaps creating a new entity there, thereby peacefully taking the county away from whoever is holding it, and then just let it automatically pledge to Byzantium followed by an automatic declaration of war. While friendlier for someone who happens to own the Byzantion province, this solution would be messier and wouldn't work if Byzantium took the "special entity title" as well in the peace resolution. And it would have to wait until after 1.05 anyway.

Guess the only viable option would be to "have a Byzantion-owning vassal in Byzantium declare war on its liege at a non-troublesome opportunity" (no war, no realm duress, no real risk of upcoming civil war with the current emperor)...
(though we could include a secondary "stall" option in the event, allowing a human player not aware of the rule to grant Byzantion to a count and thereby avoid having to go to war)
 

unmerged(5822)

Moved on
Sep 20, 2001
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MrT said:
So what you have in mind (I guess) is something like this?
Yes, something like that. I included a few conditions and a secondary option in my last post above (only saw this second post of yours after I'd already posted it).
 

unmerged(6777)

Field Marshal
Dec 10, 2001
12.470
5
How about this then:
Code:
character_event = { #No one may sit in the Imperial throne other than the Emperor!
	id = 6464
	picture = "event_claim"

	trigger = {
		condition = { type = title value = C496 }
		condition = { type = not value = { type = title value = BYZA } }
		condition = { type = is_vassal }
		condition = { type = not value = { type = atwar } }
		condition = { type = liege
			condition = { type = or
				condition = { type = and
					condition = { type = religion value = orthodox } #non-orthodox might perfer to have demesne holdings elsewhere
					condition = { type = title value = BYZA }
					condition = { type = or
						condition = { type = not value = { type = atwar } }	#not while Emperor is at war
						condition = { type = trait value = stutter }		#unless Emperor has realm duress
					}
				}
				condition = { type = and
					condition = { type = is_vassal }
					condition = { type = liege
						condition = { type = religion value = orthodox } #non-orthodox might perfer to have demesne holdings elsewhere
						condition = { type = title value = BYZA }
						condition = { type = or
							condition = { type = not value = { type = atwar } }	#not while Emperor is at war
							condition = { type = trait value = stutter }		#unless Emperor has realm duress
						}
					}
				}
			}
		}
	}

	mean_time_to_happen = {
		months = 6 #gives time for player to remember to reload upon getting this title
	}

	action_a = { #There will be blood!
		effect = { type = trigger for = liege value = 6465 } #notifier
		effect = { type = add_title_claim value = liege }
		effect = { type = declare_war value = liege }
		effect = { type = loyalty value = 1.0 }
	}
}
		
character_event = { #An upstart vassal sits on the Imperial throne!

	id = 6465
	picture = "event_battle"

	#triggered by 6464

	action_a = { #To arms!
		effect = { type = prestige value = 25 }
		effect = { type = random chance = 75			#Vaeringa Guard detachment loyal to the Emperor
			effect = { 	type = add_regiment 
					tech_prov = 290
					culture = norse
					mercenaries = yes
					strength = {
						heavy_inf = 2500
						pikemen = 1250
						militia = 1250
					}
			}
		}
	}
}
 

unmerged(5822)

Moved on
Sep 20, 2001
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Making it a special case for realm duress in Byzantium? Intriguing... ;)

I think there should be a 'b' option though, that only lowers the loyalty by 50% / 0.5, so that a human player can choose to get rid of Byzantion by giving it to a count before the event fires again. The text for this secondary option could be something like "Oops".

A duplicate of this event could then fire if the player's loyalty is lower than 15%, but without option 'b'.
 

unmerged(6777)

Field Marshal
Dec 10, 2001
12.470
5
Okay...well go ahead and tweak it as you like since there will be no new events added to 1.05 (i.e. implementing this will be something for 1.06)

Also, will need correctly formatted and translated text for it (as per std extra_text.csv file)

EDIT: Then when work starts on 1.06 we'll add it in.
 

Riddermark

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isn't that too complicated to work properly at 100% ? I just wonder.
 

Yakman

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The Phoenix said:
Now that 1.05 is out, what do y'all Byzantophile folks thing about this?
It would be nice event sequence if they could last more than 30 years...
 

Justinian_A

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As a Byzantophile, I love the idea. It would make me swoon with happiness.
 

unmerged(5822)

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Garbon said:
While it makes sense in terms of history, it seems odd to force the player to keep his capital in Byzantion.
So the event shouldn't fire when BYZA is in human (non-ai) hands?
 

unmerged(5822)

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CSK said:
No, I think it should.
So if a human is Byzantium and a vassal owns Byzantion, the vassal should always end up declaring war on him?
(thereby effectively forcing the player to keep the capital in Byzantion)
 

unmerged(48100)

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Aug 30, 2005
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The Phoenix said:
So if a human is Byzantium and a vassal owns Byzantion, the vassal should always end up declaring war on him?
(thereby effectively forcing the player to keep the capital in Byzantion)
Yes, actually AFAIK Byzantium was an Empire around a city mostly, and if the player doesn't want them to have it as capital he could make peace anyway.
 

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CSK said:
Yes, actually AFAIK Byzantium was an Empire around a city mostly, and if the player doesn't want them to have it as capital he could make peace anyway.
The city would have to remain in non-Byzantine hands, however, otherwise it'd just keep repeating.

What if the city was given to a ruler child under non-elective law?