There was a not-often-used feature in HOI2, whereby you could modify the difficulty parameters for each alliance. You could give a % bonus to one or more of various fields.
It looked like this:
(from db/Difficulty.csv)
with each ;0; (the default value) representing one of the five difficulty levels. Additionally there are entries for the Allies, the Comintern, and the Neutrals.
This allowed the player to make the game harder as the Soviets, for instance, by making the Axis tougher, without strengthening the AI USA/UK as well (I never really found Barbarossa to be much of a threat, even on Very Hard).
There are fairly obvious multiplayer applications as well, for instance if three players wanted to play US/UK/SU against a really tough AI Axis.
It also will allow truly expert players, when even Very Hard is no longer much of a challenge, to increase the difficulty to whatever extreme they might want.
Consider this a formal request to keep this feature in HOI3, so that we may customize the difficulty and increase replayability.
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I was thinking this thread could be used for similar posts regarding obscure HOI/HOI2 features that community members might like to see in HOI3.
My apologies if there already is a similar thread, I have little time right now to search the whole forum.
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It looked like this:
Code:
AXIS;;;;;;;X
INDUSTRY;0;0;0;0;0;;X
RESOURCES;0;0;0;0;0;;X
MANPOWER;0;0;0;0;0;;X
RESEARCH;0;0;0;0;0;;X
ORGANISATION;0;0;0;0;0;;X
COMBAT;0;0;0;0;0;;X
MOVE_SPEED;0;0;0;0;0;;X
DISSENT;0;0;0;0;0;;X
DIPLOMACY;0;0;0;0;0;;X
INTELLIGENCE;0;0;0;0;0;;X
#;;;;;;;X
with each ;0; (the default value) representing one of the five difficulty levels. Additionally there are entries for the Allies, the Comintern, and the Neutrals.
This allowed the player to make the game harder as the Soviets, for instance, by making the Axis tougher, without strengthening the AI USA/UK as well (I never really found Barbarossa to be much of a threat, even on Very Hard).
There are fairly obvious multiplayer applications as well, for instance if three players wanted to play US/UK/SU against a really tough AI Axis.
It also will allow truly expert players, when even Very Hard is no longer much of a challenge, to increase the difficulty to whatever extreme they might want.
Consider this a formal request to keep this feature in HOI3, so that we may customize the difficulty and increase replayability.
-------------------------------------------------------------------------
I was thinking this thread could be used for similar posts regarding obscure HOI/HOI2 features that community members might like to see in HOI3.
My apologies if there already is a similar thread, I have little time right now to search the whole forum.
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