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elbanobaron

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Nov 23, 2003
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some one please tell me what is wrong with my byzintine events. i no my spelling is atrocious but ignore it please.

1st event
#########################################################################
# Move the Capitol
#########################################################################
event = {
id = 28007
random= no
country = TUR

trigger = {
control = { province = 971 data = GRE }
}

name = "EVT_28007_NAME"
desc = "EVT_28007_DESC"

date = { day = 1 month = march year = 1836 }
deathdate = { day = 25 month = december year = 1919}

action_a = {
name = "ACTIONNAME28007A" # Move the capitol to Ankara!
command = { type = capital which = 1034 }
command = { type = prestige value = -100 }
command = { type = trigger which = 601 } # GRE
}
}

2nd
}
################################################## #######################
# Reforging the Old Empire
################################################## #######################
event = {
id = 601
random = no
country = GRE

# triggered by TUR 28007

name = "EVT_601_NAME"
desc = "EVT_601_DESC"
style = 0

action_a = {
name = "ACTIONNAME601A" # Long live the Empire and the Caesars!
command = { type = add_countryculture which = turkish }
command = { type = add_countryculture which = bulgarian }
command = { type = add_countryculture which = greek }
command = { type = add_countryculture which = serb }
command = { type = add_countryculture which = croat }
command = { type = prestige value = 500 }
command = { type = relation which = RUS value = -100 }
command = { type = relation which = ENG value = 50 }
command = { type = relation which = FRA value = 50 }
command = { type = relation which = AUS value = -50 }
command = { type = pop_consciousness which = aristocrats value = -3 }
command = { type = pop_consciousness which = officers value = -3 }
command = { type = pop_consciousness which = clergymen value = -3 }
command = { type = pop_consciousness which = capitalists value = -3 }
command = { type = pop_consciousness which = clerks value = -3 }
command = { type = pop_consciousness which = craftsmen value = -3 }
command = { type = pop_consciousness which = soldiers value = -3 }
command = { type = pop_consciousness which = farmers value = -3 }
command = { type = pop_consciousness which = labourers value = -3 }
command = { type = pop_militancy which = aristocrats value = -3 }
command = { type = pop_militancy which = officers value = -3 }
command = { type = pop_militancy which = clergymen value = -3 }
command = { type = pop_militancy which = capitalists value = -3 }
command = { type = pop_militancy which = clerks value = -3 }
command = { type = pop_militancy which = craftsmen value = -3 }
command = { type = pop_militancy which = soldiers value = -3 }
command = { type = pop_militancy which = farmers value = -3 }
command = { type = pop_militancy which = labourers value = -3 }
command = { type = addcore which = 749 }
command = { type = addcore which = 750 }
command = { type = addcore which = 751 }
command = { type = addcore which = 907 }
command = { type = addcore which = 934 }
command = { type = addcore which = 935 }
command = { type = addcore which = 931 }
command = { type = addcore which = 930 }
command = { type = addcore which = 917 }
command = { type = addcore which = 911 }
command = { type = addcore which = 908 }
command = { type = addcore which = 729 }
command = { type = addcore which = 909 }
command = { type = addcore which = 910 }
command = { type = addcore which = 933 }
command = { type = addcore which = 932 }
command = { type = addcore which = 940 }
command = { type = addcore which = 936 }
command = { type = addcore which = 941 }
command = { type = addcore which = 937 }
command = { type = addcore which = 918 }
command = { type = addcore which = 938 }
command = { type = addcore which = 939 }
command = { type = addcore which = 894 }
command = { type = addcore which = 1007 }
command = { type = addcore which = 921 }
command = { type = addcore which = 974 }
command = { type = addcore which = 973 }
command = { type = addcore which = 975 }
command = { type = addcore which = 976 }
command = { type = addcore which = 977 }
command = { type = addcore which = 972 }
command = { type = addcore which = 922 }
command = { type = addcore which = 979 }
command = { type = addcore which = 978 }
command = { type = addcore which = 970 }
command = { type = addcore which = 971 }
command = { type = addcore which = 997 }
command = { type = addcore which = 1351 }
command = { type = addcore which = 1360 }
command = { type = addcore which = 1359 }
command = { type = addcore which = 1353 }
command = { type = addcore which = 1320 }
command = { type = addcore which = 1352 }
command = { type = addcore which = 1354 }
command = { type = addcore which = 996 }
command = { type = addcore which = 994 }
command = { type = addcore which = 995 }
command = { type = addcore which = 893 }
command = { type = addcore which = 998 }
command = { type = addcore which = 1378 }
command = { type = addcore which = 1418 }
command = { type = addcore which = 1417 }
command = { type = addcore which = 1416 }
command = { type = addcore which = 1034 }
command = { type = addcore which = 1033 }
command = { type = addcore which = 1035 }
command = { type = addcore which = 1380 }
command = { type = addcore which = 1011 }
command = { type = addcore which = 1036 }
command = { type = addcore which = 1032 }
command = { type = addcore which = 1031 }
command = { type = addcore which = 1030 }
command = { type = addcore which = 1028 }
command = { type = addcore which = 1029 }
command = { type = addcore which = 1037 }
command = { type = addcore which = 1038 }
command = { type = addcore which = 1042 }
command = { type = addcore which = 1039 }
command = { type = addcore which = 1026 }
command = { type = addcore which = 1027 }
command = { type = addcore which = 855 }
command = { type = addcore which = 854 }
command = { type = addcore which = 737 }
command = { type = addcore which = 856 }
command = { type = addcore which = 1294 }
command = { type = addcore which = 1288 }
command = { type = addcore which = 964 }
command = { type = addcore which = 1340 }
command = { type = addcore which = 1341 }
command = { type = addcore which = 1289 }
command = { type = addcore which = 969 }
command = { type = addcore which = 1379 }
command = { type = addcore which = 916 }
command = { type = addcore which = 1357 }
command = { type = addcore which = 928 }
command = { type = addcore which = 929 }
command = { type = addcore which = 912 }
command = { type = addcore which = 730 }
command = { type = addcore which = 1289 }
command = { type = trigger which = 28008 } # TUR
command = { type = constitution which = monarchy }
command = { type = executive_designation which = laws_by_decree }
command = { type = party_system which = one_party }
command = { type = national_value which = order }
command = { type = set_ruling_party which = 605 }
command = { type = country which = U01 }
}
action_b = {
name = "ACTIONNAME601B" # We shall remain Greece
command = { }
}
}
3rd
#########################################################################
# The Reforging of the Roman Empire
#########################################################################
event = {
id = 28008
random= no
country = TUR

# Triggered by GRE 601 a

name = "EVT_28008_NAME"
desc = "EVT_28008_DESC"

date = { day = 1 month = march year = 1836 }
deathdate = { day = 25 month = december year = 1919}

action_a = {
name = "ACTIONNAME28007A" # NO!
command = { type = prestige value = -100 }
command = { type = removecore which = 1007 }
command = { type = removecore which = 968 }
command = { type = removecore which = 969 }
command = { type = removecore which = 971 }
command = { type = removecore which = 970 }
command = { type = secedestate which = U01 value = 971
command = { type = trigger which = 602 } # U01
}
}
4th
#########################################################################
# The Capital Question
#########################################################################
event = {
id = 602
random= no
country = U01

triggered by TUR 28008

name = "EVT_602_NAME"
desc = "EVT_602_DESC"

date = { day = 1 month = march year = 1836 }
deathdate = { day = 25 month = december year = 1919}

action_a = {
name = "ACTIONNAME28007A" # Move it to the city of Constintine the Great!
command = { type = capital which = 971 }
command = { type = prestige value = 300 }
}
action_B = {
name= "Leave it in Athens"
command = { }
}
}


thanks
 

Stonewall

NRA Lifetime Member
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May 4, 2001
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Do any of your events work? Do you get error messages when your scenario loads up? Have you included the events in a file that is ordered to load by the scenario .inc file? You'll have to be mroe specific as to what your problem is so that we can help you better. :)
 

aprof

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Just a few things I noticed:

event = {
id = 28007
random= no
country = TUR

trigger = {
control = { province = 971 data = GRE }
}

name = "EVT_28007_NAME"
desc = "EVT_28007_DESC"

Do you have these written and included in the config/event_text file?


event = {
id = 28008
random= no
country = TUR

# Triggered by GRE 601 a

name = "EVT_28008_NAME"
desc = "EVT_28008_DESC"

date = { day = 1 month = march year = 1836 }
deathdate = { day = 25 month = december year = 1919}

When you trigger an event by "command = { type = trigger }" in another event, you shouldn't have a date and deathdate. It will often think the date is the trigger and fire on it's own before the conditions are met in the trigger event. (In this case probably on March 1, 1836, so you'd better hurry to capture Constantinople. :) )

event = {
id = 602
random= no
country = U01

triggered by TUR 28008

name = "EVT_602_NAME"
desc = "EVT_602_DESC"

date = { day = 1 month = march year = 1836 }
deathdate = { day = 25 month = december year = 1919}

You did it in the previous events, but here you forgot the "#." You'll probably get an error saying it doesn't recognize "triggered."


action_a = {
name = "ACTIONNAME28007A" # Move it to the city of Constantine the Great!
command = { type = capital which = 971 }
command = { type = prestige value = 300 }
}
action_B = {
name= "Leave it in Athens"
command = { }
}

Just my opinion, but I would can the "ACTIONNAME" and just put "Move it to the city of Constantine the Great" in the "name = "whatever"" spot.

Hope that helps some.
 

elbanobaron

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Nov 23, 2003
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re:

well im no longer getting error messages, and everything is working fine, except the turkish arent giving the greeks constantinople and this means that when it triggers the greek event the capitol doesnt move. and o ya, once its all fixed, anyone is more than welcome to copy the events, but the only problem is they need to have made byzintium and have it in the lost U01 or they can change the events as needed
here it is

#########################################################################
# The Reforging of the Roman Empire
#########################################################################
event = {
id = 28008
random= no
country = TUR

# Triggered by GRE 601 a

name = "EVT_28008_NAME"
desc = "EVT_28008_DESC"


action_a = {
name = "NO!" # NO!
command = { type = prestige value = -100 }
command = { type = removecore which = 1007 }
command = { type = removecore which = 968 }
command = { type = removecore which = 969 }
command = { type = removecore which = 971 }
command = { type = removecore which = 970 }
command = { type = secedeprovince which = U01 value = 971 }
command = { type = trigger which = 602 } #U01
}
}